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undercovergeek

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Posts posted by undercovergeek

  1. I've just reinstalled the game and a fair few mods and scenarios. I've been playing Arma2 for awhile and I've realised it was CMSF that I really wanted to play after all.

    Such a shame it got a bad name on release because now for me even with its quirks it fullfills my wargame itch. I'm not really that into the conflict it covers though, yet I still have an edge of the seat ride with that nail biting wego turn system.

    I just can't wait for the WW2 game and I may even buy the Nato pack as I can see some alternitive history games of a modern WW2 style conflict. A mod for european terrian and buildings and we are away with a classic european conflict....UK and America vs the rest of the countries that come with the nato pack. Sounds good to me.

    I want to echo Wodins sentiments - i bought the game as a filler before CM:N wanting to familiarise myself with the UI and the camera controls, over the last 2 days (having only really got into it in the last week) it has become for me a great game, a sit back, and say - well, i cant believe that just happened great game - very immersive, very tense and the best thing about it is every time i click the 'go' button (only wego for me, only way to play the game!!!) i think this is going to be freaking awesome as CM:N

  2. is this a proper Peng Challenge thread? i occassionally get lost and blunder into them to find some very strange folks insulting each other until the post count reaches 300 and then they all start again - but.......... womanly flesh in a PCT? - i thought you had all transcended the need for such things and were more......... spiritual and superior to the wants of the rest of us.

  3. cool - thanks for your quick replies - number 1 has come about because last time i played i gave a platoon the following orders - quick move round a corner and into the end of an alley i knew an enemy squad was running into from the other side of the building, and gave them the target arc of down the alleyway relative to where they were standing before they set off - off goes the platoon, round the corner, everyone sets up at the end of the alley, sure enough in come the enemy squad, but the target arc is now off angle by about 20 degrees, the cone extends down the alley but crosses into a building leaving half of the alley uncovered at the end, and the whole platoon promptly faced this cones direction and waited and waited and waited, yet just out of the corner of their eyes they could see 5 enemy troops happily lobbing grenades at them but would not break the target arc to return fire - sigh, my fault

  4. Forgive me if already asked, and indeed if this is so just point me in the right direction, however, i would appreciate a little help with the following:-

    1. Is it better to actually give my troops a fire arc and point them where i want or just move them to the right area and let them pick for themselves

    2. I know its not a FPS but is there a way to simulate coming to the corner of a building and peeping round the corner - the two times ive tried so far resulted in falling short of the corner or running into the middle of the street!

    3. The 3 man MG units - are they best attached to a platoon to actually kill people with or at the end of a street or on a roof suppressing everything they can see?

    3b. Does the MG still get used if i dont actually deploy it but just have the guys mobile?

    3c. And if i go for the roof option, can he see over the top ledge of the building if i deploy him and he lies down

    4. Approaching an enemy on the roof of a building - i have tried 2 ways, working my way to the foot of the building and actually giving a direct target order to shoot the little fella when hes seen and entering the building and bursting out of the top and shooting at him there - this has usually cost me a pixel troop or 2 and wondered if advisable doctrine was to stay downstairs and shoot at the roof

    Had the game a month or 2 now but this is the first time ive had chance to get stuck in - great game, well and truly impressed even if it was just a practice for CM:Ns UI - thanks for any help

  5. im with Roadiemullet - shes my queen too and i should be allowed to call her what i like, i damn well pay for her houses and cars and planes and boats and trains and 'business' trips to Australia and New Zealand!!

    Coupled with that - this is probably the freshest source of whingeing about a release date and getting people to maybe even suggest a date might happen in this thread - and i want to find this gem, this nugget of info, and it ought not to be buried in rubbish about the Dutch air force (snigger) or the Queen.

    And wheres our damn forum????

    Damn Afghans get one, mutter, mutter , mutter

  6. bought the basic package - brilliant - just what i was looking for - ive only played 3 turns but im zoomed in, im wego-ing and im wincing at the casualties i just took on the bridge - very immersive - excellent - didnt think modern combat would do it for me but its excellent - and has stoked the CM:N fires all the more - one question - i can only ever get my camera angle to be behind and above my forces - some screen shots i have seen here seem to be basically on the floor behind the troops - i can never seem to get the camera that low to the ground - any advice?

  7. I agree with MarkEzra. When we made CM:SF we did NOT make it for the WW2 gamers, therefore it's never been surprising to us that so few WW2 gamers have had little interest in it. There are some, however, that found that they do. But they're the exception. The people we did make CM:SF for are... drum roll... the people who are interested in contemporary warfare. I know, it's kind of strange logic to target a game for the people who will want to play it, but we're strange that way :D

    The point is don't try and force CM:SF if you're really not into modern warfare. Give it a shot, sure, that I'd recommend. As I've said, some people have been VERY surprised that they like modern warfare.

    I also agree with Smaragdadler that if someone didn't move beyond CMBO that CM: Normandy is going to be quite the shocking experience :) CMBO and CMAK were very different from each other, CMAK and CM:SF even more different. Therefore, the difference between CMBO and CM:Normandy will be huge.

    Not that it matters since one does not have to ever have played CMBO to purchase and enjoy CM: Normandy.

    Steve

    thanks for everyones advice - im trying to weigh up whether it really is about buying the game and playing it and enjoying it, or im mistakenly thinking that this is as close as im going to get to CM:N until CM:N is released and im trying to justify it that way!!!

    Im not a HUGE fan of modern combat, but its not necessarily about that - i am a HUGE fan of squad based combat and tactics and this is clearly the best example of that - no worries i suppose im just asking the community to be my conscience while i impatiently wait for CM:N......

    I take it your not going the original way of Matrix by suggesting that one cannot buy CM:N until youve bought CMBO and played it like with War in the Pacific? :)

  8. Its been many many moons since i played CMBO and disappeared from the gaming world for CMBB and CMAK - and cant say that the original CMSF grabbed me - but now with the onset of CM:N i cant tell you what the prospect of playing CMSF in a WW2 enviroment is doing to me - i have watched band of brothers again, watch SPR again - im ready for some Corentan action anyday now - BUT should i play CMSF to get used to the mechanics - im a very conservative player it will be a WEGO job zoomed all the way in (similar to the guy doing the 'best moments from CMSF' thread, play the turn over and over again for all the dramatic diaramas and theatre you miss without taking the time to study the turn, anyway..........) and wondered if having only experienced Ye Olde CMBO i should use my last unspent Christmas funds on CMSF and the free marines module?

  9. Secondbrooks,

    Typical inter-service problem :) Another famous one from Normandy was the ground Army telling the Army Air Force that it had to come into its bombing runs in parallel to the front. This would mean any bombs falling short would not fall into friendly lines. But the Army Air Force generals didn't like this because they would have more exposure to enemy fire and more difficulty locating the exact targets to bomb. So they did it their way and killed something like 2000 US soldiers, including a general, and basically put a major attack on hold. "We told you so" was probably heard very frequently at SHAEF HQ :D

    It is true that artillery is called in to perform risky missions when the danger of overrun is great. That is understood as a reality and it is why you are able to fire "danger close" fire missions in CM:SF. But what we've been talking about are more operational or strategic in nature, and therefore by definition not a "fire your guns, damn you!!! We're being overrun and you're next!!" situation.

    Lethaface,

    Spoken like a true tulip grower :)

    Steve

    ahem..... begging your pardon sir, but could i just jab you about any infantry pics, any at all, an arm maybe.... even?

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