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Posts
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3
Posts posted by JM Stuff
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8 minutes ago, Erwin said:
It's a come on to invest in a kickstarter project.
Yes exact forget to mentioning more infos later if interresting...
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Hi all
Nothing to do with serie CM's but for the one's that like to recreated battlefields in the past, this could be interresting...this cost you only ro read and perhaps subscribe...and all for a low price !
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30 minutes ago, Aragorn2002 said:
Woow!
Ooops french army have to explain this !🤔
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19 minutes ago, Vergeltungswaffe said:
It repeats until infinity, kind of like Ian's post.
Yes now get it !😁
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28 minutes ago, IanL said:
Oh man, hangs head in shame. My bloody phone was not recognizing that the post was made and the submit button was still active. I tried three times and gave up saying - it wasn't that funny anyway.
Sigh.
Calm down this can happend take it only with a smile!😉
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3 hours ago, IanL said:
Represent animal sacrifice?
Really a big sacrifice if you send me the same text 3 times 😁
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3 hours ago, nik mond said:
yes those objects are already in the editor. There are 5 different benches. And many different objects in the map maker/scenario editor. They can be pushed inside buildings.
Thank you I saw later, and made also some tests ...will focuses to trying to created new one with help of somes members modders on the forum... anyway thank you for the tips...hope to see one day one of your mod, if you are intentioned of course...😉
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2 hours ago, Erwin said:
Brilliant. Maybe have some cows or horses inside then?
Funny bird ...indeed but already deads 😁
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35 minutes ago, RepsolCBR said:
We need a bit of both i guess...if everyone is quiet, content and patient...that has a tendancy to SLOW progress...
Eastern block car design during the cold war comes to mind ...A lot of 'content' car buyers (not willingly perhaps...but still)...resulting in perhaps not the greatest leaps in car development ever seen...
A bad comparison perhaps...i know
But we need 'whiners' also...everyone can not be a 'good example' imo...A Little bit of demand, preasure and nagging never hurt any company i belive
👍So is !!
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9 minutes ago, Erwin said:
People are asking for pictures. Sure, a list of new features would be nice. But, so what...? Am busy playing the other existing games.
Yes, I have had to learn patience since I was 12 years old.
Agree me too also playing since couple of hours now sorry to interrupting your party let us go back to respective battlefield and forget the forum for now 😊
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6 minutes ago, Erwin said:
LOL. From much past experience on these forums, no it wouldn't make any difference.
Don't tell me yourself you wouldn't see something new about new release patch...but show the good exemple of quiet cool patient customer ? 😊😎
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8 minutes ago, Erwin said:
We need to realize that a screen shot of a module for CMFI would probably be indistinguishable from a screenshot from the existing CMFI. That would simply initiate the next round of insistent demands etc.
Agree but this will give us security that something is on the way and let us little little more quiet don't you ??
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1 hour ago, nik mond said:
Are the things ...(benches...) already a flavour object or did you put a simple picture with view on the top only like did ??
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11 minutes ago, MOS:96B2P said:
Does anybody have an understanding of mod tags and how to use them? I looked in the 4.0 Engine manual and found a section on mods but not how to use mod tags. Maybe I missed the section so if you know where in the manual and can give me the page number or something that would be great.
In one of the game manuals, I think CMBS, I found the following: Mod Tags for most graphics. This allows for multiple mods for the same item without the need to move items in/out of the Mods folder.
So does this mean that mod tags are built in and hard coded? I think you can change heavy rocks to building rubble with the use of a mod tag. But it is limited to what BFC coded? It can either be heavy rocks or building rubble? It can’t be changed?
I also found a post that said to change the heavy rocks to rubble you had to create and import a txt file. Are there instructions located somewhere on how to do this?
I also found in a game manual the following statement: There is the ability to specify mods be used for a specific scenario.
This may actually be what I’m looking for (the ability to specify mods be used for a specific scenario). I just released a scenario for testing and before I send the finalized scenario to the Scenario Depot in a few weeks I might want to have the scenario grab and use a handful of specific mods. This is different from the hard coded mode tag ability above I think? How do you specify a certain mod to be used by a certain scenario?? Any guidance on all the above would be appreciated. Or just point me to the reference that explains it. I don't mind reading up on it I just can't find much detail on it. Just general information that mod tags exists.
Sorry guy would like help you but never having a look of these section...could be interresting that i do one day !!
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2 minutes ago, MOS:96B2P said:
Yes. @Kieme(ITA) created civilian vehicles as flavor objects for CMBS. I'm not a modder so I don't know how he did it. This mod is available at CMMODs 3. Some modders here on the forum here probably know.
Thank you will put an eyes of these place !
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17 minutes ago, MOS:96B2P said:
Flavor objects can be pushed inside a building by holding Shift and then left clicking on the object. So place any flavor object near a building and then Shift / Left Click to push it into the building. Once inside the building you can move it around turn it etc........
Thank you to your tips was not thinking to working with flavour object...
But can we created our own flavour objects???
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17 minutes ago, nik mond said:
Look great 👍ou see with little imagination we can created a very good environment there is a lit that we can do i magine that we could also "painting walls" !! ...thank you to posting !! I guess now yiur brain is awake of thousand thinks that we can created...and soon a mod...😁
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1 hour ago, nik mond said:
Ive fooled around with placing objects in buildings. Place the object first then the building. Most are not interior objects, maybe benches and crates work. Ground floor only.
Hi, you did something also..?? could you post a screenshot of what you did?
Yes like I explain in a post above we can only working on the floor... sad that we cannot put something on the interiors walls but perhaps on the ceiling when is work on the ground will also work on the top ?? chandeliers ...have only to working with 2d objects or relief...this is another story !!
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1 hour ago, DerKommissar said:
Not at all, actually. My apologies if I came off sarcastic. Lived-in interiors would definitely put some context to my pre-emptive shelling of suspected enemy positions.
Thank you appreciated your reply...for the time trying to working on somes pictures and trying to find model like object effect 2d or relief and some differents colours tone...
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23 minutes ago, DerKommissar said:
Great idea, dude. All we need know is Sims-like civilians living inside.
My idea seem to be silly I know, but would like really make something correct without searching some protections of los lof, the aim is to give impression to be in some buildings in a war environments with somes destructions of all floors untill atics and for this I have a lots of ideas. ...I think the Sims are already there, when you put some troop inside, missing only some Females soldiers 😁
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2 minutes ago, JoMc67 said:
Actually, 3j2m7, looks great :-)
Thank you very much, but like i was explaining, can not doing exactly what I would like, because somes restrictions of system from CM !! If only somebody could lend me a hand for objects 2d or relief ?? cos I know I can forget 3d effect, this would help me a little.
Thank in advance of your interrest !!
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9 minutes ago, weapon2010 said:
maybe add some light fixtures and outlets to the walls
Thank you to your interrest was trying to added something lonly one objet like a old picture on the wall, but because the game use only one picture view to represent all walls interrior of the building, is not possible to put anything on the wall this will have repercussions of all walls (hope my text is understanding enough) !
see files below
Thank you very much to your interrest !
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21 minutes ago, RepsolCBR said:
Pretty much a waisted effort imo...
A few paintings on the walls and 2d furniture does not really improve things much...
I don't think you will be able to get any 3d stuff in there...atleast not something that effects LOS/LOF and protection...
The fighting inside buildings are pretty highly abstracted IIRC...
Anyhow...Thanks for your effort to try and improve the game
Thank you to your text, in fact was not thinking to have some protection blocking los lof,...was only to have a better funny view of buildings and around, like you can do it with terrain doodads..that also not protect anything in the game but give you a better real situation of environnement....was checking for older furnitures and objects from ww2 to do it... and when this work for CMBN I could find something for CMSF1 or 2 with moderne furnitures of course, admit that is more beautiful to see something instead a empty building !
thank you for your interest.
Vin's animated text CMBN, 4.0 engine
in CM Normandy Maps and Mods
Posted
Hi all
I would like to know if there is a version 4.0 from annimated text for CMBN in the Cmmods III ?
The version in the repository for CMBN is the 3.0 non compatible with 4.0, in the Cmmods III, a text mentione a version 4.0, but I cannot find it, I found one for CMFI only, know somebody more about it...?
Thanks in advance !!