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W1ll1am

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  1. Like
    W1ll1am got a reaction from SlowMotion in Engine 5 Wishlist   
    Another option (next to DL and conventional terrain analysis, as used in General Staff) is reinforcement learning. It has a more narrow application, but is easier to fit to a game like Combat Mission.
    Here is an example, as shown at the ConnectionsUS 2020 on-line conference: 'Course of Action Generation with ML and a COTS Wargame', using the Flashpoint Campaigns game.
    https://drive.google.com/file/d/1C9nfWwwlsTMkNN-au6j5UrTfDMr9v4KF/view?usp=drive_link
  2. Like
    W1ll1am reacted to The_Capt in How Hot is Ukraine Gonna Get?   
    You are baiting me, right?  “Why they fail” is because this guy has zero idea what he is talking about.  Maybe less than zero.  As in, people lose knowledge just by watching his video.
    Starting with the flail is the first hint.  A flail is for admin and rear area clearances.  I know some militaries still have them on assault vehicles but everyone in the business agrees they are dumb.  On the modern battlefield the flail is suicide anywhere but clearing parking lots for Bde HQ.  
    Minebots - IED work, not for combat clearing.  At least not yet.
    Rollers.  Ok, these are not designed to work in isolation.  In fact it is his entire problem.  Minefield clearing is a team sport.  This guy is pointing to player positions and trying to figure out which one is best at “playing football”.  Plough and rollers are the primary breaching systems.  Rollers are designed to 1) detect a minefield, normally through a strike, and 2) prove a minefield after a plough tank has done a breach.  
    Every plough tank can only clear a safe lane “that every one must follow”.  Sorry bald YouTube guy we have yet to invent an area clearance plough.  Ploughs are at the center of mechanical breaching.  But they are also tricky and terrain dependent.  Ploughs and rollers are designed to work together in a team.  With their friends, explosive breaching and engineering vehicles.
    So opposed minefield breaching is one of the hardest operations to pull off.  Right next to amphib on the difficulty scale.  You normally have multiple breach lane attempts that use the mechanical and explosive systems. Explosive systems still need to be proven after the breach, normally by rollers.  And engineer vehicles for complex obstacles like AT ditches or dragons teeth in the middle of a minefield.  Adding more systems ups the complexity a lot requiring a lot of training and skill to pull off in the time windows needed to be successful.
    Breaches fail when the breaching teams fail.  However that is why multiple breaches are done…we expect half to fail from the outset.  Further based on density and cover, one has to scale the number of breaches to try and get a single success.  In Ukraine the densities are so high we are likely talking double NATO doctrine: so Cbt Teams are likely shooting for 4 lane attempts instead of 2.  
    Of course this violates concentration of mass restrictions we are seeing on the modern battlefield.  So one either goes small platoon bites and infantry infiltration.  Or establish conditions for a major breaching op, and risk most of one’s breaching assets.  Establishing those conditions has proven to be the hard part.
    Minefield breaching operations as we define them in NATO are failing because the battle space is denied to concentration of mass.  RA ISR can even pick up large concentrations of forces and pick out the breaching vehicles.  We have not created the defensive bubble to fix that.  So minefield breaching is not failing because of individual systems.  It is failing because land warfare as we know it is kinda broken right now.  Until we either fix it, or figure out a new way to do these things…we are kinda stuck.
  3. Like
    W1ll1am reacted to Centurian52 in Tactical Lessons and Development through history   
    I didn't have a chance to respond to one of @The_Capt's post in the How Hot is Ukraine Gonna Get thread this weekend (too busy sleeping, visiting family, and playing video games). Since it took me so long to get around to it I figured my response didn't belong in that thread anymore, hence the new thread. But military history and tactical development are hobby subjects for me, so I did want to get around to responding. Though my opening post is on tactical lessons and development leading up to and during WW1, I'm going to make the topic of this thread generic to tactical development in any era. I think a discussion of tactical lessons learned, missed, or miss-learned in the past could be helpful for grounding our understanding of tactical trends in the present. Understanding that the tacticians of the past may have had good reason, based on the evidence and analytical tools available to them, for reaching conclusions that we now know were wrong may help us have humility in our own conclusions about tactical trends in modern warfare. And understanding that they actually got more right than they get credit for may prevent us from too hastily rejecting the received view on a subject, merely because it is the received view.
    I think it's arguable just how obvious a shift to defensive primacy should have been. The Franco-Prussian war certainly wouldn't have signaled a shift to defensive primacy for any casual observer of the time. The Prussians overran French defenses with hasty (bordering on reckless) attacks in battle after battle. If anything the war repeatedly demonstrated offensive primacy until the French field army was defeated at Sedan and the Prussians settled in for the Siege of Paris. While the Prussians weren't able to storm Paris's defenses, that alone didn't prove defensive primacy since it couldn't set it apart from any other siege that had been conducted over the last several thousand years of warfare. For all of recorded history up to that point there were field battles and there were sieges. Field battles lasted from a few hours to a few days, while sieges were attritional slogs that lasted for weeks or months. In fact even the Siege of Petersburg would have looked just like any other siege. It and other months-long sieges in the American Civil War would not have alerted anyone to any sort of shift towards defensive primacy. In fact, far from the participants of the Siege of Petersburg noting some new form of warfare, reports and letters from 1915 refer to WW1 as if the entire war had become one giant siege.
    It's fair to criticize the French, who went into the Franco-Prussian war believing in defensive primacy, for overcorrecting and assuming absolute offensive primacy. But it's clear that the overcorrection didn't come out of nowhere. I'll note that the French seem to have a habit of overcorrecting too hard, assuming defensive primacy in the Franco-Prussian War, overcorrecting to total offensive primacy in WW1, and overcorrecting to total defensive primacy in WW2. Another tragic downside of Prussia's reckless attacks during the Franco-Prussian War being met with repeated success is that it led the Germans in WW1 to think that reckless attacks were a good idea. I think the Franco-Prussian war may have a number of cautionary tales for how we derive lessons from wars.
    Defensive or offensive primacy are useful as broad concepts. But each is brought about by specific factors, and soldiers in the field still need to adapt to them with specific tactics. The difference between close order and extended order formations is not trivial. Close order means fighting in a multi-rank formation (normally two or three ranks deep) with each file brushing shoulders with the files next to it. Extended order means fighting in a single rank (technically Napoleonic skirmish lines were multi-rank formations, with filemates forming small teams, but I'm focusing on the late 19th/early 20th century here), with several meters between each soldier (as few as one or two meters in the early 20th century, but 5 to 10 meters is more common today). A close order formation is the classic Napoleonic block of infantry. The dispersed formations of modern infantry are examples of extended order formations (even if no one thinks to call them "extended order" anymore).
    With the invention of smokeless powder bullets had enough penetration to tear through multiple people, so no only is a close order formation a much easier target to hit, but each hit is sure to inflict multiple casualties. Add in artillery firing high explosive shells and a single shell could inflict dozens of casualties on a close order formation, where it may have only inflicted a handful of casualties on an extended order formation. For a worst case scenario, at the Battle of Magersfontein the 3rd Highland Brigade was caught in quarter column, the densest formation possible for British troops, by Boar riflemen and was virtually annihilated. The British suffered nearly a thousand casualties at Magersfontein, 700 of them were suffered by the 3rd Highland Brigade in the first few minutes of the battle. Over the course of the 2nd Boar War British infantry in extended order were frequently able to overcome Boar defenses, albeit with heavy casualties. But every single British unit that attacked in close order was massacred. Even the Japanese, at the Battle of the Yalu (1904) took such heavy casualties while crossing the river in close order that they stopped in the middle of the battle to extend their order.
    The importance of extended order was not the only lesson drawn from the wars leading up to WW1. Mostly what I have are lessons learned by the British army (it seems that most English speaking historians have a preference for writing about the British (which is very annoying for me, since I'm interested in everyone)). The importance of snap-shooting, and the ineffectiveness of volley fire, was taken to heart by the British after the 2nd Boar war. Post-Boar War British marksmanship training is some of the earliest that I'm aware of to feature pop-up targets. The need for the cavalry to be armed with the same rifle as the infantry was learned through the frustrating experience of cavalry armed with carbines being repeatedly outranged by Boars armed with rifles. This was a lesson that was apparently only learned by the British, with the other cavalry forces in 1914 going to war with carbines. The need to conceal the artillery, rather than firing from the open, was a lesson that was theoretically learned, but not taken to heart by every artillery officer. In 1914 it seems that even trying to keep the guns in concealed positions wasn't good enough, and they needed to be pushed back to the rear where they could only provide indirect fire support. And of course that introduced the problem of infantry-artillery coordination which would plague armies for much of WW1 (it's a lot easier for the artillery to know what to shoot at when they can see what they are shooting at).
    And unfortunately, defensive primacy doesn't mean you can get away with just defending. You can't win a war by sitting in your trenches forever. Sooner or later you need to figure out how to push the enemy out of theirs. You have to find ways to attack successfully despite the primacy of the defense. This means finding specific countermeasures for specific causes of defensive primacy. The most frequently cited cause of defensive primacy in WW1 was the firepower imbalance between the attacker and the defender. The machinegun, being relatively immobile at first, provided more firepower to the defender than to the attacker. It was easier for the defender to use artillery effectively, since they only needed to put up a screening blanket of artillery in front of their positions, while the attacker had to figure out how to get the artillery firing on the right targets at the right time as the infantry advanced, all at a time before man-portable radios had been invented. The solution that was found for the firepower imbalance essentially came in three parts. The first was to get better at creating an artillery fire plan to support the infantry as well as possible (WW1 artillery tactics could, and probably do, fill entire books). The second was to invent tanks, which could provide more flexible direct fire support, engage targets which had been missed by the artillery, and continue providing heavy fire support to the infantry after the artillery fire plan inevitably broke down. The third was to increase the organic firepower of the infantry by introducing light machine guns and rifle grenades. All of those were important, but that third point in particular is not to be underestimated. Imagine playing as Commonwealth forces in CMBN, but your infantry have no Bren guns, only SMLEs. Attacking with rifle-only infantry, with no automatic weapons of any kind, is unthinkable on any post-1917 battlefield.
    Another cause of defensive primacy was that armies had gotten so much larger. That, plus the increased dispersion of troops necessary to survive modern firepower, meant that armies could hold an unbroken frontline along an entire border. So you can't attack the flank of an army the way you might in the Napoleonic wars, because there are no flanks. It's frontal attacks or nothing. The obvious solution is to create some flanks by breaking through the frontlines. Unfortunately railroads make it easy for the defender to bring up reserves to plug a breakthrough, or to prevent a break-in from becoming a breakthrough. And the lack of mechanization, and the difficulty of trying to bring a field telephone up to recently captured positions, makes it difficult for the attacker to push reserves through a breakthrough to exploit, or into a break-in to turn it into a breakthrough in the first place. Another difficulty is that the dispersed battlefield makes command and control far more difficult. The obvious adaptation to the difficulty (near-impossibility, prior to man-portable radios) of issuing new orders to a unit in the middle of a battle is to script out every step of the attack in advance. This makes the battleplan rigid. When things went according to plan, the initial stage of a battle could go very well (the first day of the Battle of Neuve Chapelle). But even if things went to plan, the script would inevitably run out, with the result that any attempt to exploit initial success would fail miserably (second day of the Battle of Neuve Chapelle). And of course, things didn't always go to plan (first day of the Battle of the Somme).
    The solution to these problems came in two parts. The first was to stop the battle before the script runs out. Give up on trying to achieve a breakthrough, or indeed on achieving any single decisive battle, and instead focus on wearing down the enemy with a series limited objective attacks at different points along the line. The hundred-days offensives which broke the German army in 1918 were a relentless series of limited objective attacks up and down the line, never letting up the pressure on the German line, while being careful to never press any one battle past its culmination point. The second was to accept that complete, centralized control of a battle was no longer possible. A single commander could not issue timely orders to react to developments in every corner of a dispersed battlefield. The solution was to invent the modern concept of mission command. Delegate greater authority down to lower and lower levels. The basic tactical units got smaller (from company at the beginning of the war, to squad at the end), with leaders at each level empowered to make decisions based on their local situation without being expected to wait for orders from above.
    The trend in WW1 scholarship over the last couple of decades has been to reject the "Lions led by Donkeys" narrative (see Blackadder's portrayal of British high command (great comedy, terrible history)). The emerging view is that the leadership of the major combatants of WW1 (with the possible exceptions of the Russians and the Austrians) were generally competent and did about as well as could reasonably be expected (they certainly made no shortage of mistakes, but I've played too many wargames to judge them too harshly for that). In any case, they invented modern warfare in the space of just four years, with a pseudo-Napoleonic system as their starting point, so they must have been doing something right.
    PS: I definitely have to grant that you have a point about the Austrian cavalry. But I think it's worth pointing out that the Austro-Hungarian army was a train wreck even by the standards of the time. Even the Russian army was less dysfunctional than the Austro-Hungarian army. And the only respects in which the early 20th century Russian army was better than the modern Russian army were that it could raise more troops and produce more stuff.
  4. Like
    W1ll1am reacted to Pelican Pal in Arena APS modeling -- only 4 cartridges?   
    Thanks Ian, the Black Sea manual says precious little about APS so i've been running tests to figure out exactly how they operated.


    So far I've identified that:

    Trophy
    - Maximum 4 intercepts (360 degrees)
    - Intercepts Javelin
    - Intercepts TOW-2

    Zaslon
    - Maximum 4 intercepts (270 degrees from front)
    - Maximum 2 intercepts(90 degrees from rear)
    - Intercepts Javelin
    - Intercepts TOW-2

    Zaslon's intercept is unique in that it does have segments


    Arena
    - Maximum 4 intercepts (360 degree)
    - Will not intercept Javelins
    - Also seems poor at engaging TOW-2



    I doubt we're going to see any patches for Black Sea again, but if we do, it would be nice to increase the Arena cartridge count from 4 to at least 6. Since that would better represent its strengths (more intercepts) compared to Zaslon/Trophy while still maintaining its weakness to Javelins. As an aside I suspect Zaslon/Trophy should not be intercepting Javelins as readily as they do but there isn't a ton of info on it.

     
    So the vehicle will correctly intercept projectiles in a 360 degree circle. It just operates closer to Zaslon/Trophy than Arena. Actually its fairly close to the new Arena-M which has 8 charges (4 per side) rather than the old Arena.
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