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gnarly

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Posts posted by gnarly

  1. @Vencini I just completed that mission.  It took about 4 spotting rounds to get close to the buildings, including 1 only 25m from my observer team, and 1 that took out a squad member... ;(

     

    As @IanL suggests, splitting teams is thoroughly recommended. For this mission I split by Assault, so each squad split into a maneuvre team (with grenades) and fire team (with MG).

    Without demo or breaching charges [or a tank!] (which are what you need to hole walls) , I used my fire teams to heavily suppress the buildings for at least a minute, whilst moving the maneuvre teams as close as possible. Then time their assault into the building to coincide with the end of your suppression fire.

     

    Likely still to be bloody, but thats urban warfare.. I think it's a great little training mission for just that, using raw organic squad firepower..

     

    Good luck!

     

     

     

  2. Just wow!  Playing the first tiny scenario/battle, advancing my German troops with their mix of uniforms quietly through the heavy falling snow, with the wind howling through the trees. Absolutely stunning and immersive!

    SPLASH SPLASH as the gunner Frans crosses the tiny stream. "Shuddup" whispers his sergeant hoarsely, stalking warily through the tuffs of grass poking up through the snow.

     

    And we haven't even heard or spotted the enemy yet.....

     

     

     

  3. 4 hours ago, Pak40 said:

    A new 3D tactical game is in the works by a new developer. I just saw an article about it over on wargamer.com. It's being pitched as a true 3d successor to Close Combat although it has nothing to do with the current developers of the Close Combat line. I'm not holding my breath because I've heard this pitch before from games like GI Combat and Squad Assault West Front. However, I will say that if they can deliver and execute what they're pitching then it should be a fun game. It's definitely a competitor to Combat Mission so I'm not posting any commercial links to it. Also, Slitherine is developing a 3D Close Combat but this has been in the works for at least a couple of years now. There's not too much information about it.

    Interesting, thanks for the headsup.

    Question though, as I really don't have any knowledge/experience outside CM and ARMA: this comment below in  the wargamer article on the new game doesn't mention CM? Is that because CM is for the most part played WEGO (and is not truly a 'real-time tactical)? Or am I missing the obvious?

     

    " The Tactical Art of Combat will be an entirely new type of game; the only real real-time tactical simulations are Close Combat and Graviteam Tactics, which are both very different. "

     

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