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Posts
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Posts posted by Boche
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Can I ask!, which sound mod are you using?
I loved the call of duty sounds! jajaja! Could I get a copy of those?
PS: great videos. especially liked the out of ammo one, never seen a soldier launch a grenade into a building before!
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Depends on enemy moral, In the german campaign I saw numbers of 4 or 5 soldiers un american squads surrendering all the time.
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Disfrute del mediterraneo caballero se lo merece!
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I love nebelwerfer strikes! jaja
very nice videos.
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After thinking about modifying buildings to represent an airliner, I thought "Well, if you did that, then all similar buildings would take on that appearance." So, that would mean that you would have an entire city of jet airliners with such a mod. Ah well, maybe these flavor items could be included in a new CMSF module. Chris.
Sadly development on CMSF has ended so BFC can concentrate on new projects . This game wont get anymore atention!
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A good tip also is to not to anything you wouldnt do in real life. Put yourself in your trrops position and ask yourself, "would I do this?", it helps when planning suicide runs
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Also not been able to use a weapon like the Mp44 is a problem aswell.
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Just one question, is this pack supposed to be handpicked? say I choose the said division plated I want on my units or I choose the insignia? Or am I supposed to put the whole mod into z?
and to awnser the question I use the free version of WinRar
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Since the fact the German's didn't have a heavy weapon of similar caliber to the M2, I have to wonder why they didn't develop one? I know they had the capability and a decent design. The MG131 was in wide spread use on aircraft, why not mount one on the roof of a PzIV or PzIII to give it more punch and penetration compared to the MG34.
Even today, German and Spanish made Leos sport only an MG3 on the commanders hatch. Must be a doctrine thing.
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Im having a problem installing the mod.
WHen I put the folder into the Z folder, it wont let me paste lots of the files because "the names of the files are too long". Am I alone in this?
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must be nice to have your country honour your soldiers like this...
happy ANZAC day m8!
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Lol, I just used the most western road, and backtracked towards the retreat area.
managed to turn my tiger arround just as the enemy started its advance.
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ok................. i have three Allied AI plans so far and am working up the Axis ones - with the 3 plans, to make sure the plan selection is random do i set them all to 'use sometimes', or all to 'use frequently'? or indeed anything else!
Setting them all to "used sometimes" should work.
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I'll be damned if that isn't true. Rockets make a great spectacle and shock the enemy, but they don't do much reliably accurate damage.
Mission 2, KG Engel... ´´nuff said
loved the way they fell on the town, mopped up so many soldiers.
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The KT is fun in subsequent missions. But, there is a problem with tank guns seeming to be prime targets and I found the KT gun was soon disabled - and then you are left with a heavily armored mobile MG.
or a heavily armoured decoy jaja
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I "lost" this mission, and act 1.
Bad thing is all I had was 1 panzer IV (with badly shot up tracks) and 2 lynx to help me defend and I though I should get the tiger and retreat immediatelly.
It was deffinatelly a great mission, very tense trying to retrieve the tiger.
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Boche,
Thanks for the reply, though it still had me confused for a minute. As I could find no fortification tab. Then I had a closer look at the red side, there it was. So it looks like they are there for red but not for blue. I even double check the mission type. Did not matter if red attack or blue attack, the mines we only under red.
This is a pity as I am trying to use shock force as a training aid and wanted to set a blue defence with mines. Looks like I will need to do a work around.
Thanks for clarifying what I could not find in the manual.
True, I forgot blue units in CMSF dont have fortifications , been playing too much Normandy!
pardon me. but Bluchers descrpition solves it.
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You get mines like you get units, in the purchase menu.
Mines are under the fortifications tab, and you place them on the map just like you place all your units
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Deffinatelly keep us updated!
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Seems like a heavy authenticity price to pay for the rest of us in order to soothe Germany's guilty conscience.
Another example was Hearts of Iron, which has Germanys flag as the previous empire one.
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Not sure about you but I dont tend to spend allot of time looking at my kubelwagons plates
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This thread brings to mind a question I have wondered about. If you set a TRP up for the AI will it give preference to using the TRP? In other words can the scenario designer use TRPs to direct where he wants the AI to place it's indirect fire?
I suppose the AI will use their support as they always do. No difference. The only difference is that the arty will come in faster.
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yeah - that was the first problem i had!
I always try and create a big area for movement orders, the moves become more random then, and less predictable.
And hey, weve all had our learning curve in the editor, good thing is its like riding a bike, its not easily forgotten and makes things so much easier.
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True, aslong as you get the AI to get into good positions, the TAC AI will do most of the rest.
Scottish Corridor Mission 13 SPOILERS
in Combat Mission Battle for Normandy
Posted
Yeah PT! I want to get the hang of the comowealth before starting the campaign, playing a good number of scenarios. Dont think im not impacient!