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toxic.zen

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Everything posted by toxic.zen

  1. thankyou blue forces consist of 2 unmounted engineer troops approaching the rear. and for the front apporach an incomplete batallion of armored infantry, and 3 sections of mech rifles. with some mortar and gun support.
  2. right on, just let me finish tweaking the ai and i'll send it off.
  3. right on! and with that we are closed...
  4. i really wanted two humans to test this for balance, but I'm about done with red AI so one may be enough to at least see if balance works vs the computer. :cool:
  5. i still cannot figure why the didnt follow orders before.... but now they are! so all is good!
  6. got one! still room for another
  7. try installing and deleting all files related to frap than re-installing it perhaps? i looked mine doesnt say anything about a trial period anywhere.....
  8. roster is low i only really have one opponent at this point, i have all modules... toxiczen(at)live.com
  9. i don't think so, I'll double check, but from what your saying if they have there own AI plan they should follow it even if they do show up on turn 20 or any later turn?
  10. im unsure hwy that happened to you, I have had Fraps for a while now, and i can still use it! but just the same i found this at "sourceforge" which is an excellent resource for free software: http://getgreenshot.org/
  11. is there a trick to giving AI orders to reinforcements? i have some red units coming on turn 20 and i assigned them orders like i do other units already present. but when they appear in a scenario author test, i noticed they just sit there.... so how can i get them to follow orders? :confused:
  12. i deleted the file and will re-submit... i play tested last night with someone live and we discovered some errors... some mud turned to swamp in key places, and some units disappeared! so i need to re-tweak and than re-submit. thank you for looking though!
  13. hmmmmmmm just played live game with someone, and since i downloaded NATO scenario changed a bit, (or maybe data just corrupted?) units disappeared and mud turned to swamp in some spots... making crossing map much harder! will delete and re-submit... :/
  14. this is uncons vs uncons with some BMP's thrown in for the hell of it. meeting engagement where one side is trying to take the base/house of the other side on the other side of the swamp. reinforcements come on turn 20, this was designed for head to head play. i have play tested this a few times with other players, and the force balance and setup works very good! tis fun!
  15. do flavor objects provide any line of sight cover? or stop bullets? or is it just eye candy? :confused:
  16. I have finished an English vs Syrian scenario in which British forces assault a Syrian embassy... I only need some impartial folks to test the balance of forces for me. any takers? toxiczen(at)live.com
  17. I have finished an English vs Syrian scenario in which British forces assault a Syrian embassy... I only need some impartial folks to test the balance of forces for me. any takers? toxiczen(at)live.com
  18. i'll be checking into that place in the distant future...
  19. >click here< interisting stuff but i was hoping they would give info on the "business plot" in 1933 that Marine Corp Major General "Smedley Darlington Butler" exposed and they did!
  20. ah! good, this is good to know. As it stood originally it would have been a disaster for blue in a two player game, now it is more workable. thanks guys!
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