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Freyberg

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Posts posted by Freyberg

  1. I think surrendering works well and is actually quite complex and sophisticated.

    I've never been in a war, but I'm not sure soldiers do often surrender in the heat of battle - or whether they are more likely to surrender when the shooting has died down, which the game also models.

    As it is, those little white flags are a real bonus, a little prize in game terms. To get four or five of them at once feels really good and is not easy.

  2. 1 hour ago, Battlefront.com said:

    Sure, I can see the value in it for those who would want to use it.  However, it is not a substitute for a campaign system.  Since a campaign system is a mandatory component of any CM game, that has to come first.  Any import/export system would have to be a second feature separate from the first.  And that means creating and maintaining two systems, which we are reluctant to do.  Combat Mission can not be everything to everybody all the time, which means there will always be features not developed even though some % of our audience would appreciate them.

    Steve

    If we keep nagging, maybe you'll change your mind ;)  I'm pretty sure I've seen that happen before...

  3. So this Kiwi breach team blew open a wall and - thanks to fortuitous turn-timing which allowed me to catch them just before they rushed in - they shot a whole bunch of Jerries as they were cowering on the ground (8 casualties recorded at game's end). I was reminded of the discussion on another thread about the relative effectiveness of bolt-action rifles. With a cold-blooded killer behind it, every gun can be deadly.

    It was brutal to watch - in 2019 it would be a war crime.

    1584387935_Kiwis1.jpg.a792ab11f08180b818f577d0753bfd9f.jpg

    That was the previous QB - this is the current one. French infantry, engineers and Spahis (recon troops with Stuarts) running up the slopes of the Gustav Line to bust it open and save the boys at Anzio.

    101399654_French1.jpg.22363b7bc35589f74ab209062ed8d9d0.jpg

  4. I was reminded of this thread:

    ...which I found amusing at the time for its intemperately expressed opinions, and which BF Steve and some other contributors make an excellent case for the premises behind the scenario.

    The weird thing is that I don't consider myself a top player (when I had time for PBEMs I lost more than I won), but I didn't find crossing the river especially difficult. You just take your time, accept the casualties and keep pushing forward. It was fun.

     

  5. 2 hours ago, Battlefront.com said:

    My hyperbole aside, it makes perfect sense to me.  If you dip into some of those older threads you'll see how passionate people are about a wide variety of incompatible concepts.  And even when a subset agrees with a broader type of campaign structure, they quickly go in different directions within the concept.  That's because Campaigns are more about how a story is told instead of what the story is about.

    Steve

     

    2 hours ago, Warts 'n' all said:

    Sadly, as we have seen so often in the past, anyone who thanks Steve for his input, and takes on board what he says, gets abuse. 

    Thanks, Steve - I love the game and really appreciate hearing from you :)

  6. 2 hours ago, 76mm said:

    I have to agree with this; it seems quite bizarre that any necessary engine upgrades are not included with the cost of the module, or that early buyers of a game have to pay for subsequent upgrades, not not later buyers.

    Over the last 9 or so years, I have spent around $500 on CM products, which works out at about $50 a year. I spend around that much a week on alcohol, and it gives me less escapism that this game...

  7. 2 hours ago, VendoViper said:

    https://imgur.com/a/YY5i4Ie

    Here we have the exact opposite situation, and the behavior I had come to expect from playing on engine 3 for years. Fired up Fortress Italy to try out the new scenarios, and here the completely badass veteran american infantry have opened up fire with their rifles...

    In fairness - that squad have no casualties, they're under command and their morale is good. Also, that doesn't look like a reverse slope. Even so, less than half of them appear to have LOF.

    I don't know what things are like under the hood and it may be my imagination, but Soviet infantry seem to be more reliant on being under command than other nations, which doesn't seem unreasonable, given the type of army it was.

    Also, you noted that the Soviet team was receiving MG fire. Is the same true of the US squad...?

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