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Vein

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Posts posted by Vein

  1. I suppose the answer to that depends on who you ask.

    I have seen photos of guys in the same unit wearing a mix of uniforms from the last few years of the war. When on the line for a time clothes got cruddy, bloody and ripped. The supply lines were getting a pounding from the airforce so fresh uniforms were probably a little way down the list of needs.

    'Not unheard of' is the best answer I suppose. Or 'sometimes'.

  2. It's also very much down to the broad shouldered good people who made the game, who go out of their way to make the game so moddable. It's a well balanced team indeed that sweat blood and tears over a game for years and then let you change half of it right out of the box.

    I have to say though that they did a fantastic job on this title (and indeed their others). I have never enjoyed losing at a game so much. And I do lose. Oh yes. Lots.

    So thanks guys!

  3. Repository inspector seems to have the weekend off.

    Q & A:

    The chap with the iron cross is the company commander I believe.

    The models can't be changed so the hats are the default size (yes a tad small but never mind), so no M43 caps.

    The Ranger mod makes all the GIs into Rangers. It's really for Seabee's Point du in der Hoc map (I MAY have misspelled that). I have no plans to do any other unit mods. These are just the ones I use so I thought I'd put them up.

    Although I may release a 'grey' crew unit in faded splinter that I came across in a photo once somewhere:

    cmnormandy2011052220361.png

  4. I changed some of the faces to give them beards and some dirt here and there (although I think it all ended up UNDER the helmet).

    I toned down the saturation a little. I added some brown ankle boots and some short jack boots. I changed some of their trousers and added some mud specks (not too much), gave them muddy boots. Erm... and some other stuff. Oh, I changed some helmet textures, added a splinter camo tunic. Gave the officer an iron cross and some gloves...

    Why? Because I could and I didn't like the german's trousers. Too many folds in the thighs. They aren't 'better' than the originals and they aren't supposed to be. Some people asked about the camo on the germans in a screenshot of mine so I thought I'd post them up. Give a little something back to the community. :D

  5. It all depends what they do. Sound mods could affect performance if they are too large, but I THINK the game engine prevents this anyway.

    Texture files (uniforms, terrain mods etc) could also affect performance if they are made at a larger size than the original.

    I try to keep my mods to the same size as the originals so they shouldn't have any performance hit.

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