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Posts
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Posts posted by Lille Fiskerby
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You have to activate 4 times: key for base game, key for USMC module, key for UK module and key for NATO module then all scenarios and campaign should be ready to play.
If you have basegame + USMC module on one key you only have to activate 3 times.
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I recommend CMRT, a new module (with snow !!) is under way, hopefully released in 2019.
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Just 4 words: The Great Patriotic War .
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9 hours ago, Battlefront.com said:
We checked into it and didn't see an issue. Reinforcements in this case do have a variable window of time to appear, but the appear to be set up correctly. How many minutes did you play without seeing the reinforcements?
After one hour and two minutes no reinforcements had arrived. Then I hit the cease fire button.
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In the CMSF 2 Semper Fi, Syria, campaign mission: "Flirting with disaster" no reinforcements arrive. Only elements of the CAAT platoon is on map at the start of the mission, no artillery either.
Makes the mission VERY difficult
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1 hour ago, sburke said:
It is CMSF redone in the 4.0 engine so look at it as 2 very similar games, but one is way better.
I believe you. First when I heard about CMSF2 I thought that it was old wine on new bottles but after installing the demo and played 3 scenarios I think its a totally new game.
That was a very pleasant surprise.
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Both games, thats great, thank you for the info Jock Tamson.
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I have the complete CMSF1 with all modules patched to 1.32 so when i purchase the new upgrade for CMSF2 with all modules will it remove the old CMSF1 or will I have both games ?
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Played the Alamo scenario in real time to the end without problems.
BTW my specs: W7, i7-2600, GTX 560ti.
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Playing the Alamo scenario in WeGo, the game crashes after 10 minutes and in the same scenario infantry can move through barb-wire.
I have played the Willcox and USMC scenarios in WeGo without problems.
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Playing the Alamo scenario in WeGo, the game crashes after 10 minutes and in the same scenario infantry can move through barb-wire.
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Really like that we have ammo numbers instead of the bars in CMSF1 and drones is a very nice add-on.
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18 minutes ago, Pelican Pal said:
Is the CM:SF2 demo running on Engine 4?
Yes it is.
The demo scenarios look stunning, congrats to battlefront.
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Another S-Bahn Berlin video from present time, some of the driving on the same route:
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About the CMRT Berlin master map:
I found this video on you tube driving the S-Bahn in 1947.
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I guess it is possible to create a building that looks like a FlaK tower with modular buildings, the problem is to get AA-guns up the stairs !
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Following this topic has been like winning a one year membership of the jelly of the month club:
Its the gift that keeps on giving the whole year.
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11 hours ago, Ts4EVER said:
Are you sure about the PPS42? Because I seem to recall one of the Battlefront staff writing in here that it wasn't ingame, but that they removed it last second because they found out it was not used in the central part of the front.
I have only seen the PPS43 in the game, usually 6-7 in one platoon (regular soviet rifle platoon).
7 hours ago, MikeyD said:I still say its in there, like Panther gun mantlet deflecting a round into the hull top. It was put into the game, that doesn't mean you'll ever actually see it.
If you mean what some call the "shot trap" I have experienced this just one time, a panther A early destroyed by a ZIS-3 gun, that from hundreds of hours of play.
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11 hours ago, IanL said:
Having separate icons would be nice but my personal preference would be to spend time making HQ, sniper and FO icons nation specific before changing this. But hey everyone has different priorities.
+1
TRP icons should not disappear when the scenario begins but stay like infantry/tank icons do.
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That is just typical !
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18 hours ago, weapon2010 said:
i dont know, excellent point! i agree with alot of the points you make.
Now, who can argue with that
and I agree a new icon for TRPs would be nice.
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4 hours ago, ASL Veteran said:
The problem with any discussion of OBs or TO&E's for any scenario, especially for the WW2 era, is that there is seldom any clarity as to what exactly was present at any particular location at any particular time. On the Eastern Front in particular, even identifying the correct participants down to the battalion level is typically an impossible task because the documentation simply doesn't exist.
+1
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I deploy stinger teams at the edge of the map hopefully out of harms way. Give them as many extra missiles as possible and just have them wait.
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This map is pure masterclass !
Activated modules not showing up
in Combat Mission Shock Force 2
Posted
You have to activate 4 times: key for base game, key for USMC module, key for UK module and key for NATO module then all scenarios and campaign should be ready to play.
If you have basegame + USMC module on one key you only have to activate 3 times.