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Vein

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Posts posted by Vein

  1. Big gun muzzle flashes and explosions

     

    Untitled-1_zpsc89b5fea.jpg

     

     

    CMBlackSea2015-01-3020-53-49-03_zps97c5d

     

     

    CMBlackSea2015-01-3115-05-27-04_zps0a646

     

     

    CMBlackSea2015-01-3017-57-49-83_zpsa86ac

     

     

    Small Arms Muzzle Flashes

     

    CMBlackSea2015-01-3020-56-18-00_zps1a190

     

     

    Flames and Hit decals

     

    CMBlackSea2015-01-3021-10-22-69_zpsc0999

     

     

    At the moment if you want them PM me and I'll send you a dropbox link. To PM me click on my name and on the right you will see the button: 'Send me a message'.

    When the Repository is up to speed I'll add them there.

     

    Smoke and Tracers are also in there.

     

    V

  2. Now we have tagging you could make scenarios just with rangers (if you want to keep the main body as 5th Army etc.)

    Just add [Rangers] to the uniforms/helmets you want to be used for Rangers and then open the scenario you want to use them in and add a mod tag (a text file with the word 'Rangers' in).

    There's an easy to follow detailing of it around somewhere. MikeyD did it I thunk.

  3. OK, they all seem to be working with V3.

    These are my uniforms. Usual caveat applies: there may be the odd bit or piece from someone else from the community still here or there.

    PM me for the link(s) for:

    German & US SNow CMFI (inf and germ para)

    US CMFI (inf, trop inf, para)

    German CMFI (inf, trop inf, LW, para)

    May be a V2 after I've played it for a bit and noticed all the bits that offend mine eye.

  4. Some QB maps must already have tags applied to them spring, winter etc. to have the correct terrain tiles sets applied.

    The [snow] uniforms show up when the [snow] tagged QBs (or scenarios) show up. Assuming that greatcoats are used. There aren't any none greatcoat winter uniforms as it's a lot of work for very little showupidness in game.

  5. Which mods are using and where are you using them (which game)? In my latest Heer pack all caps are correct, and the same with the tot SS pack.

    Depending what you have in your z folder there may be strange things happening. Delete the germans folder and redownload. There shouldn't be any Luftwaffe hat art there.

    I swapped the peak caps all for the panzer peaked cap in my setup, not sure if I included the model files in the downloads.

    Do you have files like this in the download? -

    german-peaked-hat-stiff.mdr

  6. For you guys who are asking. Coming soon.

    It will include:

    US temperate

    US tropical

    US airborne

    Heer temperate

    Heer tropical

    Luftwaffe temperate (not shown)

    Luftwaffe tropical, inc smocks (not shown)

    Luftwaffe airborne

    US/Heer/Fallschirmjager snow infantry [tagged to work in winter QBs]

    Designed to fit in with my other mods for CMFI:

    Italians:

    http://cmmods.greenasjade.net/mods/4913/details

    Commonwealth:

    http://cmmods.greenasjade.net/mods/4911/details

    A_zps8cec7898.jpg

    Gp_zps1fd1fb25.jpg

    Ginf_zps36567305.jpg

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