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Skwabie

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Posts posted by Skwabie

  1. I'd be happy with a model viewer so I could check out the wireframes. Being able to export the models so we could use them as a base for adding/sculpting details that could be used to generate normal maps would be nice. Being able to repack models so we could fix some of the UVing issues and perhaps try to reduce polygon counts would be fantastic.

    hear hear. any improvement in "modability" or... at least make them more accessible would be quite nice.

  2. starting to speculate the newer to&e here.

    personally more interested in tanks, i think it is safe to assume we'll see the SEP v2 Tusk 2 abrams?

    also there's talk of the ECP upgrade. in addition to use Tusk by default there's mention of new armor solution and counter IED devices.

    http://www.armyrecognition.com/weapons_defence_industry_military_technology_uk/u.s._army_research_and_development_for_main_battle_tank_m1_abrams_under_ecp_program_0411121.html

    more in this thread by Damian90

    http://www.militaryphotos.net/forums/showthread.php?207385-M1-Abrams-tanks-modernisation-proposal-in-to-M1A3/page7

    Yet to do decent research on what the latest bradley is like but apparently it's received more upgrades since CMSF's 2008 (the new IFV probably is outta the scope as it hasn't come to fruition...)

  3. I had a similar experience once. In my case, my tank and an enemy tank were sitting stationary about 200 meters from each other on opposite sides of a copse of trees. I knew the tank was there because a friendly infantry unit had it in sight, but my tank didn't have LOS through the trees, which I confirmed with the target tool. After about 4 or 5 turns of sitting there, my tank suddenly turns and blows away the enemy tank. WTF? I could now trace LOS to the wrecked enemy tank. I don't know for sure how it works, but it seems that LOS through foliage may randomly shift from time to time.

    Happens to me as well multiple times. One minute blocked LOS the next clear.

    Maybe they modeled the wind or something like that?...

  4. with hit decals and some real-time testing in CMRT, at least I can see the shots really are hitting the gun when it's disabled.

    whether it is the shot disperse pattern/AI aiming algorithm/hitbox of the gun/just the way it is or some other reason i dunno, atm the only takeaway for me is to play it like any other tank which is not get hit at all...

  5. [grave digging]

    So are Strykers still green nowadays? I spotted various desert color mods in the repo and thinking should I adopt this, googled Stryker on the net, and all the pics I got are still green except some scale model kits and game screenshots. You'd think they've started painting new ones tan by now unless REFORGER is still the biggest thing?..

    [/grave digging]

  6. If it were up to me, I would probably not allow rifle fire to penetrate but would allow machine gun fire. But it's not up to me.

    eheh reminds me of a friend who was btesting another game and was extremely dedicated to it. Once he was pretty down and at last said to me, 'no game is perfect until I make it'. i understood it not til later but very well too..

  7. I have a guess. A shell's penetration is not a constant value come to think of it but varies. On average we can say "this shell penetrates 8mm of armor". But in practice probably shot 1 pens 10mm, shot 2 pens 6 mm, shot 3 pens 8mm etc. Perhaps BF got it modeled and the RoF of MG makes it more obvious?.. (My guess originates from various armor pen tests recently in CMRT)

    Another point: if the gunner does not stand up, rifles of AI don't shoot the HT, at all. Thus the "pertruding" helmet guys are safe. I think it's an AI limitation. When the gunner does stand up all shots fly to the HT and a few are bound to graze the helmets, thus there is dead gunner, as well as dead passengers...

  8. I've tried a fast move followed by an assault against German tanks in RT to see it they would toss a few AT grenades but so far the tanks have won and machine gunned the assaulting infantry.

    db_zero I don't get it, if the inf has to run some distance to get to the tank isn't it like suicide. Wait in a bush or even a house, let the tank come or carefully navigate the inf squad to an ambush spot close to the tank is better I reckon.

  9. They sure are fast and agile. Recall dodging 2 or 3 ATGMs in them in the brit campaign (modded to use army units), was sending the JTAC to an OP, the missile fired but didn't have time to reach the jeep before it hides behind a building again. Lost it eventually tho in 'going downtown' iirc, the syrians enveloped my setup zone and it was killed by rifle fire.

  10. Probably against my better judgement, I'll bite ...

    My bold bits of your post above: this is what you think BF should apologise for over the way the games models these aspects? In a word ... rubbish!

    actually that part of Kauz' post has some sarcasm in there. But.. just my interpret.

    It does merit some truth tho. However usually this kinda point might be too subtle to literally type it out on the forum i reckon:|

  11. Some want it to be fair and square for sure, especially many on this forum who are long time veterans of the game. But I'm sure there're many out there who just wanna have some fun and if the game give them an advantage they will be happy. Different ppl different minds and thoughts and all that. Personally I believe everyone has a 'side' no matter how noble they believe/claim/want to be... but that's just me. The weapon system modelling's hard evidence although very very trivia is there if one digs for it.

  12. Maybe I am misunderstanding you, but as far as I can tell you're suggesting that the German troops (including of course the vaunted SS!) modeled more weakly than they should be because there are no Nazis (ie, "the nation behind it") to tell Battlefront how it should be....really??

    right and everybody hates Nazis... they jump at even the slightest hint of it. see, tis my point exactly! we all love a video game where their sorry behinds can be kicked no. With enough ppl feeling the same way, does it become a market demand?..

  13. But it can't be said there was no system, behind it: the German MG42 has the same power as any other HMG, the Panther is brittle like a china plate, a Stuka dive bomber has not a better accuracy than any ordinary flyover bomber and the angled plates of the Sdkfz's are penetrable as if they were vertically angled.

    Attract customers with simulation attributes, but then please the masses with artificially balancing the models...

    Not exactly the words I'd use but just say if ya stay with BF's modern games you're golden!.. Not agreeing the comparisons listed there (I have others tho) but I do agree the wehrmacht is mostly under represented these days for the nation behind it was no more so no one really stand up and debate for it.

  14. Read somewhere on the net that humvees no longer go to the front of the fighting and are being replaced by MRAPs, like this wiki page says http://en.wikipedia.org/wiki/Humvee_replacement_process

    In CMSF an Army HBCT battalion still get quite a few humvees, namely the rides for XO, Snipers and JTAC, and the scout platoon. Am I correct in assuming they drive Mraps these days (or in the process of converting)? Coz I indeed feel the "vees" are bit of a liability on the battlefield a la dismount everyone and hide hide hide!...

  15. Well that would certainly be helpful, but I'm also concerned about user-made maps. My incentive to spend the hours necessary to create a big, beautiful map is fairly limited if I know that I will only be able to use it for CMRT, whereas if I knew I'd be able to use it for the next three games as well I'd be cranking out maps right now.

    I should say that one of the primary reasons I am so interested in maps is that I really enjoy (fictional) meta-campaigns, which frankly require a large amount of maps.

    same same same, campaign is what I like too. In a skewed way we'd be like buying a bunch of good looking eyecandy models and textures, if without plenty of battlefields to fight them on.

  16. Since we're on the subject of SB. Besides the lack of a campaign system the other main reason that prevented me from getting it: a tank is a 4 man vehicle. You can skip the loader stuff, but that still requires 3 guys to operate. Fine and dandy when the military use it coz I imagine the real tank crews each man their own station. But when used at home how can one scan the horizon, shoot the gun and drive the tank all by himself at the same time?..

  17. Your English is fine. ;)

    Unfortunately BF has stated pretty consistently they will be separate games. Plans are always subject to change, but that has been the direction so far.

    The same for Western front late 1944--1945. That will be a new game and not an additional module for CMBN.

    That's a damn shame... I was thinking one theater one game with addon modules. Scripted scenarios/campaigns with handcrafted maps & AI already is a shortcoming of BF's stuff for me. Without cross sharing between games it's only worse...

  18. agusto I did get jutland and fumbling with it atm with what little spare time i got. Whole system is quite complex tho for i've never had naval sim experience before let alone that era, so will be busy with the steep learning curve for a while i suspect! Did know about harpoon, dangerous waters, command and 688i(?) but reason I went for jutland is only that it's got 3d combat for the tactical level as 'seeing is believing' always worked better for me.

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