Knaust1
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Posts posted by Knaust1
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PREVIOUS SAVE GAME COMPATIBILITY NOTE:
Save games created with earlier versions of the game are NOT compatible with v1.06. Please finish your in-progress games before applying this patch.
This lack of compatibility is very annoying with a campaign game :mad:
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Same here. I run it on my laptop for travel and quick games and it has a Xpress 200M installed as well.Originally posted by Yskonyn:</font><blockquote>quote:</font><hr />Originally posted by Knaust1:
beware...on my ATI Radeon Xpress 200M 128 Mb VRAM CMSF v1.02 has excellent graphics...but when I installed patches from v1.03 to v1.05 graphics is unsatsfactory
A little tip here: set the unit detail on a higher setting and reduce the texture detail setting. It will improve the graphics (in that the models don't jump back to basic models so often, as that is what I think you mean with 'unsatisfactory graphics'?). Performance varies highly during a scenario. </font>
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beware...on my ATI Radeon Xpress 200M 128 Mb VRAM CMSF v1.02 has excellent graphics...but when I installed patches from v1.03 to v1.05 graphics is unsatsfactory
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My pc (graphics card ATI 200M 128Mb VRAM) is running CMSF v1.02 very nicely at maximum in-game settings.
However v1.03 and more is very poor, especially in the Level Of Detail.
What has changed in the graphics management of v1.03 and more????
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yeah...and when customers aren't satisfied at all, they do buy games no more :cool:Originally posted by Cpl Steiner:Sometimes actions speak louder than words.
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thx buddy...But I am just on mines...I tried to move a tank through my engineers and....boooommmm...Originally posted by SlowMotion:Mark Mines button does become enabled (at least it did happen in v1.01), but you have to be VERY close to the mine.
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Yeah...it's life, pal!...
Per aspera ad astra!
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Thunder Campaign - The Screen Part Two
I have an engineer squad near reported mines, but The Mark Mines button is not enabled. Why???
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playing only v1.03...bad graphics for me with v1.04...Originally posted by Madmatt:Just to clarify, you began the scenario with v1.04 or was it begun with an earlier game version?
Madmatt
anyway I think that the issue is with overwriting save game files...by restarting the campaign without overwriting files the game runs fine
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In my Thunder Campaign Ash Shammas scenario the game crashes approximately at 45.00 time.
No previously saved game can be run without crashing with notice: Offset 0019bc5f.
I restarted the campaign and I had the same result with a different Offset.
Saved games available.
Well...I'm so sorry, but I have to say that till now I haven't found a so long awaited game that disappointed me so much...maybe it's my computer, but I could run fine any other game.
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That's my hope too, of course...being 67 years oldOriginally posted by Rudee:Cool. Maybe Battlefront will still have some amazing games when I turn 60 that I can still enjoy. Crossing my fingers.
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Well then, fancy a game of chess Sir Knaust? </font>Originally posted by Sixxkiller:</font><blockquote>quote:</font><hr />Originally posted by Knaust1:
professional chess player...
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I want the graphics of v1.03 and the FPS of v1.04...
As you cannot have everything from life, I go on playing older v1.03
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67 years old...just playing wargames since Avalon Hill's Gettysburg
professional chess player...
don't you see any analogy between them?
oh so sorry!...I just forgot to mention that I saw a Sherman parking in my town in Italy in 1945
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Elite...however the good point is: which side do you play in scenarios?
I'm playing the campaign at elite, but I find too easy for the USA ...at least in the first 4 scenarios
[ October 08, 2007, 11:02 AM: Message edited by: Knaust1 ]
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thank you.Originally posted by RommL:</font><blockquote>quote:</font><hr />Originally posted by Battlefront.com:
Dan/California is correct in the sense that the majority of people have reported v1.04 being a LOT better than v1.03. However, there are issues which could make some people disagree with this. Primarily from people that were quite happy with v1.03's graphics and performance.
Everything is a delicate balance. It was clear to us that the balance we had in v1.03 was not good enough for the majority of customers. So we made many fundamental code changes to address this. From a simple number standpoint, those changes were a huge success. Far more people are playing the game at very good framerates than before. BUT...
Depending on the card, specific settings, and the scenario some people may notice some decreases from what they had in v1.03. Perhaps we can fix some of these things, perhaps not. It's very hard to tell. However, if nothing improves beyond v1.04 we'll not change things back to the way they were in v1.03. That's because the majority are happy with v1.04 over v1.03 and it is the majority that we must cater to.
Steve
But i was accustomed to a beautiful and playable play. </font>
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well...it would be advisable that patches to gameplay, such as improved blast movement, etc., should be separated from patches to FPS/graphics improvementOriginally posted by Battlefront.com:Dan/California is correct in the sense that the majority of people have reported v1.04 being a LOT better than v1.03. However, there are issues which could make some people disagree with this. Primarily from people that were quite happy with v1.03's graphics and performance.
Everything is a delicate balance. It was clear to us that the balance we had in v1.03 was not good enough for the majority of customers. So we made many fundamental code changes to address this. From a simple number standpoint, those changes were a huge success. Far more people are playing the game at very good framerates than before. BUT...
Depending on the card, specific settings, and the scenario some people may notice some decreases from what they had in v1.03. Perhaps we can fix some of these things, perhaps not. It's very hard to tell. However, if nothing improves beyond v1.04 we'll not change things back to the way they were in v1.03. That's because the majority are happy with v1.04 over v1.03 and it is the majority that we must cater to.
Steve
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ATI Mobility Radeon 200M Series 128Mb VRAMOriginally posted by Sgt.Joch:what type of cards do you have? is the problem card specific? Is it only ATI cards that have these issues?
I ask because I have a 7900 GTX w. 163.71 drivers and have not noticed any issues.
The icons look the same, the mid- far- terrain looks about the same or better than before, partly since I have been able to bump up texture quality and partly because grass gets drawn further out which improves the overall look.
However the question is: Why a difference in graphics between v1.03 and v1.04?
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Originally posted by Topo:
Benedetto = Benedict
Ben detto = very said, you have reason
Saluti
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ben detto!Originally posted by Kieme(ITA):The question is: canwe have both at 100% status or not?
If not, I think some more options would allow the individual player to set these 2 elements in the right way for his machine..
For example now people have even extremely good FPS, even too much. So they would be kinder to sacrifice some for more quality. On the other hand someone might be getting the right sufficient amount of FPS now and so won't do anything.
In any case I think that more graphic options would do the thing.
fully agreed!
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v1.03 is working well on my computer: good graphics, but poor FPS
v1.04 is a boost to FPS, but very poor LOD: heads like preying mantises, etc.
Has BFC boosted FPS rate at the prejudice of LOD?
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experiencing possible LOD in v1.04...so I go on playing v1.03 with nice graphics and bad FPS
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Are you too experiencing the same drawback?Originally posted by Dirtweasle:I tried fiddling with some different settings last night too and finally just gave up. Something is hosed up but I don't know what at this point.
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Vsynch OFF doesn't work...
strange that LOD has different effects in v1.03 and v1.04
Which graphics cards work with both CMSF and CMBB
in Combat Mission: Shock Force Tech Support
Posted
hehe...quite a hard question...my ATI Xpress 200M 128 Mb VRAM works perfectly with CMSF v1.02...but with v1.03 and over no good graphics