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Vein

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Posts posted by Vein

  1. I have updated my tracer mod to V3. It now includes 3 different lengths of red tracer:

    Veins_tracers_A - Longest, most visible version

    Veins_tracers_B - Shorter, subtler version

    Veins_tracers_C - Short, bright tracer

    Use only ONE at a time.

    It should update to V3 on the repository soon(ish).

    cmnormandy2011052009595.jpg

    Above: Veins_tracers_C - Short, bright tracer

  2. LOL, yes, I can do that. Trouble is that the shorter they are the less visible they are from a distance. I'll have a look at lunch at making some shorter ones. This way the V3 of the tracers mod will have longer, medium and short versions. Something for everyone!

  3. There should be three files in the zip for the tracers mod:

    A text file that says: Tracers A - More visable red tracer; Tracers B - More subtle tracer

    and two .brz files called:

    Veins_tracers_A

    and

    Veins_tracers_B

    Put ONE of these into the Z folder.

    They are both red but with white centres, rather than the default yellow with white.

  4. It's funny, but I'm far more adverse to my guys getting shot in CMCN than in Shock Force.

    In CMSF I was rather cavalier in my attitude towards casualites (hence the fact that I don't think I've won a single Major NATO victory). But in Battle for Normandy as soon as I run a squad into the path of an MG42 I get huge pangs of guilt. Maybe it's because they are relying on ME more than sophisticated gadgetry.

  5. I don't know which one it is... probably the sound one. If you want rid of it unpack the mod by putting it into the 'Input' folder in 'Rezexplode' in your modtools folder then click Rezexpolde.exe. The loading bar files will be called 'Load progress...' and won't be in a folder (which is probably how I missed them).

    Once you have deleted the two files move the contents of the 'Exploded' folder into the 'Input' folder in 'Rezpack'. Then click RezPack.exe and a new 'Packed.BRZ' file is made. Name this what you want and you're done.

    EDIT: Just checked and yeah, it's the sound mod. That one's a little too big to reupload just to take the loading bar out. If I release a V2 I'll get rid of the little buggers.

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