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Vein

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Posts posted by Vein

  1. It is quite obviously an oversight. Like I mentioned, the lods use the correct skins just not the higher poly up close and personal version. So when you can't notice them they have the US faces... if that makes you feel any better about it :D

    I'm sure there's a philosophical question in there somewhere.

    They'll probably fix it in a patch. It's simple enough to do (I've done it already).

  2. I did blur the mini grass after uploading but only by a smidge.

    I haven't come across the curved paved road in a rural setting yet so it may well look a little out of place. I have only seen it in built up areas.

    I may bring out a little 'hotfix' update in a few weeks with a few tweaked textures rather than a whole massive V3.

  3. Awesome!!! Any effect on FPS that anyone has seen good or bad? Downloaded tonight going to load it up tomorrow. Great job sir!

    No effect on FPS because the file sizes are the same. I originally had the larger textures (grass, dirt) double sized to try to sharpen the detail close up, but there was a slight fps drop so I changed it.

  4. not sure about the corn fields. June, July, August the corn is becoming ready to be harvested and is ,in my view usually more yellowed than strawlike in appearance

    You are right of course. The problem is keeping it all in the same vein (ho ho ho), so that none of the textures look like they don't belong.

    The wheat/corn is yellower than it looks in the screenshots but deliberatley less yellow than in actuality.

    And Mord, I play the game, don't worry about that. My modding doesn't take up all that much time.

  5. Veins_TerrainDesaturation_CMBN_v2 has been uploaded to GAJ's site (or at least it will have been in a few minutes):

    http://cmmods.greenasjade.net/mods/

    See THIS thread for pics: http://www.battlefront.com/community/showthread.php?t=97542

    This is a comprehensive mod of the terrain in CMBN encompassing 'Veins_Skies_Mod_V1'

    This mod includes new textures for the following:

    brick wall model top

    brick wall model

    w_normalmap

    ground water

    ground sand

    ground rocky red

    ground pavement2

    ground mud

    ground green crop

    ground gravel

    ground grass

    ground grain

    ground dirt road

    ground dirt ploughed ns

    ground dirt ploughed ew

    ground cobblestones

    All paved road textures

    Railway textures

    clouds

    all skies

    sun

    Mountain clear textures N E S W

    Most other textures moddified to greater or lesser extent

    N.B. The screenshots included in the zip are reresentative of how the mod looks on MY monitor. Due to compression the colours may looked a little more saturated than they actually are.

    Zip includes README.txt

    Feel free to unpack the mod for use in your own personal setup but it would be best if my textures weren't used in uploaded mods. It could get confusing if there start to be mods of mods, and then mods of mods of mods etc.

    If you want to get the basic look of this mod, desaturate the stock textures to -30 in Photoshop or other image editing program.

  6. The models in TOW, especially the infantry, was pants. The three things i DID prefer was the terrain that appeared to go on into the distance (rather than the flat board of CM), the damage showing on the vehicles and the dead bodies remaining in manned positions, and air support appearing on map.

    But Combat Mission is for me far more immersive in every way despite these things.

  7. It's just a different flavour of ice-cream ;)

    The original colours (except the sky) are pretty accurate when you see Normandy in the summer under bright sunshine.

    I just prefer a little more gritty looking colours... Normandy in the summer when the sun's behind the clouds.

  8. It's not QUITE that desaturated. A little yellowness has been lost in compression. I'll see if I can post one later that's closer to how it looks. It's not HUGELY different mind you.

    Besides, 'too desaturated' for what? If you want it the colour it actually is, then the way they made it is pretty damn close.

    Note: The pictures on this thread are relative. In that they are a little more desaturated due to compression than they actually are. That is why I posted the before and after shots. My mod differs that much from the original. Remember how you see the colours/brightness etc. has a lot to do with your monitor as anything else. This mod is set up for MY monitor's setting so you may or may not get the same results depending on YOUR monitor and its setup.

  9. Question - have increased vehicle saturation? The Kubel looks more saturated in your version.

    Yeah, the vehicle saturation has been altered for my game. I won't be releasing those though as someone is bound to come out with some excellent new camo mods etc soon enough.

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