Tempestzzzz
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Posts posted by Tempestzzzz
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I tried importing a mosque building (the small one from Shock Force)-but sadly the dome portion of the roof doesn't show. Palm Trees from SF didn't look great either.
Really it wouldn't take much to make North Africa.
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I love using the RAVEN UAV in BF Black Sea and while I know an L2 Grasshopper or Feisler Storch are not the almost God Like eye-in the sky a modern UAV is I certainly can see their use on the BIG Maps in WWII scenarios. And of course the US and Germans have there quad-50's and 20's to act as counter measures. It's not like the new game engine can't support it. FWIW.
The observer aircraft spots anything it doesn't have to be an exact vehicle observed-just a n icon with a question mark sometimes.
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Candidate for a vehicle pack
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Going to take a look at this-getting ready for a trip though. But I will get back. Thanks Mad Mike. Yeah I suspected the "#" or "_" fonts were playing havoc on my investigation on my script. RockinHarry-I'm not at all sure now that simple and short training campaign was the right campaign to play with. Last night I download -per the link in this string ScAnCaDe and will play with that.
However it is heartening to read that the answer to my original question if you can recompile an original campaign is yes-it can be done.
UPDATE;
Success-using MadMikes CAM script and ScAnCaDe. And why not-these Keys to the Kingdom worked before of course. But now I know I can do it. [Just change the length of all these simple scenarios to 3 hrs-and the change stayed]Experience has it's function. I believe my error in the past was using the # and _ special characters as pointed out (I'll just use letter font from here out.) And using ScAnCaDe to decompile -since I have all the CM module and everything is up to 3.11.
I appreciate the comments and advice and observations from all.
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Hey kohlenklau. I've seen your work and you took it further then I ever could.
I lurk here more then I post.
So many games -so little time-BattleFront, and a bunch of other brands (indies and STEAM) who will remain nameless. Just eat into my time now. Messing with campaigns CM and mess around with the Black Sea Demo (I like). Hope you are on the road to Wellville!!!
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I just decompiled the training campaign. 3 training missions and changed the time. I wanted to see how the utility work, if I could do a simple edit (time modification) and then recompile. Then try more complicated campaigns and edits later. Baby steps.
I kept getting error messages but figured out the syntax error in the CAM file. I Used the example of the CAM file in the manual only using the name of the scenario instead of "My Little Battle."
The base scenario was the first scenario regarding movement Devon - Basic Training #00.btt
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I just decompiled the training campaign. 3 training missions and changed the time. I wanted to see how the utility work, if I could do a simple edit (time modification) and then recompile. Then try more complicated campaigns and edits later. Baby steps.
I kept getting error messages but figured out the syntax error in the CAM file. I Used the example of the CAM file in the manual only using the name of the scenario instead of "My Little Battle."
The base scenario was the first scenario regarding movement Devon - Basic Training #00.btt
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Thanks-I did a CAM scrip file and I don't get error messages (after several error filed attempts). But I must have something missing in the script since it doesn't create the Campaign file.
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Yeah I'm using something like that. It extracts the files fine. And the tool you mentioned does the same thing. BUT-can you reassemble-compile the files back into a campaign?
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I recently open the stock Training Campaign in CM: Normandy using CMBN_Scenario_Organiser_v0.22 downloaded from the repository. Also played around building CAM scripts.
Correct me I'm wrong-I CANNOT recompile and opened campaigned using the aforentioned utility using the CM Editor because Scenarios in already made campaigns are considered 'baked'. I can adjust time, forces and such in the scenarios but I CANNOT Re-compile them again. I can only do that with new scenarios? Correct?
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Going to pass on this winter Blitzkrieg. I'm pretty underwhelmed by it.
Kieme(ITA) and Wiggum 15 pretty well covered it for me.
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Very nice fellow answered his questions on modding a ways back. Kohlenklau here's hoping you have a speedy recovery and getting back to your family soon.
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FWIW Height change of the tank commanders works in FORTRESS ITALY (TIGER VI only in that game) and BATTLE FOR NORMANDY dealership scenarios with the TIGERS. Don't own RED THUNDER.
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Like Holman I to have bought all the modules piecemeal. Do I use the new installer for the base game? Then what for the other modules ?
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I want one of each for Christmas.
GOLIATH (WHAT were they thinking!)
BORGWARD (The demolition charge is in the nose-it's in the trapezoid shape nose that slides off the vehicle at the delivery point and vehicle backaway.
Videos deserve their own string.
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John my BEST guess is-and it took awhile looking at searchlight and radar trailers is that it is a
*drumroll*
Trailer for a FLAK range finder-with the optics removed.
eine German Telemeter KDO Mod.40 w/Sd.Anh 52 Trailer (Kommandogerat 40).
Notice it has 'leaf platforms folded up. That's what gave it away. Searchlight and radar trailers don't have this.
Modeling forum has a picture of an actual one and various angles on the models.
http://www.militarymodelling.com/forums/postings.asp?th=63623
I know the Germans used GOLIATHS in Warsaw to take out buildings containing Poles fighting them during the uprising. Also used the BORGWARD.
http://en.wikipedia.org/wiki/Borgward_IV
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The front was everywhere when fighting the Fascists.
Also
Paisa!
http://en.wikipedia.org/wiki/Paisan
I'ts on Hulu if you dare.
There's also Anzio with Peter Falk and Robert Mitchum. I give that one 2 Tomatoes out of 5.
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Please for any FI vehicle pack. Pretty Please. Normandy gets all the toys and love.
(And maybe a few civilians with assorted Allied/Italian/German weapons guns for Partisan scenarios. Instead of flamethrowers[though if you throw those in I won't complain.]
Even Herman the German thought they were waaaay cooooolllll. :cool: (Probably took up the whole front seat.)
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What do you guys use to take your screenshots with? Fraps?
I use FRAPS-Windows PrintScrn doesn't work in game
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Don't need to destroy the gun. Just destroy/incapacitate the crew. Tree burst should do it per real life-if they have no top cover.
http://www.texasmilitaryforcesmuseum.org/36division/archives/141/14169.htm
"Even a little artillery was able to do a lot of damage in these woods. The destructiveness of one tree burst alone was equal to several shells exploding in open ground. But for the first time in France the Germans had the artillery. "They fired all the time. They fired more than we did, and it's the only time I ever saw that happen," remarked an Engineer officer who had been forced to commit his company on the line as infantry and was undergoing his first experience with tree bursts. They had the SP's, too, and these high velocity 88's, bursting into the treetops, added to the hail of shell fragments descending upon us. "
North Africa Mini Mod
in Combat Mission Fortress Italy
Posted · Edited by Tempestzzzz
It really looks nice. You got everything. I mean after you get a mosque what else do you need an Sdkfz 250 with Grief painted on the side.?
You know if you can get that copula problem solved for the Mosques (copula doesn't show in FI or Normandy)-you can open a Central Asia mod up for Black Sea. HAHAHAHA
I've lived in Arizona, Panama and Hawaii-palm trees can get quite tall depending on the type. Royal Palms can get easily 2 stories tall. The one in my back yard is 1 1/2 stories. I've seen some outside Luke AFB, AZ easily 4 stories. What is posted here looks natural to me. Don't forget cactus and aloe from FI.