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Vein

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Posts posted by Vein

  1. OK. I have uploaded all my mods to the repository. They are:

    Veins_sounds_CMBN_v1 - new weapon sounds, couple tank sounds, new artillery and explosion sounds and a few others.

    Veins_tracers_CMBN_v1 - New red tracers, unsurprisingly

    Veins_smallarms_muzzleflash_CMBN_v1 - New small arms muzzle flash

    Veins_tank_muzzleflash_CMBN_v1 - New big guns muzzle flash

    Veins_skies_CMBN_v1 - New skies and clouds

    Veins_flames_CMBN_v1 - New flames

    Veins_explosionsandsmoke_CMBN_v1 - New explosions and smoke

  2. Here are some animated examples of my upcoming effects mod for CMBN.

    These are up 4mb each so if you have a slow connection you may have to wait a few minutes for it all to cache.

    muzzlefire.th.gif

    smokeexplo.th.gif

    gunflash.th.gif

    These show the following:

    Tank muzzle flash

    Small arms muzzle flash

    explosions

    smoke

    Fire

    They won't be released until after the full game comes out and I get a look at what's in the final build.

    NB to CMSF users. These are modified/improved versions of the CMSFMod

    Moon - any chance of sub forums al la CMSF?

  3. Great! What kind of mods do you use??

    I am using an updated version of my effects mod, skies mod, saturated terrain textures, tweaked water, tweaked uniforms, and all new weapon sounds (but you can't see those :P) Once the game proper comes out I'll probably put them up on the repository. it feels a little... ungrateful to put mods up before the game comes out.

    To be fair though, BF have done an excellent job with everything.

  4. Guns are basically infantry units with a big weapon.

    If the Gun is tagged as an infantry weapon (like the support weapons?), then for another team, or the same team, to acquire it couldn't you theoretically use the same code/animations that are used in CMSF to acquire support weapons from downed squad mates.

    This takes a certain amount of time (where the guy does the 'looking for his specs' animation). This would prevent it from being too gamey, as you would need to have your team fiddling around with the Gun for an amount of time before they got it working again. Which would be risky for them.

    I'm OK with it either way. Just a brain fart.

  5. Is this not because there is still an amount of abstract positioning going on. Although the units are 1:1 their position within a single 'action spot' is abstracted.

    So the tanks could both be in the 8m sq (I think) action spot but not in the exact position as depicted by the 3d models.

    I'll add another 'I think' in here just to ram home my uncertainty.

  6. I came across a download link for CM:BO on some game blog in 2000 and knowing nothing about it downloaded it. It MAY have been a pirate version. I downloaded it thinking due to its size and the fact that there was no serial number requested that it must have been a demo, but there was definitely a campagn there (So sorry for that!).

    Although I enjoyed the stategy and the pace etc, my artist's eye never really got comfortable with the 'lego' people and I wasn't a fan of all the abstraction going on, so I uninstalled it and confined it to the trash bin.

    Something about it stayed with me though, and as I got more and more disillusioned with the other 'strategy' games I thought I'd hunt it down (and buy it this time), and then I came across all the pre-release media for Strike Force on the battlefront site. Now THIS is more like it I thought.

    I've played it ever since, I've got all the modules and Afghanistan, have pre ordered CM:BN.

    Battlefront have in me a customer for life. :)

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