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Otto Dixlesic

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    metralla@hotmail.co.uk

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    Brixton UK

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  1. Am I the only one that has drawn sketches at work of PBEM battles? : )
  2. Reminds me of a quote from a spanish republic captain when informed the fascists troops were advancing on his sector: "Estoy hasta los cojones de momentos históricos!" "I'm fu*king sick of historical moments!"
  3. Thanks MJK. it's disappointing they are hard coded, covering arcs and waypoints are really ugly at the moment
  4. Hi guys, does anybody knows where the covering arc artwork lives so I can mod it? I would like to make it less visible cheers
  5. I'll report it but, to be honest, I find it unlikely I will play QB again. I don't have much spare time to play and to spend around 1 hour setting up my forces and advancing to an empty objective gets me really annoyed. I could get rid of FOW, make sure there is some actual resistance to my attack and then restart with full FOW but this game is meant to be a simulation of combat, not much sim remains if I see where and what is defending an objective.
  6. I was going to open a new thread about Quick battles but I'll use this one... I am very disappointed with the way the QB plays; almost every time i try to play against the AI (AI defending), the computer set its forces in some stupid corner of the map , spend 15min moving to the objective with caution just to realise there is not enemy forces in the objective or even near it, click ceasefire, check the map and find the enemy doing nothing all, all their forces occupying a few AS in a corner. I love this game and I have spend quite a lot in all CM1 and now CMBN, but there isn't enough scenarios to play, specially if you don't like huge ones like is my case, but QB against the AI are a waste of time. I understand BF is a small independent company but man, I expect to get at least what I'm buying. The scope of the first CM was probably too big to get a good return and I understand that to do the same with CM2 would be a bad idea for business but at least I wanna get what it says in the tin. Oh and btw I'm talking about a freshly installed CMBN with no 3rd party maps
  7. I find the sound of wind very, very annoying, specially when it sounds in all scenarios from light wind to heavy.
  8. I used labels in CMx1 a lot as well, although it used to get confusing when there was lots of damaged buildings also showing their own labels. I hope BFC will fix that some day
  9. I do find it also very difficult to play H2H real time; A "show all fire lines" like in CM1 would be very useful so we don't have to click one by one all mortars, spotters, Mg's etc every time. It's very easy to miss them when doing an area target. One thing that IMHO would improve the game enormously would be to create a colour code for the icons to check for morale, physical condition, number of casualties, ammunition, etc. click on morale for example and OK units have green icons, nervous yellow, panic red. that would help : ) In CM1 we had the option of showing the units bigger; I used that a lot to give me an idea of where the action was happening in big battles, you could see a unit covering or shooting immediately that way, in CMBN takes much longer. My experience in multiplayer is that the lack of visual clues (and sound clues as well, since many weapons share sounds) make it go very chaotic very quickly: You want to advance a platoon, you can't select the whole platoon and give them an order of moving without having to go squad by squad and give them a waypoint, while you're doing this, enemy artillery is falling somewhere else you go there and get your units out of the area, in the meantime the platoon you were moving previously has become separated you get them together again if nothing else happens for a bit. I think CMBN right now is a real time game with a turn-based UI. Enemy contacts not seen by the player, disappearing in nanoseconds and creating an unclickable icon does not help either.
  10. sewing patches manually is so 1996! BF should've implemented years ago a digital installation or at the very least one of those patches that get installed using a hot iron. CMBN is a great game but i'm not sewing patches anymore, it's 21st century ffs!
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