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Seedorf81

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Posts posted by Seedorf81

  1. Maybe it's me, but I haven't heard or read anything on the Battlefront forum(s) about the HUGE victory the Russians gained on the Japanese in the summer of 1945. Everybody seems to have forgotten about this massive attack.

    It would be a nice Pacific module though..

    Loads and loads of JS-2's and 3's against some type-95's! Playing the Russki's would mean that even I could finish a Battlefront-campaign with a victory :D.

  2. This exceptional site: http://www.strijdbewijs.nl with a lot of ww2 information has the best, and most detailed, report (and pictures and maps)on the battle at Villers-Bocage, I have ever seen.

    To get to Normandy-battles scroll down 1st page until red and blue textlines.

    Other interesting subject: D-Day, Market Garden, Hurtgenwald en much, much, more.

    Really, take a look, people. Though it is a Dutch site, clicking on the Union Jack shows English version.

  3. Well that depends on how deep the water is, doesn't it? I mean, if the water is shallow, say knee-deep, so that it stops sinking once it is completely immersed, then you would be right. But suppose the water is several meters deep, possibly tens of meters deep, the boat will continue to sink even after it is completely immersed and the flames extinguished.

    So there! I've run rings around you logically!

    :P

    Michael

    My dear Michael,

    Due to my linguistical inabilities as far as the English language is concerned, I thought that sinking meant "disappearing completely under the surface" (of a pool, pond, river, sea, ocean etc.). And no further.

    But, shame on me, after looking "to sink" up in various dictionaries I found that it can also mean: "going under the surface until reaching the bottom".

    So if we try to forget this apparent and horrible openness of the English language for huge misunderstandings, then, and only then, I have to admit that you did indeed have run rings around me!:cool:

  4. Yeah - it might have been easier for the real defense to put an ATG where I did ... and the real defence was done at night as well :)

    Still, the fact remains that it was a goofy place to put the ATG, so the less said about it now the better!

    GaJ

    I do not agree. In order to cover important ground you have to make decisions. AT's can't be made invisible in the game. If only your crew would have fired, it probably would have made the AFV crawl back, even if the shot didn't do real damage.

    And if they had made the kill, some people would argue that Mr. Hardenberger was a little hasty and careless with his advance. I don't recall who said it first, but the quote "the Victor is always right" still stands.

    And I think you're doing fine on them Titty's.

    Keep it up, boy, just you keep it up!

  5. Count me in because of brave Turkish soldiers will be coming in this game.

    There was a Dutch battalion, too.

    When stationed in Germany in the early eighties I saw a CIB (Combat Infantry Badge) on my captain's uniform. At first I couldn't understand, because how would a Dutch soldier get a CIB? Well, he'd been fighting in Korea.

  6. Not really. Once the boats start to sink, they stop burning. Quite simple really.

    Michael

    Just being a little nitpicky here, but the burning only definitely stops when the sinking ends. (And then only if there ain't no stuff like magnesium or phosphorus or such on board.)

    So even this isn't quite as simple as it seems..:cool:

  7. From the angle of the Jgpz IV its commander could not spot the AT gun, the gunner has a narrow field of view so seems a bit odd, given it has cover behind it. Numerous combat references to AT suggest they only became visible after they fired, due to size and ability to conceal.

    Surely a half-way competent crew, could have cut some branches from the nearby bushes and bound grass into bundles, to attach to the gun shield, to break up its sharp angles? If they had been in position for some hours the AT gun commander could have checked visibility from a potential enemies POV.

    I think it raises another question about just how much topographical info the attacker should have. Surely there should be a forward edge that the attacker cannot be allowed across, like deployment zones, to check out LOS, in the deployment phase? If the defender has been there sometime there should be no such limitations, as it represents a thorough survey, before defensive positions are considered. At the moment the attacker can be alerted to every fold in the ground, dead zone etc, when he would really only be looking at general directions, via sometimes very basic maps. Professional analysts, like Bill, can meticulously pick apart any defence, often knowing exact areas of full and partial defilade by being able to unrealistically view a defenders field of view.

    Nicely put. Despite the fact that BF might have compensated the attacker in the game for not having "real life eyesight on the battlefield", I too believe that AT-guns are to easy to spot in the game.

  8. Bil,

    Your long-trunked critter has lots of room in there to work that gun, thus, the amazing ROF. I suspect it's much better than that of a King Tiger. The link characterizes the interior of same as roomy for the period. Pic 4 discusses the ammo situation, cited as ~50 rounds.

    http://panzerfaust.ca/AFV%20interiors/elefant.html

    Regards,

    John Kettler

    Thanks for great view of interior; it's just now that I realize how huge that gun really was. They must have had some earplugs in them days..

  9. Nothing negative.. I'm just not a fan of Kandinsky and his ilk.. I have realist leanings and consider most modern art to be more decoration than art. ;)

    Van Gogh of course I have much admiration for, his bold use of color and the brush have always awed me.

    Back to the game.. any thoughts so far (no intel leaks please ;) )?

    Since we have this weird combination of art-critics and "normal" (for what it's worth) forummembers, I'd like to mention the fact that it seems to me that Steven Spielberg is a fan of Wyeth, too. (I never heard of Wyeth before this thread.)

    In "Saving private Ryan" there is the scene of Ryan's home when mother Ryan is about to receive the horrible news about her sons. The field and farmhouse look remarkable like the scene in Wyeth's "Christina's World".

    So art and war come together once again!

    And Mr. Hardenberger: my only minor objection in regard to your playing style is the near perfect textbook way you operate. On one hand I'm very much impressed (never in a million years would I have the patience for such a structured way of warfare), but on the other hand I miss a little excitement in the form of something weird, unexpected or unorthodox.

    Can't you do something crazy?:eek:

  10. Maybe there is a previous post about this, but I think that having a linear targetting option for support weapons would be useful.

    The linear targetting option would allow you to assign a linear target area to a support weapon much the same as you would assign a linear targetting mission to off board artillery assets. I think this would help support weapons lay down more effective suppressive fire in the bocage country of Normandy.

    Anyone agree?

    If you mean that we would be able to "disperse" the AREA FIRE over a self-designated line/arc (instead of the current not so clear area that is being fired upon), then YES!

  11. Tits? Well, BF might have gone with 'man boobs'- to spare offense.

    But not nearly as ear-burning as this Patton speech. That man had a potty mouth:

    http://www.jacksjoint.com/patton.htm

    Interesting speech. I bet Hitler would totally agree on what Patton said here:

    We don't want yellow cowards in this Army. They should be killed off like rats. If not, they will go home after this war and breed more cowards. The brave men will breed more brave men. Kill off the Goddamned cowards and we will have a nation of brave men.

    Looks a bit like Georgie-boy wanted to create some Ubermenschen himself!

  12. Normandy 2.01 patch - complete

    Normandy 1.12 patch - complete

    Italy 1.02 patch - complete

    Something Nice - Turned out to be Gustav Line and it's in preorder stage

    CMBN Market Garden - ????

    CMEF 1 (1944-1945, starting with Bagration) - ????

    CMSF 2 (introduces v3.0) - ????

    Well, to be honest; if "Something nice" meant Gustav Line they should have called it:

    "Something nice FOR THE OWNERS OF CMFI, AND NOT FOR THE DUMB SONS OF B#%CHES THAT ONLY BOUGHT CMBN and/or CMCW!"

    So I'm still thinking "something nice" is something to be expected.

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