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Major.Pain

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Everything posted by Major.Pain

  1. Along the lines of set a target arc, move,pause and reverse?
  2. You can usually tell straight away if your mortar/HMG team is deployed without the need to zoom in and actually look at your men if you just select them by there icon the centre of the UI at the bottom of the screen shows the units silhouette, it will say across it "not deployed" if not deployed. If nothing is written there then it is deployed, but whether its available is another matter IMO.
  3. Yes the mortars were deployed as Battalion HQ stood with them was able to spot/direct fire himself from this same mortar section, which was showing as available to him if you look at the links on the first post. http://img215.imageshack.us/img215/1008/foteamcopy.jpg http://img855.imageshack.us/img855/1...talioncopy.jpg Must be as @WriterJWA states the issue as being.. Now, according to the manual, "units can effectively only trace command-and-control to their immediately-superior HQ's." If those mortars are a company asset, the battalion HQ is not going to waste time on a subordinate asset two-three levels down (company-to-platoon-to-section). Now, if the battalion commander was spotting in this case, then the change of command would be lined up right. Basically, the chain of command seems to only go up, down, or laterally (company to company/platoon to platoon); not up and then back down.
  4. No save file sorry, it was RT battle, only the screens linked above.
  5. Think battalion best buck his ideas up to be honest, shame the guy into getting his finger out his arse. His lack of respect for his subordinates simple requests has led to many a needless death and i think he should be singled out in the letter home to mum as the only reason little Johnny will be returning home in more pieces than when he left.
  6. I would say more like not wanting to pass on my FO request for fire support to the mortar section.
  7. @WriterJWA, thanks for the heads up about fire support requests not being relayed up and then back down several levels to the mortar section, did not really consider the fact the idea that battalion HQ would not busy himself relaying a support request back down to a asset several levels down the chain, awkward old bastard. Interesting, this may well be why i am having this issue from time to time in my mortars being out of contact.
  8. The FO's platoon HQ is stood in visual/voice range about 15mtrs behind, he has a visual/voice contact with his company HQ who in turn has a radio and is in contact with battalion HQ who is stood with the mortar team and able to spot/call a fire mission himself. I thought if you were linked up with the chain of command all the way up to the highest ranking officer on the battlefield (battalion HQ) why wont battalion HQ relay your fire request to the mortar team he is stood with?
  9. Yes, there was only one battalion HQ it was a small battle, battalion HQ sat with the mortars was the head honcho for the axis, thats why i am confused why he did not pass the request for fire support from my FO to the mortars, he could have shimmied over to the right a few meters and let a few rounds off himself, for the cause or should i say the corp and all that.
  10. Having some major irritation with this one. Just using this as an example but this kind of thing happens a lot. When FO team has contact (radio visual or voice) all the way up the chain of command to battalion HQ as in this example and still my mortars are listed as out of contact for my FO team, WTF. The head scratching, swearing, shouting at the pc thing is, battalion HQ is sat with the mortars and they are available for battalion HQ to direct fire, not my FO team who is in contact with Battalion through the chain of command. Am i missing something as i seem to be spending a lot of time dicking about in the middle of a battle trying to coax my mortars into actually firing. Have taken some screens of this example but i cannot upload them as the forum max is 19.5kb size limit and shrinking the pic size/resolution saving as different formats, zipping ect i cannot get them small enough for the forum to accept(help appreciated). My Puma is having a bit a bother as well trying to punch a hole through some bocage, after firing about 15 HE shells into it from about 10mtrs away and its still not lost a leaf! Seen as how a Puma can blow a whole through a wall with HE why not a hedge? Even just eventually will do if it has some extra tough twigs in it. Links. http://img215.imageshack.us/img215/1008/foteamcopy.jpg http://img855.imageshack.us/img855/1943/battalioncopy.jpg
  11. I didn't, thirteen Sherman's and two Halftracks and Mr Barkman was still storming around at the end in his immortal Panther. Best scenario yet. More please.
  12. Its great we have the choice at the moment within this sub genre. I am happy to have these games of this quality where you have to choose, which one do i invest my limited time into, they are too few and far between in IMHO. Most of the strategy games around today seem to be either click fest rts games with health bars or so abstract where you just move counters around a map that the the feeling of a battle is lost on me. No disrespect to those types of games i do play those too but this style of war game strikes the right balance for me. Happy days...
  13. I have experienced this a few times with infantry advancing forward, noticed it most i think using the quick move command, they will be on route and in some cases almost at there destination and one or two of the squad will backtrack a ways then eventually go back to where i ordered them to go. Some times this has led them back into the line of fire which they had just passed through unscathed and gotten them a killed. I just assumed maybe they were out of command range and decided screw this im off, not sure...
  14. Yeah i always set up a 360 cover arc at 30-50 mtrs when i push up an early scout or spotter for artillery so they dont open fire and reveal themselves but provide you with the intel in relative safety. A must for setting up ambushes on AFV to prevent wild shots from 150mtrs away and waste all there precious AT rounds.
  15. You can do this to some extent with the pause button on the UI just above where your order/movement buttons are, the three little icons, pause, cancel and find cover, though you so still have to select each unit that is on a pause command to unpause it. If you have a group of units on the pause command that are in the same part of the map, drag select them using shift and unpause, works well. For lots of small groups spread over different parts of the map though, difficult to do.
  16. Yeah, just go into your CMBN/data folder and remove the intro.wmv file. If you mean the music that plays while your mission is loading and you don't want any music, create a text file save it as music splash.wav. Go to your CMBN/data folder, create another folder in the data folder and save it as/name it z. Put your music splash.wav into your new z folder and your done.
  17. Which are you referring to, CMBN, PCO or TOW ?
  18. Yes agree about TOW played the first and picked up TOW Kursk + Caen beginning of the week all for under 6 GBP over at Gamersgate while they had a deal on, though not playing it yet thats for another day just could not pass that deal up. Happy days...
  19. Great scenario this one, this was the second one i played after a the demo and playing around with a quick battle. Was so very impressed, couldn't stop smiling, great battle this one and this is only the start, magic. The funny thing is that a mate called around about 20 mins after my victory while i was in the middle of making some food and he thought i had been on the beer because i still had a big daft grin on my face, priceless, thanks BF.
  20. In the run up to the release of CMBN i was also keeping an eye on Panzer Command Ostfront over at matrix games which was released on the 12 may and being somewhat of a similar game. Having got my hands on the demo to CMBN and PCO I was weighing up the pros and cons of each game. Did i opt to buy PCO a series which i had never played before apart from the demo though which looked to be up there on a tactical level or though the results of the combat are modelled in the way of a table top game, though it was bundled with the previous two games content for free, a good deal. Or go for CMBN and stick to the series that i have played and had a ton of enjoyment playing.I did not want to plumb for both as this type of war game requires a large time investment to truly get the most out of and having both would split my attention between the two which i did not want. I am very pleased that i made the right choice (not always the case) and continued to support Battlefront by opting for CMBN:D Was anyone else having a similar dilemma, did anyone feel like they made the wrong choice ?
  21. Playing a QB last night on a huge map where i set up a meeting engagement with a mixture of 20 plus tanks on either side and before there had been any enemy contacts at all i had four of my tanks Panzer IV and Stugs unable to any further and listed as "immobile". I was playing RT so i could not check how it happened only that they had indeed lost there tracks. They had not been pathed through any trees or hedge/bocage only across slightly uneven terrain on route to the centre of the map. Was wondering has any body experienced this with Halftracks losing there tracks for no apparent reason.
  22. Wow that was quick thanks Sergei, thats great news, might be a bit of enemy AT thievery about then soon.
  23. Is it possible to toe AT guns with vehicles? Tried it earlier trying to toe a pack into position both with a Puma and Halftrack and could not figure it out. I even got the crew to disband from the AT gun and then tried still no luck.:confused:
  24. Was wondering this myself will have a play about with the editor to get used to what all the different terrain types are then. I take it that the type of terrain a unit is on will still have some bearing on the units cover/sight modifiers.
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