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Ivanov

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Posts posted by Ivanov

  1. 25 minutes ago, MOS:96B2P said:

    In the past when I upgraded game engines my mods still worked with the sometimes exception of user interface mods.  The interface modes sometimes had to be updated by the mod creator and then re-downloaded after deleting the old mod.  IIRC all the other mods still worked.  This time BFC has created some newer stock mods such as muzzle flash, tracers etc for Engine 4.  The newer stock muzzle flash & tracers may be better than our mods.  So after I get Engine 4 I will probably pull out my mods for muzzle flash etc and see if I like the new stock ones better.  But all the Aris vehicle mods etc should still work and not need to be re-downloaded if the 4 upgrade works the same as 2 and 3 did.             

    OK, thanks for the info. I guess the UI mod won't work because there is a new "hull down" command. I hope the UI mod will get updated pronto by @Juju

  2. I have two standard questions:

    1. Will the old save files still be compatible after upgrading to 4.0?

    2. What about the previously installed mods? I have all the possible mods installed in my both CM games ( vehicles, sound, interface etc ). Will I have to install them again? I really hope I won't need to do it, since it would probably take a whole evening of my time for each game.

  3. 1. No APS on the vehicles. 2. No air assets - it's pointless to have them, because they get totally negated by the air defence. I prefer to have more cash on the ground units.

    My favorite setup is Russian vs Ukrainians - they are fairly balanced or Russians vs disadvantaged US forces . For example heavy tactical Russian combat group built around tanks vs US Stryker force with no tanks.

  4. 21 minutes ago, Michael Emrys said:

    It is certainly possible for a vehicle to become unbogged. I watched one do it just last night. It rocked a bit for a turn or two and then completed the movement I had set for it.

    What I find puzzling is how 3 is 67% of any whole number. Did you start out with 4.5 vehicles?

    :unsure: ;) :D

    Michael

    Well I hope then, it will soon become operational :) I meant one third of my whole armor force got immobilized. That is one vehicle out of three. Hope that makes sense :)

  5. 17 minutes ago, Cobetco said:

    the "Stealth" tank! that would be a must for a polish module, i mean sure it may not see mass production but it would be fun, and hey the US has APS so why not?

    The stealth tank was a bull**** tank - a cardboard mockup designed by a computer game studio, put on the CV90 chassis. The cardboard pieces of it are still laying around in the Bumar Labedy factory - I know a guy who saw them there. From the real stuff - the fleet of Polish Leopards 2A4 is undergoing a modernization to 2PL standard:

    leopard_2pl.jpg



    Apart from that, there are Leopards 2A5 in thePolish inventory. I've recently found out that our German friends are also secretly supplying us with a modern APFSDS, but I'm not going to elaborate on it here ;) 

  6. Re: conventional artillery vs tanks.

    I remember reading about the tests conducted by US Army in the 80's. A dug in mechanized force, was subjected to a typical Soviet style artillery barrage ( conventional munitions ). The results were pretty devastating. If not completely destroyed, the tanks and APS were severely damaged what would result in them being out of action for some time. I know that an IED made out of 155mm shell is not the same, as the shell falling from the sky, but the video gives you an idea how powerful the artillery could be.
     

     

     

  7. In CMBS there are no DPICM or fuel-air explosive munitions, that would be most devastating against the vehicles and that wreaked havoc among the unexpecting and unprepared Ukrainian troops in Donbas. Having said this, I think a standard HE 155mm or 152mm shell exploding next to an armored vehicle, could easily disable it, but I've never seen it happening in CMBS. 

    For the record - I don't think that artillery firing DPICM would work well in the scale of CM. You could just plaster the whole area general where you expect the enemy to be and go home. 

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