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Lille Fiskerby

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Posts posted by Lille Fiskerby

  1. It would be great if BFC could change this in the editor: Now AI tank commanders will open up by default when the scenario/mission starts, it would be great if the designer could close the turret door if you need that e. g. if in the mission AI tanks has to get close to enemy infantry soon after the mission starts.

    More AI plans would also be great e. g. 64 plans.

    The ability to "paint" roads on the map to avoid "zig zag" roads.

  2. On 1/1/2020 at 9:08 PM, Battlefront.com said:

     The most immediate of which is Fire and Rubble, the long awaited first Module for CM Red Thunder.  This is a joint internal/external project which is in a very advanced state right now.

    This is great news, really looking forward to Fire and Rubble module.

    About lend lease stuff: will BF introduce both the 75 mm and the 76 mm "Emcha" into the module ?

  3. On 12/22/2019 at 2:27 AM, BFCElvis said:

    I hope.

    Ready to preorder snow ASAP 😁, 9 degree celsius in Denmark right now !

     

    On 12/22/2019 at 3:14 AM, Sgt.Squarehead said:

    So fekkin feed me!

    Yes and my creditcard is stand by, as much as I liked the south african campaign in R2V I would love snow on the german eastern front 🙂.

  4. 4 hours ago, Bulletpoint said:

    Are there any actual effects of temperature on troops and vehicles? I haven't been able to notice any...

    Effects of temperature on troops: its a guess but my guess is yes, both heat and cold it will slow your troops down but its a guess. For vehicles I mean ground conditions like freezing temp. on a ground that is, lets say light snow, your vehicles will not get immobilized unless you are very unlucky. Testing with snowmods on a dry ground, like in CMRT, makes dust clouds when vehicles move and bombs/shells land making testing challenging, you can change ground conditions to damp or mud to avoid dust but that increases the chance of immobilization.

  5. 2 hours ago, Aragorn2002 said:

    Well, the CMRT winter mod is a very, very good 'stopgap'. It is so well made that it will give you a great winter experience.

    Yes, the winter mods are very good, but I'm playtesting a campaign simulating winter conditions and it would be very nice to have the real snow and freezing temp. to see infantry and vehicle behavior in the "real" conditions, but again the winter mods are very good we are fortunate to have such talented modders making mods for CM.

  6. Better late than never but I had to deal with real life problems, thank you for the comments.

    On ‎2‎/‎16‎/‎2019 at 11:42 AM, Bulletpoint said:

    I did feel, however, that many of the battles were simply too big.

    I get what you are saying and I would like to make smaller missions, maybe sometime in the future I will make a smaller campaign huge campaigns takes a ton of time !

     

    On ‎2‎/‎16‎/‎2019 at 11:42 AM, Bulletpoint said:

    As a final point, I think it was a bit odd to command a supposedly elite unit (The Führerbegleitbrigade, Hitler's bodyguard brigade), but then seeing that they had the same level of experience as any other standard unit - mostly regulars with a few greens and veterans here and there.

    Good point, but I dont think that matters so much on the fighting capabilities of the core units, but again I get it. One thing I have done wrong in my campaigns is using to many non core units but that wont be a problem in my next campaign that I'm working on.

    BTW Bulletpoint yes I'm Danish, "fra djævleøen" 😉.

     

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