-
Posts
595 -
Joined
-
Last visited
Posts posted by gnarly
-
-
I grabbed this yesterday, many thanks Rocketman!
-
-
Bump.
Hopefully by now someone out there has gone through the training mission? I'm looking for the save game end of mission 2 or very start of mission #3. I just don't have time to replay mission 2 just to get through it...
Thnaks
-
Nice work! You (modders) are amazing, and fast!
-
-
Ooh, I just stumbled across a file somewhere in the interwebs; someones been busy!!! Not complete though....
-
10 hours ago, Sublime said:
No hunt is faster movement than slow. Definitely.
+1.
Though sometimes I wish there was a Hunt (Slow) and a Hunt (Normal)....
-
Also see this report, and it looks like Chris has reached out for a save file already?
-
14 minutes ago, Michael Emrys said:
BTW, none of the guys in the first photo appear to be armed, so maybe they really were heading back to Aunt Bertha's.
Michael
And the truck behind has a passenger on the roof..
-
It seems JonS's alter ego is a popular veteran Australian political satirist (if that's the correct term), John Clarke 2:58...
http://www.abc.net.au/news/programs/clarkeanddawe/
-
@Vencini I just completed that mission. It took about 4 spotting rounds to get close to the buildings, including 1 only 25m from my observer team, and 1 that took out a squad member... ;(
As @IanL suggests, splitting teams is thoroughly recommended. For this mission I split by Assault, so each squad split into a maneuvre team (with grenades) and fire team (with MG).
Without demo or breaching charges [or a tank!] (which are what you need to hole walls) , I used my fire teams to heavily suppress the buildings for at least a minute, whilst moving the maneuvre teams as close as possible. Then time their assault into the building to coincide with the end of your suppression fire.
Likely still to be bloody, but thats urban warfare.. I think it's a great little training mission for just that, using raw organic squad firepower..
Good luck!
-
@user100 not seeing your shots, just theirname.jpg
-
Just wow! Playing the first tiny scenario/battle, advancing my German troops with their mix of uniforms quietly through the heavy falling snow, with the wind howling through the trees. Absolutely stunning and immersive!
SPLASH SPLASH as the gunner Frans crosses the tiny stream. "Shuddup" whispers his sergeant hoarsely, stalking warily through the tuffs of grass poking up through the snow.
And we haven't even heard or spotted the enemy yet.....
-
Already played it in the demo, and don't want to do so again, so if anyone has the save game for the end of mission 2, or even start of mission 3, that'd be grand!
-
-
Digging through some of the developer's forum posts, I had to google " solipsistic". I still don't know what it means...
-
-
Great posts Big Boss! Helps a lot to give the game 'life'
-
4 hours ago, Pak40 said:
A new 3D tactical game is in the works by a new developer. I just saw an article about it over on wargamer.com. It's being pitched as a true 3d successor to Close Combat although it has nothing to do with the current developers of the Close Combat line. I'm not holding my breath because I've heard this pitch before from games like GI Combat and Squad Assault West Front. However, I will say that if they can deliver and execute what they're pitching then it should be a fun game. It's definitely a competitor to Combat Mission so I'm not posting any commercial links to it. Also, Slitherine is developing a 3D Close Combat but this has been in the works for at least a couple of years now. There's not too much information about it.
Interesting, thanks for the headsup.
Question though, as I really don't have any knowledge/experience outside CM and ARMA: this comment below in the wargamer article on the new game doesn't mention CM? Is that because CM is for the most part played WEGO (and is not truly a 'real-time tactical)? Or am I missing the obvious?
" The Tactical Art of Combat will be an entirely new type of game; the only real real-time tactical simulations are Close Combat and Graviteam Tactics, which are both very different. "
-
1 hour ago, Vanir Ausf B said:
The latter, unfortunately. BFC looked into toggle-able grids a few years back but ran into technical problems.
Thanks @Vanir
-
-
Is this terrain grid something you can switch/hotkey on/off in game once installed? Or must you manually remove the mod to turn it off?
For instance, switching between grid for gameplay, then off for screenshots?
-
22 minutes ago, RockinHarry said:
So WinXP has been dropped? Can´t even open the demo download page. Nice. I´m out.
Microsoft themselves haven't supported XP for two years now..
http://windows.microsoft.com/en-us/windows/end-support-help
-
4 hours ago, antilope said:
Hi everybody
Thanks from France for this Demo
My Week-End will be busy with this gift
Best regards
Same here from Oz, nice quick DL!
Wife's away all next week with son, so some quality CM: FB time coming up for me!
For those pining for a Cold War CM
in Combat Mission Black Sea
Posted
And you need a table just for the counters!!
https://boardgamegeek.com/image/1410482/world-war?size=original