Seedorf81
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Posts
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Joined
Posts posted by Seedorf81
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Seedorf81,
Amazing find! Grog juiciness beyond words! Thank goodness the site has a translation to English feature.
Regards,
John Kettler
Yeah, and more amazing is the fact that it's just one guy who provides us with all this, sometime very rare, information!
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Dozers, we need dozers!!!
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for guys who want to do uniform mods.
Uniforms are very nicely shown. Much better than drawings, paintings or stills.
Pity that there's no description and the camera moves way to fast.
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Hey guys, I'll be away from this afternoon until Sunday evening... I'm taking a little (much needed) vacation and will not have my computer and likely will not have cell service for the majority off that time.
So no further updates until after that I'm afraid.
Enjoy yourself and have fun :cool:
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Baneman,
Very nice work. Like the way you show us your emotional, and very understandable, reactions. Circles and arrows are outstanding, make excellent explanations and clarifications.
Should be mandatory for every AAR/DAR-producer.
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Aris - dust and smoke Mod (and nearly everything else from Aris).
Juju's UI-Desktop General Edition V2.0
Veins tracers
Mord's American voices (somebody made German voices, too??)
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This exceptional site: http://www.strijdbewijs.nl with a lot of ww2 information has the best, and most detailed, report (and pictures and maps)on the battle at Villers-Bocage, I have ever seen.
To get to Normandy-battles scroll down 1st page until red and blue textlines.
Other interesting subject: D-Day, Market Garden, Hurtgenwald en much, much, more.
Really, take a look, people. Though it is a Dutch site, clicking on the Union Jack shows English version.
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Well that depends on how deep the water is, doesn't it? I mean, if the water is shallow, say knee-deep, so that it stops sinking once it is completely immersed, then you would be right. But suppose the water is several meters deep, possibly tens of meters deep, the boat will continue to sink even after it is completely immersed and the flames extinguished.
So there! I've run rings around you logically!
Michael
My dear Michael,
Due to my linguistical inabilities as far as the English language is concerned, I thought that sinking meant "disappearing completely under the surface" (of a pool, pond, river, sea, ocean etc.). And no further.
But, shame on me, after looking "to sink" up in various dictionaries I found that it can also mean: "going under the surface until reaching the bottom".
So if we try to forget this apparent and horrible openness of the English language for huge misunderstandings, then, and only then, I have to admit that you did indeed have run rings around me!:cool:
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Seedorf, Oddball never patented it, though, because Moriarity's negative waves put him off the idea. There's your opening....
Well, if some clever entrepreneur starts manufacturing those RPP's and APPP's without my consent, this thread proves his idea wasn't original. I can always try to sue..
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Yeah - it might have been easier for the real defense to put an ATG where I did ... and the real defence was done at night as well
Still, the fact remains that it was a goofy place to put the ATG, so the less said about it now the better!
GaJ
I do not agree. In order to cover important ground you have to make decisions. AT's can't be made invisible in the game. If only your crew would have fired, it probably would have made the AFV crawl back, even if the shot didn't do real damage.
And if they had made the kill, some people would argue that Mr. Hardenberger was a little hasty and careless with his advance. I don't recall who said it first, but the quote "the Victor is always right" still stands.
And I think you're doing fine on them Titty's.
Keep it up, boy, just you keep it up!
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Perhaps that's what Odball was trying to do?
Sh#t, I thought I thought of it first! Saw myself getting immensely rich, because of huge world wide sales of revolutionary RPP (Rocket Propelled Paint) and even cheaper APPP (Air Pressured Propelled Paint).
Another dream in shatters :mad:.
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Nice map find John Kettler! Indeed the actual terrain as sugested by this photo does seem much more "rough" then in-game map shows it to be.
I couldn't see no AT-gun at all!
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I often wondered if a tank could be disabled relatively simple and cheap with paint. I mean, if you cover the periscopes and optics with paint, through some kind of paint-launcher or a serious paintball-gun, wouldn't the tank be pretty useless?
Certainly the ww2 tanks didn't have wipers on their periscopes, did they?
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Count me in because of brave Turkish soldiers will be coming in this game.
There was a Dutch battalion, too.
When stationed in Germany in the early eighties I saw a CIB (Combat Infantry Badge) on my captain's uniform. At first I couldn't understand, because how would a Dutch soldier get a CIB? Well, he'd been fighting in Korea.
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Not really. Once the boats start to sink, they stop burning. Quite simple really.
Michael
Just being a little nitpicky here, but the burning only definitely stops when the sinking ends. (And then only if there ain't no stuff like magnesium or phosphorus or such on board.)
So even this isn't quite as simple as it seems..:cool:
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....While using Bren guns on tripods to shoot at dead cows. The cargo in the boats must be motorcycles with sidecars.
But the real issue would be the Space Lobsters in the river.
And schwimmwagens, of course.
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From the angle of the Jgpz IV its commander could not spot the AT gun, the gunner has a narrow field of view so seems a bit odd, given it has cover behind it. Numerous combat references to AT suggest they only became visible after they fired, due to size and ability to conceal.
Surely a half-way competent crew, could have cut some branches from the nearby bushes and bound grass into bundles, to attach to the gun shield, to break up its sharp angles? If they had been in position for some hours the AT gun commander could have checked visibility from a potential enemies POV.
I think it raises another question about just how much topographical info the attacker should have. Surely there should be a forward edge that the attacker cannot be allowed across, like deployment zones, to check out LOS, in the deployment phase? If the defender has been there sometime there should be no such limitations, as it represents a thorough survey, before defensive positions are considered. At the moment the attacker can be alerted to every fold in the ground, dead zone etc, when he would really only be looking at general directions, via sometimes very basic maps. Professional analysts, like Bill, can meticulously pick apart any defence, often knowing exact areas of full and partial defilade by being able to unrealistically view a defenders field of view.
Nicely put. Despite the fact that BF might have compensated the attacker in the game for not having "real life eyesight on the battlefield", I too believe that AT-guns are to easy to spot in the game.
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Bil,
Your long-trunked critter has lots of room in there to work that gun, thus, the amazing ROF. I suspect it's much better than that of a King Tiger. The link characterizes the interior of same as roomy for the period. Pic 4 discusses the ammo situation, cited as ~50 rounds.
http://panzerfaust.ca/AFV%20interiors/elefant.html
Regards,
John Kettler
Thanks for great view of interior; it's just now that I realize how huge that gun really was. They must have had some earplugs in them days..
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Nothing negative.. I'm just not a fan of Kandinsky and his ilk.. I have realist leanings and consider most modern art to be more decoration than art.
Van Gogh of course I have much admiration for, his bold use of color and the brush have always awed me.
Back to the game.. any thoughts so far (no intel leaks please )?
Since we have this weird combination of art-critics and "normal" (for what it's worth) forummembers, I'd like to mention the fact that it seems to me that Steven Spielberg is a fan of Wyeth, too. (I never heard of Wyeth before this thread.)
In "Saving private Ryan" there is the scene of Ryan's home when mother Ryan is about to receive the horrible news about her sons. The field and farmhouse look remarkable like the scene in Wyeth's "Christina's World".
So art and war come together once again!
And Mr. Hardenberger: my only minor objection in regard to your playing style is the near perfect textbook way you operate. On one hand I'm very much impressed (never in a million years would I have the patience for such a structured way of warfare), but on the other hand I miss a little excitement in the form of something weird, unexpected or unorthodox.
Can't you do something crazy?:eek:
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How many rounds does the Elefant carry? The Brummbar? Do you know the Brummbar's ROF?
According to the well-documented site www.wwiivehicles.com the Ferdinand/Elefant carried 50 or 55 rounds, and the Brummbar carried 36 or 38 rounds. (Different sources = different ammo-load)
No rate of fire mentioned.
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Maybe there is a previous post about this, but I think that having a linear targetting option for support weapons would be useful.
The linear targetting option would allow you to assign a linear target area to a support weapon much the same as you would assign a linear targetting mission to off board artillery assets. I think this would help support weapons lay down more effective suppressive fire in the bocage country of Normandy.
Anyone agree?
If you mean that we would be able to "disperse" the AREA FIRE over a self-designated line/arc (instead of the current not so clear area that is being fired upon), then YES!
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Tits? Well, BF might have gone with 'man boobs'- to spare offense.
But not nearly as ear-burning as this Patton speech. That man had a potty mouth:
Interesting speech. I bet Hitler would totally agree on what Patton said here:
We don't want yellow cowards in this Army. They should be killed off like rats. If not, they will go home after this war and breed more cowards. The brave men will breed more brave men. Kill off the Goddamned cowards and we will have a nation of brave men.
Looks a bit like Georgie-boy wanted to create some Ubermenschen himself!
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GAJ,
I think you did a very, very fine job on positioning your forces. Especially when looking at that measly amount of points you had to spend, certainly in regard to the size of the map.
Now you just need a little good fortune..
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Normandy 2.01 patch - complete
Normandy 1.12 patch - complete
Italy 1.02 patch - complete
Something Nice - Turned out to be Gustav Line and it's in preorder stage
CMBN Market Garden - ????
CMEF 1 (1944-1945, starting with Bagration) - ????
CMSF 2 (introduces v3.0) - ????
Well, to be honest; if "Something nice" meant Gustav Line they should have called it:
"Something nice FOR THE OWNERS OF CMFI, AND NOT FOR THE DUMB SONS OF B#%CHES THAT ONLY BOUGHT CMBN and/or CMCW!"
So I'm still thinking "something nice" is something to be expected.
CM: Korea?
in Combat Mission Battle for Normandy
Posted
Maybe it's me, but I haven't heard or read anything on the Battlefront forum(s) about the HUGE victory the Russians gained on the Japanese in the summer of 1945. Everybody seems to have forgotten about this massive attack.
It would be a nice Pacific module though..
Loads and loads of JS-2's and 3's against some type-95's! Playing the Russki's would mean that even I could finish a Battlefront-campaign with a victory .