Jump to content
Battlefront is now Slitherine ×

Skwabie

Members
  • Posts

    603
  • Joined

  • Last visited

Posts posted by Skwabie

  1. Steam and Iron is very good for WWI and earlier. The graphics are nothing to write home about, in fact when playing you could be forgiven for thinking you're back in the windows 3.1 days, but it is a long way better than some of the prettier looking games out there. Comes with a good campaign mode update too.

    You can fight everything from small raider actions to the full Jutland battle. It has very decent AI and is well worth a look.

    Thanks for the reco Collingwood, my search indeed took me to just the 2 S&I + jutland/distant guns series. Still went with Jutland tho for it seemed closer to naval CM... Might still expand my collection later for sure!

  2. Skwabie,

    There is a considerable difference between the way as Nebelwerfer rocket warhead works and that of, say, a 15cm HE shell....

    JK, that does make sense but HE weight of various munitions can mostly all be found on the net.

    OTOH what's a good warship game these days? Jutland?

  3. Agree... tanks hiding in the woods are a PITA. The ones in angriff are not too bad I find, because they're behind the trees so LOS blockage works for both. Seen plenty ones where they hide inside trees to have decent enough LOS to their firing sector but can hardly be spotted. I dunno how to deal with those.

    spoiler

    not that hard for angriff. your spawn area is a huge patch of woods. the pz4s spawn on the right, the panthers on the left. when the panthers arrive navigate them to the right side of the woods and advance them just outta the tree line. they'll get good los to the repair station area, more importantly place some dismounted infantry at the tree line to help the panthers spot. 2 IS tanks is there from start and 4 ISU122s arrive in short. in my second play thru the 6 panthers quickly dispatched 4. 1 IS and 1 ISU remain and was destroyed later.

    my 1st play thru the pz4s were advanced to the church before the ISUs arrive and they were decimated. not good to advance early. plus they had no infantry support and some of them had to button.

    actually with panthers in play the pz4s can be demoted to assault guns...

  4. some pics. (smoke is toggled off.)

    210mm artillery

    210mm_zpsdb1802e0.png

    301mm rocket

    301mm_zps9c62105e.png

    Stuka small payload

    stukasmall_zps30a2b8b7.png

    Stuka big payload

    stukabig_zpsf9405ed1.png

    far as I can see for CM, you put some HE explosive big enough near a tank it's gonna knock it out. bigger the HE the more forgiving for how near.

  5. Skawbie - how big is a hole? If an inch of topsoil is moved at 20 yards, is the hole 40 yards wide? What if it is 6 feet deep only for 4 feet of diameter, and 4 feet deep for 10 feet of diameter, and so on?

    It is not like if the earth is moved, any tank to that distance is dead. Bombs and shells are not black hole generators from an old sci fi story...

    In RL yes. In CM the crater size is for me a measure of the bomb/rocket's blast radius. There're no other visual cues. In tests if the tank is inside/on the outside edge of the crater it's dead. Otherwise it lives.

  6. As for the fellow saying that anything within 30 meters would kill a tank, um, no not even remotely. Moving an inch of dirt off the surface at that radius doesn't kill a tank.

    ... that I didn't say, I just measured the diameter in the CMRT game.

    to compare the 301mm Nebelwerfer 42 creates a crater of about 10m in diameter in cmrt. wiki says the rocket has 45kg of HE.

    http://en.wikipedia.org/wiki/30_cm_Nebelwerfer_42

    In RL, max crater size of the Mk82 is about 10m. it contains 87kg of HE.

    http://www.ordtech-industries.com/2products/Bomb_General/Mk82/Mk82.html

    and the 301mm rockets kill tanks too by near misses in the test i did. i'd guess it probably all follow the same internal calculation mechanism bombs or rockets or artillery in CM.

  7. Actually the bomb crater diameter of a SC250 (or SD500? dunno which weapon is modelled in the loadout) in CMRT is about 30 meters. The smaller craters are about 15 meters wide (so maybe they're the SC50s). Everything inside that crater, and on the outer edge of it is dead, including tanks.

    Considering the training accuracy of 30 meters CEP they do seem to have a good chance to kill.

    Agreed, but my SWAG is that 15 meters is a pretty good threshold distance for how close a bomb in the 220-440 kg range has to land in order to have a decent chance of causing at least some substantial damage to a fully armored AFV. IOW, excepting lucky flukes I wouldn't expect to see any outright KOs at ~15m impact distance, but I would expect to sometimes see incremental track/running gear damage, etc.
  8. Some more search on the net.

    http://www.globalsecurity.org/military/systems/munitions/intro-bombs.htm

    At the outset of the Vietnam War, tactical aviation pilots were achieving a 750-foot circular error probable (CEP)....It took several years for the CEP to be lowered to a manageable 365 feet.

    further down the page there's a CEP chart, showing accuracy for various delivery events by F-15E, F-16 and A-10. Most accurate is dive bombing, a CEP of 85ft. LALD (Low Alt Low Drag) is used most in tactical situations and the CEP is 100ft. Noting "event" indicates training range deliveries.

    For Stuka's CEP:

    http://books.google.com/books?id=HJLUAgAAQBAJ&pg=PA202&lpg=PA202&dq=stuka+dive+bombing+cep&source=bl&ots=aqoqMfDOLj&sig=HkbIa0tjYA8oI55GJGNykRsZg04&hl=zh-CN&sa=X&ei=vUJRU6WzCo7T8gHShIDQBA&ved=0CG8Q6AEwBg#v=onepage&q=stuka%20dive%20bombing%20cep&f=false

    Studies of German Dive-bombing accuracy by Ju-87 Stukas under combat conditions found a circular error probable (CEP) on the order of 30 meters, or about 90ft
    I doubt that is combat conditions, for:

    http://ww2-weapons.com/Aircrafts/Bombers/information/Dive-Bombing-Tactis.htm

    On the completion of their course at the specialist Dive Bomber school, crews were expected to be able to get 50% of their bombs within 25m (27yd) of the centre of the target

    where it also notes the accuracy will be significantly worse in combat

    Furthermore, against operational targets, which were usually defended by anti-aircraft guns, the errors for all types of bombing were two or even three times as great as those indicated on the training ranges.

    So perhaps a x3 multiplier to all the above data since they're all training range values.

    The CMx2 ww2 titles manual mention nothing about dumb bomb accuracies. Only the CMSF manual does and it lists the dumb bombs (MK82/83/84) in game have a CEP of 110 meters or about 360 ft. Which is about 3 times that of the CEP chart from the 1st link or the 365 feet CEP mentioned there.

    PS also found this. Are we just repeating history?:)

    http://ww.battlefront.com/community/showthread.php?t=46789

  9. Not long ago there was a lengthy discussion why scenarios get so little feedback. We disagree about this scenario, I criticise it and I only get disparaging remarks from you. So its better to only praise or say nothing?

    It is indeed the downside of freeware, both creator and user can get easily... fed up for lack of a better word. So users would then resort to more "subtle" ways when attempting feedback, but ofc with the reduced effect, or just keep quiet. When I put myself in both sides' shoes I realize it is neither side's fault at all, but at the end it's the quality of the software that suffers I think.:(

  10. JasonC I dunno, from my (v)pilot perspective and some reading on the net the way of dive bombing can produce some pretty accurate results. Roll in altitude varies from 6000-15000ft, typical dive angle 80 degrees, min bomb release altitude low as 1500ft. Basically the attack profile has you ride the bombs straight down until the last moment so effects of wind and human error etc is tried to be kept minimum.

    Thread here

    http://forum.1cpublishing.eu/showthread.php?t=35214

    and video here (yep it's Il-2 lol, but I mean just to get a feel for it):

    Honestly I'm not sure either way is more accurate, fast jets aided by fire control computers or vertically diving stukas, probably the modern way has the edge but not much. I mean... no self-respecting fast mover pilot drops his bombs at some 1500ft slant range much less vertically:eek: (well except retarded bombs but those are even less accurate...)

  11. In the 1st gulf war the Mk82 500 pounders were initially used against Iraqi armored columns. Pilots found them largely ineffective due to the high speed the jets travel and winds aloft, even with CCIP it's nigh impossible to achieve direct hits. They later petitioned for cluster bombs/mavericks, and were used with good effect. How that translates to the ww2 setting I've no idea, one hand you don't get the magical pipper to "put the thing on the thing", on the other the ww2 prop jobs are like floating kites. I've got some time in IL-2 as well but it's more arcade "shoot 'em up" than it appears tbh, and the bombs explosive power is quite overrated until iirc recent patches. We need a real expert here, if Rudel is still alive maybe we can ask him like the Fairchild A-10 engineers.greis_zps34a067f1.gif

  12. Lethaface that's about the size of it although the hours are longer. Maybe... eh... 60 per week or something like that. Just speaking for myself/friends and colleagues ofc. Plus job related social networking and family pretty much takes up the rest. 900 euro monthly is still craved by many for sure! It is one way to interpret the massive MMO crowds and low quality game blossoms here for ppl ain't got the time for in-depth games.

    Over here people get more for doing nothing

    That's a given, i reckon BFC's business somewhat depends on that:D

    when I lived in SE Asia EUR 500,- a month a person is enough to go out to eat 4 times a day and still save money ;)

    yep, basic living cost is cheap, otoh luxury/quality goods are much steeper.

  13. Some wargaming developers pay royalties to scenario designers. This is basically a share of future revenues - that is, first, the scenario designer isn't paid up front for every hour he or she dedicates, and he'll get paid in proportion to how well the game performs. I don't know if this is Battlefront's policy as well. That also means that the time already sunk in the game isn't included in the price tag (which obviously, wouldn't be going downward but upwards).

    that makes good sense. Although afaik the scen designers and betas here are purely on a volunteer basis?

    Consider the time JonS put into the Sheriff of Oosterbek (not counting writing the Scenario Design DAR). That probably was about 20 hours. The work he did wouldn't really qualify as 'unqualified work': it does require skills which aren't common. Let's say a fair price per hour would be 50 USD (before tax) per hour. That adds up to 1,000 USD, or in other words, the equivalent of about 40 copies sold of Market Garden.

    woh that is an astronomical hourly pay! my RL job pays about 5 per and I'd say it's fair compared to others. But that there's the third world rate for ya I suppose...

    Another view on this is to consider that scenario designers (and beta-testers in general) are 'crowdfunding' the development of the games.-snip-

    yep that was the model I was previously familiar with and it ain't without problems. luckily from what i see BF is combining the two together with decent results. Personally i just wish there is more content for replay, at the mo if I've won the campaign victory there's little interest to go thru it again. So willingly shell out some $$ for a campaign or 2 is on my wish list, or instead of getting 2 campaigns per game/module we get like 5 with a bigger price tag. But seems luck is out on that front...

  14. spend countless unpaid hours building this

    Might I ask why? Making scenarios and campaigns is hard work and time spent just like coding or 3D modelling or database building. When I bought the game I thought the campaigns/scenarios in the install is included in the price payed for the game. Despite many ppl's beliefs payware does have some advantages over freeware you know... Note pnzrldr this isn't a Q for your post but bfc's.

×
×
  • Create New...