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Freyberg

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Posts posted by Freyberg

  1. 2 hours ago, Bob Weedon said:

    How do I buy one of your products?!

    If the question is, 'how do I buy only one of your products', the answer is not so clear ;) (they do get addictive).

    But yeah - the online store is straightfoward and the tiny handful of of times I have needed help with an installation (in fairness, not for a long time, and I have bought every product, module and upgrade except Afghanistan), the gents on the helpdesk were cordial, prompt and efficient...

  2. 11 hours ago, LukeFF said:

    Yes, these photos have been around forever online. Nothing new or unusual, despite what you may think.

    I hadn't seen this image before - thanks Mr Kettler for your always interesting historical finds :)

    13 hours ago, John Kettler said:

    Have been seeing accounts, plus the rare and blurry pic occasionally, for years, but here is a crisp clean pic of a T-34/85 (shot at Brandenburger Gate in 1945) with two different kinds of protection...

     

  3. 7 hours ago, RockinHarry said:

    trenches in my games (pic from a CMBN mission). -1 m ditches and no sandbag mod applied. (Note: sandbag geometry is still there though invisible). Ingame they´re offering usual (lack of) protection with bits of the terrain mesh added as extra. They´re also level with the ground, at least visually. Added to this my animation mod that keeps pixeltroopers low in majority of cases when not moving.

    RHZ_YEG_4_Trenches.thumb.jpg.dd5a0e1441e8c675fa52b6c15a994106.jpg...

    That's a really nice, realistic looking trench :)

  4. On 3/18/2020 at 4:31 AM, RepsolCBR said:

    The 'ditch trenches' looks good and works well imo...

    The only downside is that they to some degree ruins FOW...

    A 'ditch trench' presumably models a more highly engineered trench system from the slit trench of Combat Mission, which is just a step up from a foxhole. It would be hard to engineer an elaborate WWI-style trench system without the enemy becoming aware of it...

  5. 9 minutes ago, Erwin said:

    I am saying that one does not know that the reinforcing engineers who arrive during the scenario have no demo charges.  Once cannot check that without going into the editor and that spoils other surprises - so I never do that. 

    Either the designer made a mistake and did not ensure that the reinforcing engineers possessed demo charges, or it should have been mentioned in the briefing.  After all, this is a game and there are many compromises.  There are aspects where one has much more control and info than in RL, in other ways one is much more limited in one's options.  But, to be a successful scenario the player must not end up feeling they were deliberately misled by inaccurate info if that spoils the scenario.

    It seems odd that they had no demo charges - I've never seen that with engineers and I haven't noticed it as something you can set in the editor...

  6. 46 minutes ago, Erwin said:

    In some ways this is fine.  But, there is a problem when one has missions which have short time periods and the designer seems to think that a player has a telepathic knowledge of where reinforcements will appear, or what they will be equipped with...

    From the first game I played way back when, I assumed the briefings were to some degree misleading - I guess it comes from watching war movies.

  7. 2 hours ago, Pericles said:

    No, I committed two platoons to move up the middle forest area and had one of those platoons decimated by the Germans hiding on the other side of the forest road next to the trucks (quick moved several squads across the road a few action spaces without scout precheck). I then swiftly uninstalled the game to stop myself from falling into a more serious CM spiral. 

    I will be sure to try it again when I have time. It was tricky but I only skimmed the surface. I liked the plausibility of the scenario, with the Germans in retreat trying to rest for the night and the Indians with low morale knowing the end of the war is near. 

    Many briefings are deliberately incorrect (as they may well have been in real life) - you should always take then with a pinch of salt...

  8. The bug-out bug - where panicked troops run in random directions - is present to some degree in all the titles.

    I see it mostly with crews of KO'd vehicles, because I try quite hard not to let infantry reach that point. Again, as a bug it doesn't bother me - throughout the history of war, routing is one of the worst things that can happen to soldiers. This behaviour is unintentional and due for a fix, but it's to be expected that troops who bug out stand a very good chance of being killed, so it's not game-breakingly frustrating to me.

  9. 6 hours ago, com-intern said:

    I might shy away from CM:Normandy as I believe hedgerows are still bugged. Someone correct me if I'm wrong, but in a game where they play such a critical role I don't think I could recommend making the purchase.

    There's a minor bug in CMBN, if you consider it a bug, where sometimes (not especially often) individual soldiers will get 'stuck' in a hedgerow when their squad advances.

    I don't find it especially irritating as there's a certain realism in that sort of hedgerow confusion, although this behaviour is unintentional and is due for removal.

    Some forum members find this very annoying, but I find it doesn't really detract from what is the flagship - nay, the starship! - of the CM series.

  10. 13 hours ago, Bulletpoint said:

    I started out with CMBN... became something of a bocage rat over the years. It's all about what kind of warfare and what era/theatre you prefer. But even though I can sometimes be very critical of the series on these forums, Combat Mission is DEFINITELY worth playing, if you have any interest in WW2 and wargames.

    True - CMBN was amazing, but after all the years of enjoyment it's given me it's hard to imagine it without the Commonwealth module. That incredible package - CMBN base game plus Commonwealth - has been my most played title by far...

  11. 5 minutes ago, Bulletpoint said:

    Buy it. You don't need to pay 100 dollars - just choose one title and buy that. If you like it, you can always buy more modules. But the Combat Mission games are worth playing. At least one or two of them.

    The best single-module purchase in my opinion is CMRT - I've had years of fun with that title. The campaigns are great; there are plenty of good scenarios and QB maps; and there's a pretty good range of forces.

    Black Sea is also fun - I've enjoyed it a lot, although it's not WWII so it's my main interest. It's also rather hard...

  12. 21 hours ago, Erwin said:

    I have to say that I have just reinstalled the original "Rome: Total War" on my Win 7 machine and it still one of the greatest games of its type.  

    The one I bought was the horse and musket era.

    I'd been hankering for a game similar to the stuff I used to do as a kid with toy soldiers, but the gameplay seemed so crude after playing Combat Mission. I guess this game has spoiled me. Perhaps I should give some of the other Total War titles another go...

  13. I once bought one of the Total War games - it kept me mildly entertained for about 45min before I got bored.

    Combat Mission in its various permutations has had me hooked for around 15 years (since CMBB came out, whenever that was) - and I'm still finding new aspects to explore (currently enjoying designing QB maps and adding AI plans).

  14. It sounds like a nifty idea, but...

    I occasionally check in to the Scenario Depot to see what user-generated scenarios there are there. There are sometimes one or two nice ones - but the amount of user-generated content in any 12-month period doesn't seem especially high.

    Writing a plug-in is a much more difficult and technical task than making a scenario, so I would question how likely it is that such a plug-in feature would get a meaningful amount of use.

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