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Chibot Mk IX

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Posts posted by Chibot Mk IX

  1. Thanks for the explanation 

    Here is another test. This is a 200m x 4000+ m map. RedFor has two AT-14 team on south side of the map. They do have total 8 ATGM in inventory. At the first turn BlueFor AI will drop smoke screen 300m in front of RedFor.   One BlueFor's BTR Co. will show up as reinforcement on the north side of the map.

    We know that the Thermal sight on AT-14 allows it to see through smoke. Laser should be blocked by smoke,  missile can "remember"  its flight path. An assumption is since the laser is blocked from beginning, the missile should lost it's accuracy after 4000m flight? 

     

    The answer is NO, it is still super accurate. 8 Missile will take out 7 or 8 BTRs.

     

    F5t8qr7.png

    ZdQXWGl.png

    RhBFMMd.png

     

     

    ATGM test field.btt

  2. On 6/6/2019 at 12:46 PM, exsonic01 said:

    I'm not sure how ATGM missed. If APS defended ATGM from airstrike or gunship, that should be a bug. As far as I remember, CMBS APS has a range of angle and projectile speed to engage against projectile, shouldn't react against ATGM from air.

    My experience from US side in scenario "Rolling Thunder" shows, Trophy APS will intercept the AT-6 from Mi-24

     

    On the other hand, I don't think AT-6 will be able to achieve a high angle dive. I could be wrong, so please feel free to correct me.  This is because of both the reason on the platform and missile itself.  It is hard to dive a Mi-24? Also 9K114 AT-6 is radio guided, it is preferred to be working on a steep angle, the ground will reflected the high angle radio signal causing an incorrect instruction.

  3. On 4/27/2019 at 5:41 PM, JulianJ said:

    No,  that doesn't seem to work. Soldiers just appear to be in the "passengers" section of the vehicle.  And, as I explained, no-one is manning the LMTV mg - I added the driver and gunner from a Stryker that had its weapon destroyed, and they just sat in the back.

    follow up on this topic,   this is a test on Stryker, swJCksX.png

     

    A private took gunner position 

    k97x9yO.png

     

    and they have a staff sergeant do the dangerous reloading work

    isHOk1R.png

  4. I made a testing scenario to check which AFV can see through smoke in CMBS  . if you are interested you can drag the scenario and save file below.

     

    a brief description. the blue side has all kinds of Rus/UKR/USA AFV. At the turn one I dropped a wall of arty smoke on the map, based on CM's manual the Arty smoke is not IR-blocking.

    Then I also made the BMPs made a screen of black smoke.   This is the turn 4, the next turn, some BTR will show up on the  other side of map. You can use target arc command, and see who can engage enemy target through smoke.

    you can also issue target command through the smoke.

     

    Enjoy

    IR Optics.btt IR Optics Test Turn 5 Ready for battle.bts

  5. At first I thought I should post this in CMSF2 forum, but later decided to put it here, CMBS does feature more technology staff.

     

    One thing I do feel very confused is "IR Optics" subsystem description in CM.  the 1960's BMP-1 with active IR light does have IR Optics. The 1980's BTR-80 has IR Optics for it's active/passive IR scope and light intensifier. And super tank M1A2 has IR optics in the middle sub-tab. That is for the gunner's Thermal sight.  

    I don't feel this kind of subsystem description is good enough for wargame geek like us. Technically all three sights mentioned above are engaging in Infrared light spectrum. But put the same description on subsystem list is just like pointing to an AK and 2S7 , saying they both are guns.....

     copy this from Wikipedia on IR

    Near-infrared NIR, IR-A DIN 0.75–1.4 µm 214–400 THz 886–1653 meV 3,864–2,070 K
    (3,591–1,797 °C)
    Defined by water absorption,[clarification needed] and commonly used in fiber optic telecommunication because of low attenuation losses in the SiO2 glass (silica) medium. Image intensifiers are sensitive to this area of the spectrum; examples include night vision devices such as night vision goggles. Near-infrared spectroscopy is another common application.
                 
                 
    Long-wavelength infrared LWIR, IR-C DIN 8–15 µm 20–37 THz 83–155 meV 362–193 K
    (89 – −80 °C)
    The "thermal imaging" region, in which sensors can obtain a completely passive image of objects only slightly higher in temperature than room temperature - for example, the human body - based on thermal emissions only and requiring no illumination such as the sun, moon, or infrared illuminator. This region is also called the "thermal infrared".

    so the near-infrared and long wavelength infrared are related to land battle. The one above is for active/passive IR sensor, the one below is for Thermal Imaging.  the Thermal imaging is much more superior than the other IR sensor or starlight intensifier. TI can work both day and night, and it presents a great advantage, it can see through the smoke.

     

    I just wondering if battlefront in the future can split IR optics into more detailed description. "IR sensor", "Thermal imaging" and "starlight intensifier" (well, the last one has nothing to do with IR)

     

     

     

     

  6. There were a lot of discussion on how **** the UKR/Rus armor are at spotting. In this game any AFV without CITV(Commanders Independent Thermal Viewers) or Cmdr video suck at spotting.  

    Rus/Ukr 's IFV/APC crew team do not have the commander, that makes the problem worse. In my experience BTR-4E has the same spotting ability as a BMP-3 or BMP-2  

    A tip is to split a scout team from your inf sqd ,  put the scout team into the IFV. If the vehicle is empty they will take up the commander seat.  Make sure the UI on the left corner shows the first solider is the "leader" . 

     

  7. 9 hours ago, Sgt.Squarehead said:

    Developing decent counter-Javelin tactics is a core skill for any aspiring Red commander IMHO.....One just can't leave AFVs in overwatch when that facing that system. 

    I've taken to parking AFVs up behind buildings or dense trees (or even better both) and working in close cooperation with an infantry team, popping out to fire for ten seconds at a time and not a second more!  ;)

    +1

    like this :)

    FQcTHSa.png

  8. 2 hours ago, Sgt.Squarehead said:

     

    Not after he's been pounded with heavy artillery he doesn't:

    In RL , yes, that M1 should have been claimed as a "mission kill" . Track gone, gun fail, turret not move. Trophy APS system on the turret should become useless trash after first 152mm landing.    

    But this is CMBS

    From the screenshot the MG , track and engine are gone. Trophy marked as orange, so it is still working....

  9. From one of my PBEM game, scenario "Ambush" 

    After several RPG sighting, the doomed Ukraine BTR driver put the gear to reverse. Unfortunately this action exposed his rear to a separatist LMG gunner. 

    A long burst 7.62mmx54R teared into the BTR's engine, cut down two crew, ignite the fire. All three trapped in the BTR were killed

    th6wfuz.png

     

    Separatist was watching the burning BTR. On his left another Ukraine BTR speed through the ambush site

    0j2OUUX.png

  10.  

    13 minutes ago, Trica said:

    Also, why did all my helicopter guided missles miss (even after artillery destroyed surrounding vegetation and buildings)? Also, briefing mentions precision artillery strikes, but all I have is point/area/linear with general/personell options. Are there guided artillery rounds in this game? Any tips on this situation?

     

    he has APS (active protection system)

    for Rus/Ukr side  you will have to use special FO team to call the PGM ( the one with laser designator ) because their PGM is guided by laser 

     

     

  11. 3 hours ago, JulianJ said:

     

    But I took a lot of vehicle crew casualties, especially Stryker gunners - that's a job I wouldn't want, along with those Roman guys who spent their days up to their knees in urine; I forget why - tanning leather?  Anyway, I obviously had functioning vehicles with no gunners, and ones with their weapons smashed, but crew OK, or just a driver, so I wanted to recombine them to have some to return to the fray, and a LMTV which had no M2 gunner. But it didn't seem to work, bit puzzled, hope someone can throw some light on this.

     

    I guess most of your Stryker gunners casualty happened during reloading process, caused by small arms fire. They have to expose themselves outside the vehicles to reload the MG or GL.

    I don't quite understand the second part.  You want to combine the crew?  How? Crew teams are individual teams, they cannot be combined.  If you lost the gunner on the APC or IFV, you can mount a squad or a team (or another driver who lost his gunner mate) onto the vehicle, someone will occupy the gunner position.

  12. Go back to topic ,

    CM is about the tactical solution.   What to do to make the ATGM position exposed , my answer is , make them shoot, and you survive.

    Note many people may consider this as a very gamey move.  As a former starcraft player, I am following a South Korea style , "micromanagement is the solution to every problem" 

    FQcTHSa.png

    Here is the screenshot of my last CMBS PBEM game, I create a combo of different command. The purpose is simple, make the BMP-3 fire a HE before the Javelin finish the lock (15 seconds). 

    so fast to one place, stop for 10s, shoot , reverse. then repeat.

     

    Maybe you can do the same thing with AT-14. Make dismount get into the observation position ,  move one BMP forward , exposed for 10s , then reverse back. AT-14 may need 5s-10s to finish the aim , then the distance will cost ATGM another 5s to reach the target. By that time your BMP may have already reach the safe place, so the ATGM will lost target and crash to the ground.

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