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MengJiao

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Everything posted by MengJiao

  1. I must have seen something about CMBO on a game review website, because I thought the graphics looked astoundingly bad. Later I bought CMBB and played that a lot and then got CMBO and eventually CMAK. That must have been several computers ago...but I must have found the CM series between when CMBB came out and when CMAK came out.
  2. What's the problem with Hill 112? Didn't the initial attack cause Doll to kill himself? Didn't the 11th Armored pull back because Ultra showed 4 panzer divisions were lining up to counter attack?
  3. It was also possible to shoot a 3 inch AT gun shell through the bow MG cover. This happened at the start of the Mortrain counterattack. It sounded to me like this was a known option, but I might have been reading too much into the text.
  4. I've played ToW2 and I think the better 3D models in CMBN really do look a lot better. I've never understood why there's a general opinion that glare and murk using the same thick textures over and over makes things look more real. I don't see the real world as full of oscuring stuff and I don't have problems with glare.
  5. I agree. Unless the game dynamically puts dirt onto the tanks, dirtying up the tanks seems like putting on decorative touches where they are not needed.
  6. Wow. One finds Enlightenment in the most intriguing places. But I guess that's more Zen and the Art of Artillery.
  7. IT's the "just this one axe murder" axe murderers that worry me the most. You kinda have some warning with the serial type, usually.
  8. I'd like to make a snarky reply, but I'm happy to hear that the game simulates things well enough to demonstrate that Shermans do have some slight advantages in some circumstances against some German tanks. It's as big of a shock as the time a bunch of Stuarts in a board game destroyed my PZKwIIIs in a simulated North Africa 25 years ago. But why have a simulation side to games if they don't occasionally offer real surprises?
  9. I think a lot of things happened to make the allies somewhat interesting to play. People got tired of completely stereotyping both armies. People got tired of not having any allied players. Some historical sophistication seeped in here and there and it became possible to imagine the allies as having some interesting aspects and problems even if you had to dig a little to find them or even add more factors to the games and move them a little closer to simulations where the friction and variability of war gave the allies the chance to escape the ideal world where they were always defeated and somehow approach the real world where they ultimately won.
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