skogtroll
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Everything posted by skogtroll
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Jagdpanzer IV vs Jagdpanther
skogtroll replied to TheLotusEater's topic in Combat Mission Battle for Normandy
http://www.achtungpanzer.com/introduction-to-achtung-panzer I think this is good enough for the beginning. Enjoy. 1) All basic information you find on site above. 2) No it isn't. 3) Someone with CW module? Pay attention to differences between version A and V of /70. -
Success with the Tiger?
skogtroll replied to phil stanbridge's topic in Combat Mission Battle for Normandy
hahahhahahaha Good one:p. -
Shorter turn time for WEGO
skogtroll replied to Georgie's topic in Combat Mission Battle for Normandy
Yeah next module. A few new versions of Sherman tank . Next module (IMO) should fix or add many new things (aa guns, flamthrowers, new commands, new objects in the map editor <for example more Normandy-looking buildings; like manors etc., ruins, changes in modular buildings-boxes> and many other things). But personally I'm thinking that we will get new Shermans and awful (IMO) quick battle maps (many of them don't look like the Normandy or plant earth at all:confused:. -
Shorter turn time for WEGO
skogtroll replied to Georgie's topic in Combat Mission Battle for Normandy
Pausable RT should be good but with the replay option ( 1-2 minutes back). -
Shorter turn time for WEGO
skogtroll replied to Georgie's topic in Combat Mission Battle for Normandy
This is why I think there should be a choice after 30sec. You want to change orders or we wait until the end of full turn . We no need a 30sec turn when we are driving the road 1,5 miles away from the enemy. -
Shorter turn time for WEGO
skogtroll replied to Georgie's topic in Combat Mission Battle for Normandy
Yes this will be a difficult with PBEM games. There isn't any quick way to send this file. There should be a some kind of inbuilt tool in this game that will enable quicker sending this files. -
Shorter turn time for WEGO
skogtroll replied to Georgie's topic in Combat Mission Battle for Normandy
Yes this is good idea. 30 sec turn or a choice between 30 and 60 sec. I don't play in RT only because there aren't replays. -
Success with the Tiger?
skogtroll replied to phil stanbridge's topic in Combat Mission Battle for Normandy
I agree with these . But worry about this. I think BF will say: sorry guys we cannot do this its to difficult. -
Success with the Tiger?
skogtroll replied to phil stanbridge's topic in Combat Mission Battle for Normandy
Yes this is like with the AA guns and flamethrowers. Too much work . Sorry that I'm grumbling. This isn't of course very important thing. If the vehicles have a different (average) turret speeds of course. I didn't test this. Good day everyone . -
Success with the Tiger?
skogtroll replied to phil stanbridge's topic in Combat Mission Battle for Normandy
Things like this was obviously impossible to introduce in the game . -
Thanks for suggestion . I must try this next time.
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I quite often attack with dank destroyers:). I think there is much fun where you are trying to win with for example stugs. I usually try to build my forces like they was build in 1944:). But why StuG III is more expensive than Pz IV ?
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Building mods on the horizon?
skogtroll replied to phil stanbridge's topic in CM Normandy Maps and Mods
Very beautiful . These looks like Normandy buildings . I hope the next module add a new models. There was only few independent buildings (where was manor house for example?). Modular buildings looks like joke. I think founders didn't ever view a Normandy buildings . -
Yes, yes yes ! This is merits of the case IMO. Unfortunately now we can only set that the attacker will move his ass after 20 minutes and before 25. No matter if he has still strong forces or only one section.
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My jaws also hit the floor . I had never seen so many burning vehicles . For example: my Stug III is overwatching the main street in the village. Computer player know about my vehicle, but he is moving his tanks, trucks etc. in area in the front of my assault gun. After a few minutes I usually have several kills. Computer player doesn't try flank my Vehicle with tanks or bazooka squad. Another irritating me thing is the way computer player deploying his forces. I'm assaulting village and finding tanks deployed on the firs line, hidden behind low wall :mad:. This is often repeating in the next games.
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I was watching something like this a few times . Unfortunately more frequently i was flooded by the unstoppable mass of humans and vehicles (often terrible QB maps don't help). A think that AI is much better in meeting engagements and probes/attacks.
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I agree with this words . I also know that I forget about one question. This only a mod to CM:Afghanistan(?)/SF. Are there any new options? This is WWII without AA guns, flame throwers, AI, normandy-looking buildings and so on. Sorry that I'm grumbling , but this was my favourite game series.
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No, because this is only a substitute. There aren't many other things in CMx2 which was in CMx1 (I know there are many news). Hunt command was in this series and used to work well.
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I think there should be a command "loose formation" or something like that. In "tight" infantry section usually occupy two squares. After use "loose" this will be for example four squares.
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I don't think so. My gun was fire after moving like a machine gun in any direction . Another question: why I cannot use deploy command to my mortars or mg's when i ordered them to dismount?
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No! Using slow command isn't an equivalent of old hunt command. This should be corrected in new patch (IMO). I also think that a few another new commands should be created. I am thinking that we need new arc's (armor and light) and 2nd target command. Now your tank is firing the whole minute before you can use clear target. With new target command tank should only fire 1-3 times (Marder III for example has only a few HE rounds).
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I was very surprised, when my 150 mm infantry gun was ready to open fire after 2 second . German army was truly amazing. Battlefront where are you?