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Knaust1

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Posts posted by Knaust1

  1. I´d also like to start a PBEM, or more. Feel free to contact me via pamol(at)gmx.de. You can also send me already started game but i´d prefer a smaller scenario first. I play either side.

    I live in GMT+1 and will mostly have time to play in the evening hours.

    Closing the Pocket Demo

    I'll get American Army

    I want to try a tactics of mine to beat those Panthers

    Skill Level Iron

    If you want, pm me to robin1940@alice.it

    GMT+1.00

    plenty of time to play...retired

  2. The .bts files are ordinary save game files. i.e. you play a scenario then 'save game' it - that's the file extension you will see. PBEM files should have the .ema file extension name. Maybe check that when starting the scenario you choose the PBEM option in the scenario start-up box?

    I did it...otherwise I couldn't have the first two files 001 and 002 saved as .ema files

    Just the 003 file is saved as .bts file

    Very strange...I set up my troops and when I save, I get a .bts file

  3. Looks like you may be having a problem with the 'shading/shadows'. While in game press 'Alt+W' to turn the shadows off or on. In your case you will probably have to turn them off and then the infantry will most likely appear.

    thx buddy

    the problem raised when my puter shut off when I was playing

    I reloaded the game from start

    same fault

    then I disabled the Nvdia program settings and men appeared again

    strange...till now this program setting worked well

    well...my men are with me again

  4. No hardware specs have been listed for CMBN as of yet. However it is probably somewhat safe to assume that whatever works for CMSF will typically work for CMBN.

    CMBN is only a 32-bit application, so it will not really use any more than 2GB of RAM itself. So a 4GB RAM system would be enough if you were only concerned about CMBN. A 64-bit Windows OS will NOT be necessary either, but it should work fine with CMBN. You'll possibly want a 64-bit version of Windows if you have more than 3 - 4GB of RAM in your system.

    A fast CPU is always handy and the CMx2 can almost always utilize a faster CPU. However CMBN will NOT make use of more than one core on a multi-core CPU. So if you were considering the purchase of a new CPU, then a VERY BROAD recommendation would be to get one with a higher clock speed rather than more cores. However there are more differences between CPUs than just clock speed and the number of cores. There aren't any specific advantages between AMD and Intel regarding CMBN, though some of the Intel CPUs can be faster, but much more expensive than AMD CPUs.

    As for video cards, this Graphics Card Hierarchy Chart helps to compare the AMD/ATI Radeons with Nvidia GeForces (and Intel integrated video). Even if the video cards are on the same tier, they're NOT exactly equivalent to each other, but they're roughly close for the purposes of this chart. Unfortunately there are no details on the performance differences between each tier, so this chart is mostly useful for comparing equivalent video cards between the major manufacturers. A lot of these video cards are no longer being sold new, but the chart does give you a general idea where your video card may stack up compared to others. For CMBN I would suggest at least being at the level of the following tier or higher:

    GeForce 6800 Ultra, 7600GT, 7800GS, 8600GS, 8600GT (DDR3), 9500GT (DDR2)

    or

    Radeon X800 XT/PE, X850XT/PE, X1650XT, X1800GTO, HD 2600XT, HD 3650 (DDR3), HD 3670

    CMBN WILL RUN WITH SLOWER VIDEO CARDS, but there will possibly be sacrifices in terms of model and texture quality, etc. Nothing is quite set in stone and users have different ideas of what is and isn't acceptable in terms of video performance. Large battles with larger maps and larger numbers of units might not be fully 'fluid' to all expectations, even with a fast system. CMBN is still in BETA and thus it is not fully finished to help determine what type of performance you will get with particular video cards. Again, CMSF should be a somewhat accurate gauge as to how well CMBN will play, with the exception that there will be more and larger trees, more detailed buildings and possibly more textures overall with the game.

    Another caveat of the above chart is that it may not be exactly descriptive of the differences in performance when it comes to CMBN. The water effects are not going to be of the same quality and features as a number of FPS games, but they'll be above what was in the CMx1 series.

    I think this would help a lot with Vista 32bit

    At a command prompt (might need admin rights, or UAC disabled)

    Code:

    BCDEDIT /set increaseuserva 2900

    or

    BCDEDIT /set increaseuserva 3072

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