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A Canadian Cat

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Posts posted by A Canadian Cat

  1. 49 minutes ago, Bulletpoint said:

    marking AT mines has never had any effect for the last 10 years. At least not in the WW2 titles.

    How could it? If you take the time to mark a human sized path through a mine field how do you figure you can drive a truck or a tank through it. That's the issue. Marking AT mines still does not show a path for vehicles to get through.

    CMBN has flail tanks so you can do some clearing of AT mines but engineers manually clearing them is not in the game.

  2. On 12/28/2023 at 12:11 PM, Ultradave said:

    It's not. HE rounds don't get converted to Smoke in real life. And there *should* be enough fuzes for all the rounds, regardless of what types. We usually had extra fuzes. I think this is on the list of things to fix somewhere. I'll try to search for it.

    Dave

    Interesting I had it in my head that it was historically accurate the way the game is not. However my entries in the FAQ do *not* actually say that. They just explain how the game works - as above. Very interesting.

    So, @Ultradave is the issue already reported? I don't remember it being discussed. Mind you it could have been before my time.

  3. 7 hours ago, PEB14 said:

    I also don't get the point why, an AFV can be recrewed and a gun cannot. Honestly, based on my (WW2) readings, the opposite would make more sense: while I have seen occasions on which an abandoned AT gun was recrewed and manned by the same crew (seeking temporary cover during an artillery bombing, by example),

    Because that is not something that CM simulates. It is an often asked for feature for sure.

     

    7 hours ago, PEB14 said:

    I have never seen any report of a tank being abandoned under enemy fire and then recrewed within the timeframe covered by a CM battle

    Again that's not what re-crewing simulates. It is quite common for a TC and or some crew to disembark and scout an area. That's what CM is simulating.
     

    7 hours ago, PEB14 said:

    a tank crew abandoning its vehicle should be broken and stay so until the end of the game

    Well one forced to by taking casualties and getting hammered often is. Over the versions the condition of disembarked crew has been downgraded and they are no longer as willing to fight as they once were.

  4. On 12/18/2023 at 9:19 PM, Silentkilarz said:

    Remanning guns after they are abandoned

    The act of abandoning the gun is as it says - they are leaving it behind forever - so they disable it as per thier orders.

    They are not just taking cover temporary. They are abandoning the gun.

    Now it would be nice to temporarily leave the gun to seek better cover and then return. However that would be something other than abandonment.

     

  5. 34 minutes ago, dan/california said:

    but you are only looking at part of what maintains the international system. If the Oct 7th attack is seen to have been a long term success for Hamas

    I don't' think the Capt was suggesting that the IDF not attack Hamas the conversation is about the choices they are making in the how.

     

    25 minutes ago, The_Capt said:

    AQ tried the same thing in 01.  ISIL again in ‘14(ish).  Punitive expeditions do not work in the modern era.  No one has demonstrated that shooting their way out of an insurgency is even possible

    Making the powerful occupying force overreact in order to bolster the fighter group's support among the oppressed is a time honoured tradition the IRA was doing it back when I was a kid I'm sure they were not the first.

  6. On 12/13/2023 at 10:45 AM, LeBlaque said:

    -Rumor from other members is OpenGL programming from BF is "less than ideal?" potentially contributing to these issues.

    Well only one, maybe three, people have any knowledge of the BFC code. I'm not one of them, you are not one of them no "other members" are one of them either.

    So, just dismiss that baseless claim. The bottom line is graphics card vendors are responsible for implementing the OpenGL interface. If they have bugs they should fix them.

  7. On 11/24/2023 at 12:08 PM, Vacillator said:

    Having a bad day Ian 😉?

    LOL you know what yeah I was. It has been a **** month. Wife was sick, I got COVID and gave it to her right after she recovered from whatever she had. We are good now but still tire easily.

    The above issue is a peeve of mine but yeah I probably should have just ignored it all like is usually do.

    Or not! Sometimes I just need to say it out loud. 🙂

  8. On 11/17/2023 at 5:32 AM, Ales Dvorak said:
    On 11/16/2023 at 7:39 PM, MikeyD said:

    Hardware problems.

    ?

    Mini rant. Not really picking on @Ales Dvorak because I see this on multiple platforms and multiple products. Apple users seems to be subjected to this most but it's not even an apple only thing:

    I hate hearing people complain to companies that are not the cause of problems created by other companies. Direct your angst towards the people that caused the problem.

    Say you support open gl but break a working API. It's the graphics card company's problem not the game company's. At least to investigate and find out if there was a mistake made in the usage of the API.

    Change chip sets or chip bit depth and don't make the advertised backwards compatibility cover everything? It's OS manufacturer that's at fault.

    Change the chip set and cause everyone to demand a new native compiled version or popular apps. Well crap. What about those of us who aren't using that OS why don't we get any new features for nearly a year just because some group of customers bitches and moans about the totally manufactured demands.

    I'll shut up now 😉

  9. On 10/26/2023 at 9:53 PM, PIATpunk said:

    3. Continued releasing of patches in the past that fail to address say, inf breaking cover and heading towards enemy, although patch notes state that its fixed.

    As far as I know this *was* fixed long ago. I play daily and haven't see it in since.

     

    On 10/26/2023 at 9:53 PM, PIATpunk said:

    No mention of the requirements to have Microsoft Visual C++ 2015- 2022 Redistributable (x86) installed i

    Interesting. That doesn't happen automatically during the install process? That would not be good.

     

    On 10/26/2023 at 9:53 PM, PIATpunk said:

    So when I see said people spending their time on unrelated topics and rarely discussing the games themselves

    LOL I hope you are not a manager of people. I'd hate to have you looking over my shoulder telling me how to manage every minute of my time.

  10. 19 hours ago, Brille said:

    Never the less these topics give no benefits to the games of what I can see.

    I really don't think that is true at all. Learning how things are playing out in an actual conflict is now these games were designed. A lot of that work was done learning about history for years and years by Steve and many many others. The fact that we have a conflict on going with direct relevance to tactics and equipment is unusual but the learning is going on. Lots of learning. Sure Steve and Charles et al are not beavering away and making changes that you see tomorrow but there is no question that this learning is good for the games (feels gross saying it). Kinda like people's learning over decades went into CMBO the learning going on now is going to pay off in the years to come.

    You can bitch and moan about "not working on the game", "too busy posting to work" all you want but it's just whining that's all.

  11. 39 minutes ago, eniced73 said:

    There is no way someone should be ending up with zero points.  I think it would be pretty much impossible if you play through or do a CF.  If you get your *** handed to you and with 10 turns to play realize it is "game over", let your opponent take the victory location and retreat.  If you surrender, then am I wrong to say the last 20+ turns you played are for nothing as you will receive a zero score no matter how many other kill objectives you satisfied?

    Well the CM system can actually score something more than zero for the loosing side in a surrender. Surrendering gives the opponent all the occupy objectives. Touch objectives are still earned only. Parameters are still earned only and you can even just give points. So the scoring could be setup for a 2000 point match to straight up give each side 200 points, Then give 300 points for a few parameter objectives and the other 1500 to occupy objectives. Then the guys that completely gets trashed and surrenders gets only 200 points and their opponent gets a full scroe. The ones that surrender but have some forces left and put up a fight get up to 500 and their winning opponent does not get the full 2000.

    Clearly I'm just picking numbers but the CM scoring system can already handle your objection against surrendering. Assuming of course its setup with that in mind.

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