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undercovergeek

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Posts posted by undercovergeek

  1. I say it as no boast or compliment but im a perfectionist (for my pains!) and seem to spend hours and hours testing the AI routines - tonight for instance ive advanced 13 minutes into testing, come to the conclusion that the infantry support tank needs to move 2 squares further up on AI plan 4 and then promptly restarted the battle to see what the new positioning has done for the tank and its LOS - scratch another 2 hours of testing!!

    Dont get me wrong i love it to bits but im wondering how long other scenario builders spend on planning the AI moves and grow concerned that im trying to perfect the AI too much - because i stare in awe at the scenario lists that come with each release and wonder how long that took!

  2. depends on the move order.

    If the AI group has "assualt" or "advance", they will bound, one will advance one turn or two, stop then the other one will advance. Kind of like the assault order on infantry. The only order AFAIK that makes them all move together is "dash". Try that one :)

    you sir are a genius - so it does - now i know how theyll behave ill let them carry on

  3. with the fine detail work on all those little farm compounds done (and some of them are very beautiful).

    could you elaborate here PT? im trying to make any map as immersive as possible and find that sometimes its the small intricate details that make the map come alive and obtain the elusive 'immersive' status

  4. Good looking map and the battle sounds great. Just one thing.....I'd lose the haystacks. They look a bit strange in what appears to be a ploughed field.

    ha, brilliant - youre right

    i was trying to get a 'just harvested' look about the fields but yes youre correct - ill change some of the field compositions around

  5. Authie - almost finished and then the AI - the AI should be nowhere near as bad as the AI for Carentan - its a meeting engagement with 1 shared VP goal and a seperate VP goal each:-

    Authie just east of the Abbaye looking at the main town:-

    cmnormandy2012041215521.jpg

    The edge of town looking back down to Buron:-

    cmnormandy2012041215534.jpg

    The 12th SS Hitlerjugend HQ - as well as the Abbaye, a juicy VP target for the Canadians:-

    cmnormandy2012041215544.jpg

    cmnormandy2012041215555.jpg

  6. Lovely-looking village map. That reminds me... are there any urban CMBN scenarios available?

    i have a few ideas but i shy away from full on urban - there isnt that many buildings to choose from and it all starts to look a bit samey - that and i think the houses dont look anything like i want them to, no run down stone cottages, and no farm buildings - when i say farm buildings i mean a big farm house - theres either stables or houses - what the editor does excel in is rolling country side and bocage - which is what i suppose its supposed to! Whenever i zoom out of a map and say 'thats brilliant, thats exactly what i wanted it to look like' its always hills, forests, walls and fences - with the buildings its always a compromise

  7. On a hill.....

    cmnormandy2012040221230.jpg

    On the Buron - Authie road.....

    cmnormandy2012040221234.jpg

    Stands the Abbaye D'Authie.....

    cmnormandy2012040221211.jpg

    The 12th SS Hitlerjugend having recently retaken Authie want it back.....

    cmnormandy2012040221242.jpg

    And the Canadian North Nova Scotia Highlanders want it to advance on Authie.....

    cmnormandy2012040221250.jpg

    A meeting engagement for 1 or 2 companies, a bit of armour and some revenge led bloody fighting coming soon - HTH, Allies or Axis

  8. Not necesarrily on fire, but i remember it that way. Was some small H2H map, dont know the name. How to make rubble houses then?

    i think in the 3d preview its shift, alt and LMB - it will cycle thru the damaged stages and then just drop to rubble

    On the other note - does a burning vehicle in a building eventually damage the building or is a burning building not modelled at all?

  9. ok - if i could i would merge the 'set up zone' thread in here as this is the scenario im referring to there!

    Can i get reinforcements to arrive in a building? and if i do can i get them to arrive as hidden? OR (!) how long would a depleted platoon of paratroopers in the 2 barns you can see in the shots be able to hold off a platoon of German troops?

    What i want to do is steer the first 2 sets of platoons through the set up area, over the first AA gun, and onwards to the farm where they can come to the relief of a third platoon holed up in the barn

  10. That's a tough ask. There is an AI-controlled convoy in 'CW - Be Evil Unto Him' which you could pick apart for ideas, although it has a very simple setup - a wide straight road, and the convoy split into multiple packets.

    yeah, im going to have to make the map Allied player only - the German player would simply stop the trucks passing through - im hoping its as simple as bringing them on after a certain amount of time and giving them AI orders to just drive across the map, whether the paratroopers are in the right place at the right time or not is entirely upto the player!

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