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Buzz

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Posts posted by Buzz

  1. 1 hour ago, Michael Emrys said:

    It sounded so lovely that after a while I joined in and started whistling riffs back at them. Then the most amazing thing happened, they all flew over and landed in the trees closer to me and pretty soon we had our jam session going. It lasted maybe 15 or 20 minutes before it got to be everybody's bed time. I went to sleep feeling exalted, like I had been welcomed into the brotherhood of free spirits.

    Michael you have always been in the brotherhood of free spirits... feeling exalted ... even for one night is a good night :)

    Buzz

  2. 1 hour ago, kevinkin said:

    Be careful ... those hummingbirds could be government microbots. If you break them, you buy them. 

    :D

     

    2 minutes ago, Harry Speakup said:

    Yep, such things could possibly add to the immersion. Like maybe if you're zoom in view to your squad, who are skulking through the bushes in the woods prior to any contact to have something like an blackbird alarm call trigger or an irritated robin or wren scold your troops for invading their territory. Probably means nothing to someone focused on the minutiae of the troops uniform and weapons for a given date theatre, but something familiar and realistic to others with a mis-spent youth. I'll settle for background ambient sounds that sound about right, like no crickets at night in Northern Europe in Winter and bird or insect song that is similarly appropriate. No Bluejays or Virginia Cardinals, this WW2 Europe, not a Hollywood backlot  :P

    "something familiar and realistic to others with a mis-spent youth..." ?:)

  3. 1 minute ago, kevinkin said:

    Jeez, and I just got the friendly and enemy AI triggers figured out ... not sure where wildlife would fall in BFC's scheme of things. Blue Jays are quite territorial, but Cardinals are pushovers.    

    :D "The CM series is a tactical battlefield simulator, not a WW2 birding simulator..." from Harry Speakup.... who has it dialed in. I get a kick out of the Hummingbirds flying within a few feet of me ... hovering as they got flower to flower. Had one caught in a out building last week and had to open the 2nd floor windows to encourage it to escape. Not the smartest  bird but cute.

  4. 22 minutes ago, Harry Speakup said:

    Quite correct, birds don't like loud noises by and large and will disappear in short order, but the CMx2 series only allows one ambient sound file, not a separate ones for pre-contact and during or post gunfire. Within these restrictions any ambient sound is a compromise if you put any wildlife sounds in it since the species that should be represented, the number heard, and overall volume should depend on time of year, time of day, geographic location, local habitat etc. The CM series is a tactical battlefield simulator, not a WW2 birding simulator, so it isn't really that much of a problem, just find an ambient sound that suits your personal preference for a particular encounter.

    ^^^ Correct. One of the pleasures of walking through rural country is listening for the different bird sounds without making so much noise as to disturb their activity. It would be a cool audio feature in a future iteration to have multiple sound files able to be sequences to 'tripped' as time / weather in a scenario changes.

    Buzz

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