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Freyberg

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Posts posted by Freyberg

  1. On 5/3/2020 at 6:20 AM, Lethaface said:

    CMFI (latest with all modules)

    • Adjusting one indirect/artillery mission, will also affect FFE missions currently onderway. I found out because I ordered a preplanned Arty mission (area, light, long or medium not sure), and a preplanned mortar smoke mission. When I adjusted the smoke mission, the arty mission also became a smoke mission using the same target as the smoke mission.

    Is this with the same observer, or different observers?

  2. Perhaps one feature that could be allowed in future CM releases, to cater for the desire for ever-more-specific small units, would be to have weapons vehicles/trucks, the same way the game has ammo trucks and vehicles containing mortars, AT weapons and so on.

    Then, during the setup phase, you might even allow squads and teams to 'disarm', and then pickup weapons as the player wants.

    It would be time-consuming for the obsessives who wanted very specifically armed units (as it should be), but it would satisfy a need without required BF to program all kinds of obscure, case-specific units.

    This feature could even be able to be enabled/disabled in scenario and QB setup screens...

  3. On 5/2/2020 at 12:00 PM, PIATpunk said:

    is there any consensus that the evade bug is also been seen in other terrain types/modules?

    I have definitely observed it in RT, where units would leave the relative safety of a brick building and run towards the enemy. 

     

    I wonder perhaps if this is a problem with older maps and a newer version of CM.

    I have been making and playing on a lot of maps in CMFI, so they are maps newly made for the latest version. I've come across this problem a number of times, but every time I checked, it was that I hadn't set the friendly edge correctly, and the AI was correctly evading towards the wrong friendly edge.

    Just as the houses-and-doors bug seems to be with some sort of file corruption or 'baked in' issue that has crept into older maps, perhaps the same thing has happened with this bug.

  4. 2 hours ago, Bud Backer said:

    Thank you. My graphic skills are nowhere as sophisticated as some but I put a lot of work to develop a style of presentation here.

    I would beg to differ - the graphics are extremely good, very professional (and once upon a time I did graphics for a job).

    2 hours ago, Bud Backer said:

    By the way, there is a link in my signature that takes you to a list of all my AARS.

    You realise once I click on that (which I will) I won't get any university work done... 😛 :D

  5. 12 hours ago, Bud Backer said:

    Argh... this was one of three projects that I was not able to sustain work on when my wife got ill. It ends abruptly but I have every turn saved, and keep a special copy of CMRT 3.0 installed so that I can resume and complete it. Which I still intend to. I wondered if anyone still gave a damn 4 years later so it’s nice to know someone is reading this.

    Same applies to two unfinished CAARS. In fact today I spent some hours working on one of them as it’s close to completion already. 

    I just discovered this, thanks to @Heinrich505.

    A great narrative with beautiful graphics :)

  6. 6 hours ago, Bud Backer said:

    Easy?

    From the Allied perspective, the games get more balanced as you get closer to the end of the war; on the Eastern Front, even the CMRT base game offers the Soviet player (and I much prefer playing the Allies) some serious firepower. Panthers aren't that tough in CMRT...

     

  7. 4 hours ago, Howler said:

    ...It's a little too commonplace in CMBN. CMFI a little less so. ...

    A combination of WEGO, close terrain, and HE will cause you misery...

    I've been playing CMRV (FI) non-stop and exclusively since the upgrade came out and I can't say I've been bothered by this.

    Panicked troops do random things - but not so much that it impacts my enjoyment.

  8. 37 minutes ago, Erwin said:

    It's unusual that a Regular would be that effective.  Am wondering how the +2 leadership and +2 physical condition attributes interact with his "Experience".  The interactions have never been made clear by BF.  

    I took the advice of whoever it was that was talking about how to model Ghurkas and bumped up all their morale (a lot) and command bonus (a bit), but left the experience the same as it was 'out of the box' (Indian troops set on 'good' come in at surprisingly good quality - I've been enjoying using them).

    I've been noticing over recent QBs that buying command bonuses is more expensive in points than increasing experience (marginally), so it certainly makes a difference in certain situations.

    The morale makes a difference inasmuch as he's been sitting there for a while, missed quite a few shots (those two kills didn't come in a row), but has kept on firing away with no suppression despite quite a lot of MG fire slightly nearby.

  9. 2 hours ago, Lt Bull said:

    ...

    I then decided it might just be worthwhile trying to recreate as many of the photos/scenes from the historical photos and film as possible, just for fun, and to see how CMFB compares. Using the before and after comparison screenshots from the Youtube video, I conveniently added my own CMFB versions to complete the trifecta of comparisons, in cases where the "after" photos (current day photos) had been compared to the historical footage/photos. I recreated in CMFB a number of other photos/scenes for which no "after" photo comparison were suggested/offered. PDF link below:

    Youtube Video: Battle of the Bulge Then & Now - Stoumont Then & Now!

    CMFB ComparisonsBull's Stoumont Before & After & CMFB.pdf

    And a big shout out and tip of the hat to @Pete Wenman for researching and designing the map you see featured! It's amazing what can be achieved by some within the CM Scenario Designer. Much appreciated.

    I would love to see that PDF, but for some reason it won't download...

  10. 1 hour ago, Lt Bull said:

    OK, thought so. Really interesting to hear how and when you use the Pause command.  Might have to consider it a key command in instances like you mention, or when "cowardice will not be tolerated".  Does the Pause command in any way affect commands like Fire At Target/Briefly Target, or even say the Face command or is it really only restricted to proper movement commands?

    Well, sometimes morale (or perhaps a bug?) will cause units to forget target commands even before panicking. I've noticed this with Pause, but it's probably just that an un-paused unit (this is typically mortars and MGs) would have displaced anyway.

    The only other side-effect is that they seem to be less willing to give buddy aid, but since that can be quite erratic anyway (which I wouldn't consider to be a bug), it's probably just 'confirmation bias', as the psychology students say...

  11. 1 hour ago, Lt Bull said:

    ...
    Did you notice if the Pause command prevents actual units that break from routing away?  I imagine not.

    Once they get panicked, they forget all orders, including Pause.

    I often use Pause for units giving suppressing fire, to keep them from moving and leaving the attacking unit without support, but it's very much a double-edged sword - if they start taking enemy fire, they will stay in place right up until you lose control of them, if there are any left by then.

    The other good time to use Pause is if the troops have good cover (such as behind a wall) and retreating would leave them exposed.

  12. On 4/27/2020 at 11:15 AM, rocketman said:

    I follow a gamers Youtube channel called Gameranx and they have 5.7 million subscribers. They put up a top 10 most historically accurate games list and it was pretty much the usual suspects, big games and so on. As I was watching it I was cursing to myself why these channels never do wargames in a serious fashion, but guess what? Wait for it ....

    ... and yeah, 5.7 million people might get exposed to a REAL game series 😃

    Number one! How excellent...

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