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Freyberg

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Posts posted by Freyberg

  1. 3 hours ago, Battlefront.com said:

    Look, I get it.  You're not happy.  But don't go making stuff up to make yourself even less happy.  What Elvis posted is true... the British MOD work is not having much negative effect on Fire & Rubble's progress because the people doing the heavy lifting on it are not involved in the MOD stuff.  Does that mean absolutely no delay because of MOD?  Clearly I said there is.  No bush being beat about.

    Steve

    As a long-time Combat Mission junky, I was extremely proud, a while back, when BF were producing training tools for the NZDF - it says something great about the game and it might help to save people's lives.

    It doesn't worry me one jot that it might cause a delay in game delivery - it just makes what we're playing cooler...

  2. 10 hours ago, domfluff said:

    I suspect the modelling in CM is pretty good on that front - the smaller crew in the Firefly will make spotting worse over the 76mm Sherman, I wouldn't be surprised if loading times were lower too. From subjective experience, I'm pretty certain the 17 pdr is less accurate than the 76mm and (most importantly) if you set the date to June 1944, you have access to Firefly, and not the 76mm.

     

    The spotting and loading times seem to be slower overall - only an impression, but I play Commonwealth forces a majority of the time.

    With a good crew they are fearfully accurate though, which seems fair, being a high-velocity gun. If you're wary and furtive with them, they're truly deadly.

  3. 7 hours ago, AttorneyAtWar said:

    You've told this same story about 5 times now and its still wrong.

    Games should always be looking out for the good constructive criticism, there is nothing wrong with changing your game based on it as long as you do it responsibly. I guarantee you Steve doesn't agree with this ridiculous anecdote you drag out whenever someone has a minor criticism or suggestion.

    You're right, but...

    ...there are a lot of real whingers on this forum.

    As I was saying recently to an ex-boss of mine, sometimes you can tell how well you're doing, not by the volume of complaints, but how trivial many of the complaints become.

  4. I've certainly had a lot of fun with CMSF2, mainly because of all the different forces - NATO, British & Marines. The range of forces is marvellous, as well as a lot of different maps and scenarios. In terms of amount and variety of content, it's one of the top 3, along with CMBN and CMFI.

    You also have a good range of Red forces to play with. High quality Syrian forces can put up a fairly good fight, and there are all kinds of unconventional troops as well.

    I have CMBS, which I quite like,but I like CMSF2 more...

     

  5. 39 minutes ago, BluecherForward said:

    Winston was a rare grand strategic thinker.  Here is a very good book abut him that I can recommend.

    To understand what was happening to the British Empire at that time (taking the long view), I recommend this excellent work:

    Cheers and happy reading!

    Thanks - I'll keep an eye out for them. I enjoyed Correlli Barnett's book on the the generals of the Desert War. :)

  6. 3 hours ago, BluecherForward said:

    My point is that the British took the position along the coast - the U.S. forces agreed to take the inland position - without control of ports (later the U.S. established a Cold War position in Bremen/Bremerhaven, but this was not part of the original plan). Thus, the British controlled the port areas and the U.S. was dependent upon that control - even post-war. This meant that the U.S. would have a strong strategic interest in British stability even after the war was won. This was typical of Churchill's grand strategic outlook - trying to get as much out of the post-war world as he could, in spite of the British Empire's debilitated condition.

    That's a really interesting observation which I've never heard made before.

  7. 19 minutes ago, BornGinger said:

    It's possible the tank was unbuttoned but there were no infantry men nearby. The oddest thing was that there was a thick fog and the tank was on a lower elevation than the German FO team which was in concealment in tall grass and behind a tree around five hundred meters or so further away. Even though the tank crew had high experience it didn't seem correct for them to be able to spot that hiding FO team in a very thick fog on that distance.

    That's a lot better than I usually get with the typical Sherman and a regular crew. Having said that, I recently had a  Firefly get a spot and then a kill shot on a tank that he only saw for about 10 seconds at around 1500m.

    There does seem to be a lot of random variability in the game, which is usually kind of fun.

  8. 1 hour ago, BornGinger said:

    It was a German thing in the way that the FO team was German but the tank was a US one.

    Interesting - I've seldom had that with any Allied armour. They typically have considerable difficulty spotting in a timely manner. I usually have to unbutton them, with all the risks that entails, so they can get spotting info from the infantry around them.

  9. On 2/1/2020 at 4:57 AM, BornGinger said:

    I've had tanks spot infantry in a house several hundred meters away and also through a thick fog spot an FO team which is hiding behind trees in tall grass on a hill several hundred meters away. The magic eye of the tank crew is fantastic in the CM games.

    That might be a German army thing. I generally play the 'good guys' and I seldom boost more than a handful of units above what the force selector gives me, and I have to rely on infantry to do my spotting - the tanks are very poor at it. Even my Allied infantry don't usually see quality German troops outside 100m until they move or open fire...

    Presumably, the Jerries had better optics, better troop quality, more binoculars, what have you...

  10. As I understand it from older discussions (this came up years ago), for philosophical reasons and I think also for brand image, BF has chosen not to include non-coms similarly to the way they have no 'blood & guts' when troops are killed - that to make this 'part of the fun' would be in bad taste and goes against their ethos.

    Perhaps I have misstated it, but that was how I understood it.

  11. CMAK was a great game. I won't say it was my favourite of the old series, because I loved all three; but I have to admit that when playing AK I enjoyed Italy much more as a setting than the desert.

    The early war armour was interesting, but often one side would be hopelessly under-powered (those Crusaders, for example, with their gossamer armour and pop guns) and I ultimately found the desert battles less fun to play than Italy.

    Having said that - if Battlefront were to make it, I would buy it. My preference would be earlier Western or Eastern Front, though.

  12. 24 minutes ago, JulianJ said:

    ... I am not suggesting that artillery should be a superweapon, but direct hits and near misses from large calibre arty (120mm +) having minimal effects on both tanks and tin cans like Strykers and BTRs doesn't seem right.

    Direct hits are hard to get in the WWII games, but I've seen KOs, serious damage and immobilisations lots of times with heavy artillery hits and near misses in the WWII titles (the near misses have to be pretty near though, which seems right); and in the modern titles, against the AI, killing tanks with point-strike artillery is almost too easy (by which I mean, not unrealistic, just not challenging).

  13. 13 hours ago, Bozowans said:

    It still surprises me though how much punishment squads in open ground can take. In the most recent scenario I played, a Syrian special forces squad got caught and pinned in place in flat, open pavement at about 500m. Even though the terrain was flat as a pool table, I had several machine guns, a sniper, and some Strykers firing at them for several minutes before they took a casualty.

    In terms of streets and pavement, I figure the game assumes the possibility of some sort of cover in the street, as there often is, which the game can't specifically model, such as the Syrian street below...

    2017_1_27-Streets-of-Syria-1.jpg

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