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Lille Fiskerby

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Posts posted by Lille Fiskerby

  1. 2 hours ago, chuckdyke said:

    The 76 mm Easy Eight Sherman is the best all round tank in WW 2. (My opinion) If they were given the HVAP round they would be almost on par with the 75mm L70 of the Panther and the 17 pounders of te British. The turret is fast, the gun was stabilized (tank still had to stop) optics excellent as were the radio communications. Because of communications if you fight as Germans the upgraded Shermans shoot first and are very accurate. Fight as US and be sure you get the most out of the C2.

    Agree 100 %. According to "the Chieftan" the 76 mm AP round was more accurate than the 17 pdr. round at long ranges.

  2. 22 hours ago, Macisle said:

    I understand the logic behind the current system, but it basically prevents the feature from being used -- which is stupid in a tactical game. So, let the player get the use of air as a tactical asset by setting orders in pre-planning and then let him reap the fate of Eastern front air after the pre-planned air attacks have been completed, if the planes still have ammo.

    Exactly my point.

     

    4 hours ago, SimpleSimon said:

    It's that they cannot be controlled at all or influenced in the planning phase that makes them an irrelevant feature. They seriously whiff attacks even when given a TRP based on some silly RNG value. They don't even try to attack sometimes and thus the RNG for them is so wide as to be pointless. You're better off just abstracting the consequences of their attacks by reducing target headcounts and placing some suggestive map craters in the editor. But man what a waste of a feature.

    Again my point, whats the difference between controlling german air support in Normandy and in Russia ?

  3. 1 hour ago, Battlefront.com said:

    And the scenario designer will get to choose between two piece padded, greatcoat, or a mix of the two.

    TY for the new years post, Im realy realy realy looking forward to the F&R module, cant wait to order the module. About being able to choose between uniforms in the editor is sweet music in my ears.

  4. 11 hours ago, MikeyD said:

    This is blind speculation, but I wonder if CMSF2's move to Steam has thrown off BFC's planning. Should they put out the Fire and Rubble module in the usual manner? Or should they wait to see the results of partnering with Steam/Slitherine and adjust their release plans accordingly? Bear in mind, I've heard zero talk of this in the halls of the BFC office tower. But it would be logical for them to consider putting CMRT on Steam with the module... IF there have been no glitches with the partnership. There's lots for them to consider and it might take awhile before they have the data to reach any conclusions. BFC's had a very unusual year this year.

    No no, go team go go 😃

  5. 11 hours ago, MikeyD said:

    This is blind speculation, but I wonder if CMSF2's move to Steam has thrown off BFC's planning. Should they put out the Fire and Rubble module in the usual manner? Or should they wait to see the results of partnering with Steam/Slitherine and adjust their release plans accordingly? Bear in mind, I've heard zero talk of this in the halls of the BFC office tower. But it would be logical for them to consider putting CMRT on Steam with the module... IF there have been no glitches with the partnership. There's lots for them to consider and it might take awhile before they have the data to reach any conclusions. BFC's had a very unusual year this year.

    No no no, go team, go go😃

  6. 15 hours ago, Sgt Joch said:

    are you trying to call in air support? You need a Tac Air Control unit for that.

    Not in the British Army, almost any british team can call in air support.

     

    6 hours ago, Lethaface said:

    It's just infantry platoon HQs who have the problem so it seems, their rifle squads can call in fire. Also other teams can call in.

    Yes, that is how I see it to. Maybe it has to do with the fact that you can use the platoon HQ (with the 51 mm mortar) for indirect fire ?

  7. 3 hours ago, Battlefront.com said:

    The determinant for this feature is historical reality for the given force for the given time.  Soviets never had that capability even at the end of the war, at least not in a way meaningful to CM's level of simulation. 

    Steve

    The Soviets didnt but the germans used stuka divebombers for precision bombing sometimes very close to the frontline, this would be great to have available in CMRT.

  8. 1 hour ago, Battlefront.com said:

    Not sure I follow you.  Plus, any changes like that would be for the Game Engine, applicable across all titles (WW2 in this case), and not for a specific release.  We don't generally make such changes except when we do an Upgrade.

    I would like to see dedicated air controllers in a upgrade, meaning that only they can call in a airstrike e. g. a Stuka divebomber. Kinda like in CM 1 where you have FO-teams to call in arty.

    I have done a lot of playtesting in CMRT with Stuka divebombers and they attack their own forces almost every time they attack, especially SPWs seem to be great to attack 😦.

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