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mjkerner

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Posts posted by mjkerner

  1. It's like taking your brain out of your skull, twisting it into a pretzel, then dropping it in a folding press, then putting it back in your head...I read what he did and I still can't fathom it. I've been at these files left, right and side ways and still can't get that MFn' beret thing to work the way it would have in CMSF. The only clue to why is that CMSF had five spots at the bottom of the mds lods you would edit...CMBN only has three...I don't know what the hell that means but it MUST mean something!! AAAAAAAAAAAAAARG!!!!

    Mord.

    Sequoia: Observe and learn well, for there lies the path to madness!

  2. @Rokko - Uniform Problem: The gun crews are wearing the wrong uniform then - that's right - but they still don't have gear.

    So instead of the waffenss-ankle-boots-soldier I just took the luftwaffe-ankle-boots-soldier.

    If I now give the .BMP-file of the waffenss-tank-crew to the luftwaffe-ankle-boots-soldier the uniform is correct again but the

    waffenss-pioneers have their gear. :)

    You're welcome, I think. Remember, this stuff drove Mord mad. I hear he's mostly crazy as a loon, but in lucid moments, they let him at a keyboard.:D

  3. Ooooooooooooooooo, good find! I missed the "r" vs. "s", so thanks for that pointer.

    But I still think (can't test at the moment) that CW and CMBN approach this in opposing manners. The base game mdr's are named according to the gear that is placed on the model in different places and configurations (so if you took all the gear mdr's out, then put them back in one at a time, you could figure out what each one did as far as slapping on knifes and holsters, etc.).

    CW seems to take the opposite approach in the naming convention; the mds files are named by uniform, each having a different gear combination.

    So with the base game, it's "Here is a gear file, and this numbered version places the knives and holsters like this...".

    Whereas with CW mds files, it's "Here's Uniform "A" and it has this configuration...".

    Same planet, different worlds.

    Can anyone confirm this? I'll definitely check it out tonight.

  4. But here's a question for those platoon HQ's that do have PIATs (I've only played Airborne companies, which have one in the platoon leader's section). How do you wrench them from the PL's section in the first place? Now mind you, all my PL's are very brave lads, but I don't want them charging into danger to launch a PIAT at a tank 50 meters away. I want him to stick around as long as possible. But as far as I can tell, there is no way to split the PIAT off.

  5. Hey Mord, do you have link to a hex editor? I seem to recall looking at one from IL 2 days, but it was way beyond my ken in those days. I want to screw around with it just to see what it can do. Sounds like CMBN really changed the modeling or sumfink his time around. I noticed the CW truppen now have "skeleton" files...that's new.

  6. Great minds think alike.:) I have been pondering the same, but only for personal use since I think it would look too funky. But I learned my way around PaintShop because of computer games...mostly this one...so a project like this could get me to try to figure out model swapping.

    My thoughts were:

    1. Use Brits for IJA, changing uniform color to mustard/ tan

    2. Change US color to Marine sage/green

    3. Paint/ texture US helmet to look like camo cover

    4. Import trees from CMSF (I already did that with CM:A trees for CMBN to mod sdp's Italian mod even more...I'd have to look, but basically involved renaming some things and not using some of the items...twigs, I think)

    5. Change color/ retexture log bunkers, trenches

    6. Make desert isle map

    7. Use half tracks in reverse to represent landing craft

    8. Set most IJA to Regular/ green but all fanatic..SNLF would be Veteran or Crack...Korean laborers would maybe not be fanatic

    9. Use reinforcements a lot...sprinkle them all over the place at different times, some attacking soe sitting tight. Should be quite a rip-roaring game.

    @Mord, you crack me up!

  7. Sunday! Sunday! Sunday!

    Grow up near Chicago...US 30 Drag Strip?::D

    All the workarounds are good for handling a few vehicles in a battle, but the one thing that is still diffulct is to get a convoy to trundle across a map in a reasonable manner, because of different vehicle speeds for the same movement type, and occasional wierd pathing when vehicles decide to move along the side of a road instead of on it, and especially if there are any turns, but even on a straight stretch of road. That'll be a problem setting up an ambush along the corridor in Holland. not impossible, but time-consuming. I imagine coding a column movement order is a nightmare or we would probably have seen it already.

  8. Welcome. Glad to hear someone uses them...Screenshots are usually cropped on here so it's hard to gauge...But I am really happy with this one...the Germans came out waaay better than the base game mod. Hopefully I can do a little more for them when I update.

    Mord.

    Hey Mordante, looking mighty fine. I'll definitely be using them.

    By the way I finally got my comp all sorted and ugraded, etc.

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