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Posts
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Posts posted by Skwabie
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The HTs in armored infantry formations still miss the 7.92Ks.
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BTW, double clicking on the map jumps the camera to that position. I'm pretty sure this is the first release with that behavior.
Yep, tis a nice one Steve, like it a lot.
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I'm holding off on RT yet to see what issues have crept in..
I lied... damn this impulse buying thing.:mad:
I still prefer late war West front for tactical wargames. Two reasons. One is that Soviet infantry is annoyingly weak against armor (no rocket-propelled tank killers). Second is that on the West front you have 3 major powers with distinct differences vs. only 2 in the East.But for operational or strategic level games it's East front all the way.
Come on Vanir, still looking for more tests from you yet!
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Sure, just have to get the game first. :cool:
LOL yah I know, just a little anxious on my part.
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I will wait for the release of CMRT to add this into the tool and will then release v1.5
Hint hint, Mike!
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Yes, buddy aid gets rid of the labels. Wait for Juju's mod, I'm sure he will be changing it.
Well, could be good enough for me as finding the "casualty" texts on the lower left screen's bit of an eye strainer.
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Do the red labels disappear once buddy aid is done though?
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German player as well. Seems to me tho the majority on these forums plays the Allied side.
From my past gaming experience at least, the opfor gets less priority, therefore I'm holding off on RT yet to see what issues have crept in..
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It's interesting to see how tastes have changed over the last 30+ years. When I were a kid, you practically had to PAY someone to play the Soviets in the cardboard wargames we had at that time.
EVERYONE wanted to play the Germans, and particularly with the lovely white on black SS counters. It was also very hard to get anyone to play the Western Allies (or any west front game for that matter, aside from where the Germans were attacking, eg: Battle of the Bulge). Any of you "old timers" remember all that?
Yep, at first I thought here comes the eastern front, some love for the Germans at last.
But nooooo, turns out not the case at all.
What changed? Cold war's over, is that it?
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Oh, and in Campaigns, hit decals carryover from one scenario to the next!
Goodie! that was unexpected!
Dynamic campaign
Hey nice dream talk man, perhaps... branch-able campaign, but very little dynamic..
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What's the reason for german tanks to have a 4 or better in the TURNING field in the encoclopedia and most allied tanks only have a 1...?
The manual isn't showing true in-game data I believe. Here's the test that I dig up made by Amizaur:
http://www.battlefront.com/community/showpost.php?p=1357461&postcount=52
Times of 180 deg turn for CMBN:CW tanks
Tank......In place.........Moving
Stuart.......38s..............24s
M10..........44s..............28s
Sherman....44s..............29s
Cromwell....44s..............28s
Churchil.....45s..............30s
StugIII.......45s..............22s
PzIVG.........57s..............25s
PantherG.....57s..............25s
Tiger E........60s.............20s
King Tiger...168s.............13s
As you can see the disadvantage of the german afvs. If the manual lists it like that it could be a typo of sort?
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Playing this mission as well. And when I heard a jet I thought WTF my JTAC ain't tasked! Next thing I knew the bomb fell off the sky and killed 2 Bradleys with one shot, along with 15 men in them! Aaaaargh:mad:
I suppose the AI uses area targeting for the air strike. Gonna have to speed up the tempo, leap over the ridge and steamroll those red infantry bastards!...
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Not necessarily a bad thing. I find in many scenarios my FO is useless because he can't get LOS to anything, and by the time he can the AI is just about to surrender.
And for realism's sake the "point target" CAS is very CMSF-ish. It would specifically require the JTAC/FAC to have a GPS module / laser designator which ain't common till the late 90s. Before that he'd still have to talk on target which ain't accurate to the exact point. But.... the 9-line CAS transmitted via Link 16 thing nowadays sure is sweeet!
Time Traveling Skwabie
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+1 . A lot of people dont want to learn something new (or are to looked into a patern) and I think thats what it comes down to in this case.
True, that and this is a game. If playing CM were a job, ppl are sure likely to give it more effort... Not that I have much problem with the UI myself, but I find some complaints understandable.
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Apparently, even in modern times, some anti-tank missiles apparently exploit this by first ascending, then descending on the top of the tank.
Yep the Javelin in CMSF takes that "dive" if target is beyond a certain range.
For WW2 tanks, the Tiger I Late has top armor increased to 40mm from 25 on the Mid far as I know, in response to intensified Allied air raids. However no tank in the game can survive concentrated arty barrages. 155+ howitzers kill Shermans, Tigers, T-72s and Abrams alike! (done by my tests)
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It does take some getting used to. Think I tried CMSF v1.10 few years back and was physically nauseated by the camera controls...
Fully used to it now, still somewhat tedious but like Steve says comes with the game basics.
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Guys please don't rush BF. Rush released software's never good. Debugging takes tons of patience, and some Zen if you will... it's best to leave them alone to finish.
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yep seems CM snipers love a bit of 'spray' and pray. Man em on a MG3 and all's well.
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Maybe the WWII campaigns should also be offered in split form
Erik, check Mad Mike's tool which does exactly that
http://www.battlefront.com/community/showthread.php?t=113797
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Yes Erwin.
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Question Skwabie "vehicles are no-go for SF"...
Are you not getting HD resolutions on the Abrams & Bradley using Ryujin's HD Mod?
Buzz,
they're working very well. Only that I thought vehicle texture randomization doesn't work for SF.
But later found out... it actually does. I now have Ryujin's mod mixed with default skins, so e.g. a plt of abrams can have different skins on them. Pretty nice.
otoh I've dropped the uniform texture mods, as in one scenario (Valhalla) fps loss was about 40%.
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So can 3 of these tow a bogged Tiger back to the repair depot?...
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I think Steve specifically mentioned that we will be getting ammo resupply for STG's in Red Thunder, and of course further on down the line it will be added to the other CM2 titles.
Yep, that'd be nice!
Meanwhile, more CMSF...
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The closest thing to that would be Sturmgrenadiers, which are armed entirely with MP44s.
Yeah those were cool as well. But they can't even resupply ammo:mad:
Still no 7.92K for German resupply?
in Combat Mission Red Thunder
Posted
Come to think of it it's like this.
If you are playing against the German squads you don't need to care about it. The AI doesn't use area targeting and the MP44s won't run outta ammo. Hence the AI's fighting power doesn't really decrease.
OTOH, if you're playing with the German squads it becomes an inconvenience cause suddenly after 8 clips of mags you've got a few dead meats in your platoon. To make matters worse, better pray that the MP44 guys don't die. Otherwise their empty rifle's gonna be picked up by someone else and they in turn ends up useless.
If I have a way to tell the pTruppens to "bury or hide their MP44s" while buddy aiding I would. It's one reason I somehow preferred FI to BN cause the best they had there was ... G43s.