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A Canadian Cat

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Posts posted by A Canadian Cat

  1. 17 hours ago, PIATpunk said:

    I can't think of a logical reason why you'd move out the mods folder prior to patching.

    17 hours ago, Vacillator said:

    I can't either, but some swear by it.

    If you have a mod that is tied to a specific version of a game (e.g. anything that modifies the strings files) you will be #sad if you don't remove it. By removing all your mods and testing things our you can prove to yourself that it's a mod causing the problem and save yourself from having to create a support ticket and then admitting it was your own fault later 🙂

  2. On 6/13/2023 at 12:43 PM, The_Capt said:

    To answer your question more directly -  do not think such a system has been invented yet, at least not for this sort of combat environment. 

    I saw something like that at Can Sec this year. I am pretty sure it was a version of this: https://generaldynamics.uk.com/wp-content/uploads/2021/09/TRX-Datasheet.pdf

    They had the one with the guns and AA missiles on it in their booth but while I was waiting for coffee I saw the slide show playing and they do have a mine clearing version.

  3. On 6/5/2023 at 7:43 PM, Nick the Stick said:

    Just discovered the WW2 YouTube channel is doing their first 24hrs of D-Day event where (funnily enough) they cover, in real time, the first 24hrs of D-Day.  Seriously consider checking this channel out it’s great.

     

    https://www.youtube.com/c/WorldWarTwo/videos

    The above channel is their regular WW2 week by week channel and they combined their hourly videos into four large chunks. The new channel that has the hour at a time videos is here: https://www.youtube.com/@D-Day24Hours-sm5pe/videos

    Either way this is going to take me days and weeks to watch all that content so please no spoilers :D

  4. 11 hours ago, Smitty23 said:

    Can dead units call in fire missions or is this just a bug in the mission design?

    No, they should not be able to. The way things are designed there are a couple of things that can happen: There could be pre-planned missions, they do not require a living FO or Air Controller because the details have already been worked out. That may not be entirely realistic but I'm pretty sure it will work that way. Another thing that can happen is the call was made and then the FO or AC died. In reality that probably would not work but in the game currently it will. The Air attacks don't require spotting so once they are called they will arrive. For the artillery the mission goes ahead after a long spotting interval even if the spotting does not get corrected. This does not reflect reality, of course, but its how the game works.

    11 hours ago, Smitty23 said:

    I'm not sure if you can force a unit in the editor to call fire missions at a certain time, and whether or not their death would conflict with those orders. Maybe that's what's happening here?

    An AI script planned air or artillery attack or target of opportunity that doesn't have a caller is an interesting issue. I had not thought of that and I'm not sure how that should work.

  5. On 5/28/2023 at 11:43 PM, Battlefront.com said:

    ...Because making no decision is a decision, Putin has effectively decided his army is going to get suffer large enough casualties that he'll have to either mobilize or negotiate with an even weaker hand. Grey zone stuff won't change the equation.

    Well played, Putin ;)

    I remain the master strategist.

    Fixed that for ya. :D

  6. On 5/29/2023 at 11:57 AM, danfrodo said:

    1.  How will Prig die?  We should start a poll on this.  He's rather high profile for a balcony accident.  'Heart attack' is possible.  But why not get some popular outrage going?  I think an FSB bomb that is then claimed to have been planted by UKR 'terrorists' to take a out a great RU hero.  That's my vote.

    Good guess.

    I was thinking we should see if we can concocted a scenario that combines as many of the tropes as we can:

    I think he will meet Putin for poison tea on the 10th floor of a hospital. As he is leaving he will loose his balance after shooting himself in the head twice and the chest six times and then fall down four flights of stairs and through a window on the 8th floor.

  7. 3 hours ago, Battlefront.com said:
    4 hours ago, Butschi said:

    Sounds plausible but the same was true for Nazi Germany. The regime did everything it could to allow civilians at home to live a normal life. The allies argued that bombing German cities would make the people revolt against their leaders. It never worked. And it never worked that way in any other bombing campaign on civilians, so far. US bombs killed a staggering fourth of the North Korean civilian population.

    You have correctly identified why it didn't work in the past.  A unified population, either voluntarily (like British and Ukrainian civilians) or through brainwashing/fear (WW2 Germany or North Korea), will not be shaken by such attacks.  If anything, it will reinforce their unity.

    This is *not* the case in Russia.  The population is fractured and under great stress.  The political apparatus governing them is also becoming more obviously in turmoil with various factions undermining each other.  The common element is the war is not going well and both the population and the power blocs know it.

    Careful there. Such bombing campaigns against civilians have never worked. They still don't. My bold above sounds like you are using the same justification that everyone else used when justifying their civilian bombing campaign.

     

    3 hours ago, Battlefront.com said:

    A better example to look at is Serbia being bombed to stop the war in Kosovo.  It worked because the conditions within Serbia were precarious.  The Serbian power structure understood that the population was not going to support mass murder in Kosovo at the expense of their own lives and comfort.

    I would argue that major difference was that that bombing campaign did not target civilians to "break their morale". Yes, I am well aware that many civilians died I'm not saying it didn't hurt I'm saying that even the civilians living in those cities could see that they were not the direct target of the bombing.

    So, apples to oranges and concluded that bananas was the winner, comparison there.

  8. On 5/21/2023 at 1:17 PM, Cristi21 said:

    Well i am 100 % positive that when this tournament started I have just started the round as US finished around 3 weeks later and now I have the 2nd game 1st round as Syria but never had the chance to enter any password. If I screwed up I am sorry , I will be more careful in the near future and thank you for the great experience of this tournament.

    I accidentally entered my standard red password in the tournament and played it out successfully. If you have common passwords you typically use I recommend trying them out. If you ran on auto pilot and entered one you might be able to play. If you accidentally touched the key board I guess you are SOL.

  9. The problem is that when a unit is taking fire they tend to take casualties too. Sometimes the window between flashing starting and casualties is short. If you have troops in good cover it is easier to see the flashing icon happening before casualties.

    On 5/20/2023 at 2:05 AM, PEB14 said:

    Oh, I think I see what you mean. Incoming fire makes the icon flash, and casualties make it flash AND turn orange. Is that it?

    I thought the flashing was produced by alternating between the normal icon colour and the orange version. I cannot check that right at this moment.

  10. 15 hours ago, Andrew Kulin said:

    As joyful as taking out one of your own Strykers with the 105 mm gun with your own Javelin?

    Oh yeah I forgot to comment on that. Sorry but I had to laugh when that happened. To be clear the Javelin did hit the intended target but my guys in the pick up had driven right next to a Stryker (not my intended orders but hey **** happens). The detonation was large enough to take out both vehicles.

    "Ooops" or "ha ha" depending on which side you are on.

  11. 3 hours ago, warrenpeace said:

    1) One of the things I find annoying is trying to figure out the source of sounds on large maps.  I hear gunfire or artillery but I can't tell which unit is actually being fired at unless it is hit.  I wish there was some sort of notification system that would say "unit X is taking fire".  

    I'm sure more can be done to improve this but a while back the flashing icons were tweaked to flash when a unit's suppression has gone up a certain amount. I'm not sure the cut off but now icons flash not just for casualties but also for taking fire.

     

    3 hours ago, warrenpeace said:

    2)  Obviously a follow the road command would be nice for vehicles.

    Oh that would be nice. My prediction is we will not get this for CM2. The issue is the roads are not really a contiguous thing from the engine's point of view. They are just a bunch of tiles. That makes a road pathing system super hard.

    I'd love to be wrong.

     

    3 hours ago, warrenpeace said:

    3)  I'd pay extra for some formation level commands, i.e. Platoon go here and set up line.

    That would be nice yes.

     

    3 hours ago, warrenpeace said:

    4)  Lastly, I don't understand why we can't see actual movement pathways that units will try and use between waypoints.  Other games seem to be able to do this, but not CM.  I can't tell you how many times I have had units do stupid pathfinding things.  I know that good players simply put way points at every square, but it is pain in the ***.

    Actually I have learned what kinds of terrain cause the pathing a fit and add a few way points in key places to increase the chances that my guys will go where I think is best. But I hear ya.

  12. 4 hours ago, The_Capt said:

    Russia has already lost this war, they likely already know it.  We have already won it, but some refuse to see it.  All that remains is how do we end it?

    What springs to mind is Germany in WW2. I have been watching the YouTube channel that is covering the war week by week. It has been interesting to see the big picture instead of reading about some small part. It was obvious to see that certainly by 1943 Germany was not going to win. They had lost. All that remained was how it would end.

    There was lots of events along the way but an outside observer should have been able to conclude that Germany was done, likely before Jan 1943 but certainly after. I don't know when the Germany generals realized it but they must have known not that long afterwards.

  13. 34 minutes ago, womble said:
    1 hour ago, Battlefront.com said:

    Human conditioning which, over time, leaves a pretty hard mark on the gene pool.

    I think that's where the geneticists would disagree. The gene pool won't hardly have a ripple in it, given the timescales involved. All that conditioning leaves marks on psyches, not DNA, not in centuries.

    Yep, what @womble said. It's not a genetic difference that is causing that it the culture that people are exposed to. Sure variations on an individual level will dictate how that individual will react to the culture they are exposed to it still shapes them.

  14. 2 hours ago, poesel said:
    5 hours ago, Battlefront.com said:

     It is pretty clear biology is strong component within this group as there's little else to explain how someone, including those with higher educations and economic security, could vehemently seek to use any means necessary (including violence) to voluntarily establish an authoritarian system in order to have more "freedoms" and to save society from evolving naturally. 

    Again, no. Why people drift into these or similar circles have social or cultural reasons. Biology plays no part in this.

    Culture is learned.

    Biology only plays as much of a part as: that's how we are all made - we grow up one place in one culture we turn out a certain way. If we grew up in another culture we would be different. Yes, I know individual nature plays a factor in how an individual turns out but for a society level analysis that's not really relevant.

  15. 21 hours ago, Battlefront.com said:

    To put it in crude terms, the Russian population can only focus on one thing at a time and it retains very little memory of what came before it.  This allows propaganda to be tailored to a very short and immediate need without (much) concern that people will lose faith when the lies falls apart.  When it does fall apart, instead of questioning what they were told they ask for a new explanation, propagandists invent another short term message, and the cycle continues to repeat.

    Sounds not to  dissimilar to

    Quote

    “The past was alterable. The past never had been altered. Oceania was at war with Eastasia. Oceania had always been at war with Eastasia.”

    from 1984 by George Orwell

  16. On 5/16/2023 at 12:55 PM, sburke said:
    On 5/16/2023 at 12:52 PM, kimbosbread said:

    Several issues:

    1. How expensive is it to take down a satellite?
    2. How bad is a the debris cloud for friendly and enemy satellites?
    3. How expensive is it to replace the satellite? How fast can it be replaced?
    4. How expensive is it to launch? How fast can we launch?

    SpaceX and friends are rapidly solving (3, 4) to the point it will be cheaper to throw up some new birds than a $10+M antisatellite missile. (2) is a huge problem, however.

    Expand  

    1.  probably cheap.  A small object at high velocity..

    2. really bad.  Be best if we weren't using kinetic energy

    3.  Easier for us than China

    4 Cheaper and faster for us.

    However winning at #3 and #4 is not as relevant if because of #2 nothing can stay operational very long.

  17. 15 hours ago, Butschi said:

    If you do it like that, you end up with a probability to not have spotted a target sitting there somewhere after n sweeps that is something like (1-p)^n. Now, if you do the math, you will see the probability drops exponentially but is never 0, even if you set p to 99.9%. So you will still end up with events where you haven't spotted a target after 3.5 minutes. It just won't happen as often.

    Thanks for that explanation. Its always nice to see the math for what you intuitively understand.

     

    15 hours ago, Butschi said:

    Now, you suggest that 3.5 minutes are a problem but are they just happening to often or should they never happen at all?

    This is an issue for sure. Even if tweaks were made to reduce the number of long blind periods we would still see a post every now and then complaining that spotting is broken. Honestly I suspect we would see that even if there was a cut off implemented. It's just the way we humans are wired.

     

    15 hours ago, Pelican Pal said:

    The best improvement to the system would be an increase in spotting cycles. Right now its every 7 seconds(?) or every stance change. So a T-72 will attempt to spot an enemy tank 8 times per turn. 3.5 minutes is like 28 spotting attempts. If you were to cut the spotting cycle in half that 3.5 minutes would end up being like 1.75 minutes.

    I don't think that would help though. Well not for this issue. If the number of spotting cycles was increased the probability of spotting things would also have to drop.  As @Butschi points out that will still mean there will be data points on the log tail.

    Unless you are actually saying that everything should be easier to spot and the game should just be changed to make spotting easier. Honestly I think the feeling I get from seeing all this combat footage from Ukraine is that spotting the enemy is harder IRL than in the game now.

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