Jump to content

Freyberg

Members
  • Posts

    1,048
  • Joined

  • Last visited

  • Days Won

    10

Posts posted by Freyberg

  1. Do they have LOF? Troops won't fire on something they can't hit. What's stopping you from ordering area fire?

    Besides, they're nervous, they've taken 50% casualties, they're out of command range and one of them is wounded.

    A certain amount of 'sh*t happens' is programmed into this game. It's not a bug, it's modelling human behaviour, with all its randomness and frustration. It makes the game more fun. :)

    [edit: Sorry if this came across as rude or abrupt - Monday morning here. Getting ready for work.]

     

  2. 1 hour ago, Cobetco said:

    they are basically just US forces with 1903's and 1917s instead of garands. no armor, i think there is some US made armored cars? alot of the new countries have infantry only rosters.

    It's the nature of this game that little things make quite a difference - at least they do to me.

    I'm playing a QB with Free French at the moment. They have US equipment and some similarities in force structure, but also some real differences. It's not all like playing as US.

  3. Firstly, the comment:

    I spent hours last night just looking over the new nationalities, their unit structures, weapons, moral and quality, how they changed over time - the thing I love most about this game (and there's a lot to love) is the historical intricacy. CM has taught me a lot about history.

    I can see how this module must have been complicated. Thanks for what must have been a lot of hard work. It's most appreciated. :)

     

    Second: the question:

    I know if I can't remember playing a QB map, it's as if it's new; but could someone tell me which of the QB maps are new?

  4. 3 hours ago, ratdeath said:

    Now I start to read the manual... DOH!! Oh well...  😂

    I made this for myself and maybe some of you will find it useful as well.

    Also attached two PDF versions for Letter and A4.

    I'll update it if I got something wrong :)

    Useful :) Thanks.

     

    3 hours ago, MikeyD said:

    Looking at SS availability dates, its as though they knew 75 years in the future someone would try to set up a historical wargame so they purposefully messed with us. :blink:

    I was looking at the different units, vehicles, forces etc available to the SS last night - it certainly seems to change a lot. This is going to be an interesting module, so thanks to everyone involved :)

     

  5. 19 minutes ago, Lethaface said:

    Great!

    I just ordered R2V, although my order is still 'processing'. I got mails but no download link. Not sure if I had that before, used PayPayl. Guess it will resolve itself sooner or later ;-).

    Enjoy!

    Edit: nevermind, saw the other thread. downloading now!

    I did the same. Order history still says 'process', but the game is up and running - yippee!! :D

  6. 16 hours ago, sburke said:

    Maybe, but I doubt it is a priority.  I am not sure folks realize just how difficult that is.  The QBs are the best they can do just creating scenarios.  While good they are not on the level of a user created scenario.  Campaigns are an order of magnitude harder.  The tools are there for folks to create them, expecting a random generator just isn't likely in the cards.  The game doesn't even do auto maps, the QBs are all Mark's work.

    There are two possibilities here, that would give much of the feel of campaigns - much of the enjoyment of which comes from following the same unit over progressive battles:

    1) To import units from a saved game into a new QB

    2) and to import a map from a saved game into a QB

    (or both)

    It wouldn't be as hard as a whole Quick-Campaign; it would be fun to play over slices of a Master Map; and it would allow players to follow a unit through several battles.

  7. 12 hours ago, Pascucci said:

    I'm a very long term lurker (well, since CMBB) but have quit playing and/or purchasing anything BF releases. It's not hatred, just disappointment with company policy, charging for performance patches, late deliveries, poor communication with the community, and massive amount of gate keeping I see here by people hostile towards anyone who questions company policy. I would love to see things go back to the way they used to be, but unless that happens myself and many others will likely be spending less money. The general attitude towards Battlefront I see these days is similar to mine, not exactly hostile, but not terribly impressed or looking forward to their products anymore. It's not really sustainable, one only has to look at the activity level on this site to see how much smaller their customer base has become. No need to stick your heads in the dirt.

    I've been playing Combat Mission equally as long, and I think it's an amazing outfit with wonderful support - I never got so much escapism in my life before. CMSF2 was incredible - a huge leap forward from SF1. R2V sounds fabulous. I'm super impatient - I check the site multiple times a day - but I'm still playing all the other games. None of them have got stale.

    Given that Combat Mission is a boutique game produced to a high standard, and that what they've provided is so good, the griping really annoys me.

  8. 49 minutes ago, BFCElvis said:

    I wish that I could say it's a bigger deal but it isn't, at least not in my opinion. I always feel like if I'm in front of a computer (and sometimes my phone) then I'm on duty. As I said, I have been on the other end of support and know how much of a bummer it is waiting for a response (most recently with the Philadelphia Eagles ticket office.). 

    I have all the games, since CMBN-Commonwealth (not quite 10 years?), and I've needed to use the Help Desk maybe two or three times.

    Each time, the service was prompt and effective, so thanks - you guys support your products very well.

  9. The nearest thing to an 'easy' setting is to play a QB and give yourself a force balance of +100%.

    Then you can give yourself plenty of different forces to play with and you can afford to make mistakes. Get some TRPs in fortifications (QB purchase), which makes it easier to use artillery.

    Switch command links on (alt-z) and paths (alt-p), so you can keep your platoons together and keep track of what your forces are doing.

  10. On 10/22/2019 at 5:52 AM, passpatrik said:

    ...very often few seconds after enemy small arms fire, they decide to run from building to open space and get slaughtered. They arent panicked or routed, ...

    If you give a unit a 'pause' order, it will stay where it is unless it becomes panicked.

    I do this quite often to make units hold their ground.

  11. Honestly, I love all the CM games and they're all really good - CMBN has a lot of old maps that don't look as good, but they play well. I often get into the editor and add more fences and stuff just to pretty them up a little.

    The only game I don't play much is CMBS, but that's just because I find it so darn hard, not 'cause of any problem with the game. I've been playing since CMBN came out (and CMBB before that), and I'm a long way from getting bored with any of them.

    If you're interested in a particular theatre, you can be sure the respective game is very good.

  12. 51 minutes ago, Warts 'n' all said:

    Hahaha. Might have to try that sometime, but only as a last resort. Normally just giving the team they belong to a halt order works for me.

    It seems to happen to me a lot, possibly because I'm a sloppy player and I'm always letting my troops get out of command range - I dunno - and I find the cowardly troops can be quite stubborn. I suspect it's not really a 'bug' as such, but something I'm doing wrong.

    Anyway - it was cool to discover a way to get them to rejoin their unit.

     

  13. I don't know if this works generally, but it has been working for me.

    When a soldier gets stuck in a terrain (trees, hedges, walls, etc), if I get a unit shoot at them they get unstuck and run back to their unit. Previously I used to kill them (with HE), because having one stuck soldier in a team was annoying, but shooting with small arms, that doesn't kill or injure them, seems to be working - and is actually a borderline realistic situation.

    I can't say I've tested this exhaustively, but there you go...

  14. I feel sorry for players who only play one theatre.

    I'm checking multiple times a day for news of both the upcoming modules, but I still have oodles of scenarios and QB maps I haven't played in all the WWII games. And I've barely scratched the surface of CMBS, although I've played quite a bit of SF2. You'd have to be a full-time gamer to run out of fresh battles.

    Once you include the vast range force possibilities in QBs, I'm still a very long way from having lost interest.

×
×
  • Create New...