Tempestzzzz
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Posts
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Posts posted by Tempestzzzz
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I had this exact problem only with an M1 Garand with a rifle grenade. Turned out I hadn't removed another brz folder in the Z Folder with this same weapon in its weapon silhouette mod. That file and JuJu conflicted and this lone MI kept showing up. You may want to look at your Z folder to see if you have the same conflict with another brz mod file. My Enfields show up fine.
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I played this scenario (Allied side) single player. I won't give anything away-but yeah- it was a real meat grinder.
Great AAR's from both sides.
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+2 what Paper Tiger says.
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Didn't search the string but did anyone suggest just a module with military/partisan units. No need for map. Love to make a battle with Italian or Yugoslav partisans with their mix of weapons.
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Take the scenario put it in the editor and increase the time by one hour.
Can't have patience in recon if you don't have time.
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Really a great addition to FI. Quality work. Thanks!
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Pretty neat how they 'shimmy' the photos to give depth.
I never saw these photos before. A few quite sad.
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Fascinating. I know I saw picture of them in the US Army 'Green Books' years ago. Didn't think much of them.
How wrong.
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Grazie signore. Grazie.
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Juju: That would be great. But if I spot anything else missing I won't mention it. Just concentrate on the BIG picture. Don't worry about the vignettes. Thanks though-much appreciate your extra effort.
Top left slot-are you talking personal fire arms? That would be a full color Thompson Sub machine gun from your mod. It's there. It's not a good screen capture.
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Phil Stanbridge:
I got Juju enfield to work in FI DEMO with the CW module.
As I recall I got Juju's lee-enfield green.bmp and lee-enfield yellow.bmp for CM:BN and renamed both files respectively lee-enfield_n1_mkiii green.bmp and
lee-enfield_n1_mkiii yellow.bmp.
I'm doing this off the top of my head and mentally whipped (Ugh-just finished putting a politically incorrect Nazi flag in ACHTUNG PANZER:OPERATION STAR. Modding that game is a real struggle ).
But as you can see in this screenshot below of the FI demo with the CW module-it does work.
Should warn you some weapons aren't in Juju's pack (FG42?) but many are that you can use in FI. I don't own the full CW module.
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Yup -ain't that a little *itch. Mdr files aren't as 'flexible' anymore.
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Loved it-some of the views look like what you see in LiveLeak.
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Really an excellent mod. Thank you.
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Albeit dishonorably.
Some of you probably know about this (I have for years).
This is for the those who don't.
http://en.wikipedia.org/wiki/Oise-Aisne_American_Cemetery_Plot_E
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Just updated to CM:BN 2:0 and have been wanting to play this. This is a SUPERB piece of work. Just love everything about it. QUALITY!
Dare I say it-it could be used as a teaching aid at a Military Academy.
Thanks again for this great effort. Well crafted all the way through. Obvious labor of love.
FWIW I didn't move any units and did a minimum amount of interference once the balloon went up. Curious how it would play out as is- Played as Brit against the AI-but got a tactical defeat. Losses were always keenly felt-especially when Shermans were hitting their targets initially but they might as well have shot BB's.
But-Virtual Wittman died in the same manner near the same place as in real life.
3 AI plans-eh What?! will have a go at those cats again.
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This is GREAT. THANKS!
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Erwin:
Brits only need apply.
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I'm just confirming what you already know. There is no way for faces to be assigned specifically to officers. The game 'dice-rolls' the allocation randomly of the faces to the officers and enlisted. Hex editing examination was unable to uncover a way to specifically allocate a specific face to officers.
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This link will take you to Force Choice 1.2
http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2721
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Yes-this is the correct on. The WINRAR will read 1.2.
You can toss the earlier one.
brz files packing. Advantages?
in CM Fortress Italy Maps and Mods
Posted
+1 what MikeyD says.