Knaust1
-
Posts
211 -
Joined
-
Last visited
Posts posted by Knaust1
-
-
Cherkasskoe 2nd mission
First and second Russian counterattack wiped out
Village all occupied and searched
Mortar and antitank Russian position all occupied and searched
well...it doesn't want to end
What have I to do more?
Waiting for the finger of God to point out my mission
It is very stupid to have to search for the last Japanese in the jungle
The Americans would never won the Pacific War
-
Well still in patch 1.3.1 there is that annoying bug of tanks firing at planes
-
well...I patched to v1.2.4
autoupdater panel now appears first
it looks like patch 1.1.1 is ont all-inclusive
-
I launched the all-inclusive patch 1.3.1
But I get a panel saying that I need to patch the game to version 1.2.4
-
You mean you launch the autoupdater (version 1.0.0.6) and then what? The game launches but it doesn't display autoupdater panel first? Is the game version in main menu 1.3.1?
The game launches but it doesn't display the autoupdater panel first
-
You mean you launch the autoupdater (version 1.0.0.6) and then what? The game launches but it doesn't display autoupdater panel first? Is the game version in main menu 1.3.1?
Game version 1.2.2
-
strange
I launch the game, but the autoupdater panel doesn't appear
I reloaded the game, I updated the autoupdater..version 1.0.0.6
still it doesn't appear
-
try playing with setfogofwar disabled this will tell you if you really have wiped out the opposing side rather than having some little shyster hiding in a building.
HTH
I cannot see any fog of war control button
-
Yes, but this check should have been satisfied earlier: @check=any number, @check10=0.
I would add another condition, just in case:
if ( @check = 0 ) then
MissionWin()
If you're positive that there are no enemies in that village, then something gone wrong. Check how often this trigger for calculating victory conditions is being called - there is no point of waiting much more than that.
about 10 minutes
but I can't see any point where the Mission_Win trigger is called, neither in the init trigger
moreover I edited the init trigger as such as the first instruction
MissionWinButton ( ACTIVATE )
Delay ( 30000 )
MissionWin ( )
Halt
and the scenario doesn't terminate
Well no problem!
-
No, you've missed some important pieces.
//Calculating soldiers in Gorod zone
SetWorkArmy ( ARMY , 2 )
set @check = GetNUnitsInArea ( ARMY , 2 , ALL , "Gorod" , NO_PANIC , NOT_EMPTY , OK_WEAPON , CREW )
//wait one minute
Delay ( 60000 )
//Calculating soldiers in Gorod zone again
SetWorkArmy ( ARMY , 2 )
set @check10 = GetNUnitsInArea ( ARMY , 2 , ALL , "Gorod" , NO_PANIC , NOT_EMPTY , OK_WEAPON , CREW )
//Calculating percentage of surviving enemy soldiers after one minute
MUL ( @check10 , 100 )
DIV ( @check10 , @check )
//Compare
if ( @check10 < @check ) then
//So, mission will be won if you're either killing enemy soldiers really quickly (their number after one minute is ten times lower) or there are no enemy soldiers left. It looks weird (percentage compared with actual number), but would work anyway.
uhmmm...the mission doesn't want to end, either winning or losing...and it looks like there are no enemy left
so have I to wait for one day or more in order to achieve a result?
moreover if no enemy left then @check=0
@check10=0 too
then
@check10<@check cannot be satisfied (0<0)
-
Where is @check10? Only @check is calculated here.
oopppss....sorry...I missed it
the test must be read as
SetWorkArmy (Army,2)
set @check=GetNUnitsInArea(ARMY,2,All,"Gorod",NO_PANIC ,NOT_EMPTY,OK_WEAPON,CREW)
SetWorkArmy (Army,2)
set @check10=GetNUnitsInArea(ARMY,2,All,"Gorod",NO_PANIC ,NOT_EMPTY,OK_WEAPON,CREW)
MUL(@check10,100)
DIV(@check10,@check)
if (@check10<@check) then
...
MissionWin()
-
I cannot win that scenario even if Allied troops occupied every site of the village and there are no more enemy troops and tanks
Now I examined the MissionWin trigger
The condition for victory to be checked is this one
SetWorkArmy (Army,2)
set @check=GetNUnitsInArea(ARMY,2,All,"Gorod",NO_PANIC,NOT_EMPTY,OK_WEAPON,CREW)
SetWorkArmy (Army,2)
set @check=GetNUnitsInArea(ARMY,2,All,"Gorod",NO_PANIC,NOT_EMPTY,OK_WEAPON,CREW)
MUL(@check10,100)
DIV(@check10,@check)
if (@check10<@check) then
...
MissionWin()
Now as @check10 is equal to @check, the if condition cannot be satisfied.
Please tell me where I am wrong
-
The main issue is the memory leak. Anyway at half speed the game is playable.
If the memory bug could be fixed, it would be a great game.
-
What is this memory leak? and how does it work?
-
Well...I finished 3rd battle German side at 0,5 speed...enjoyed it very well
-
?
Are we on the same forum?
First, not everyone is having an FPS problem. I have a two year old rig that needed a new graphics card anyway (and updated drivers at that). One small update, and no FPS problem at all. Second, the Battlefront folks are the best at what they do and offer some of the best support in the gaming community. Period. If there's really a problem with the game, rest assured, they'll fix it if they can. Third, I understand the squeaky wheel gets the grease, but I think you've made your position and problems very, very well know in this board. Now take a breath and give 'em a chance to work on it. Fourth, isn't there a demo of Kursk available? Did you try that before you purchased the game? Lastly, I'd bet horse meat would make some great jerky, but probably can't compare to donuts, huh.
Peace,
Von Fauster
Sneaksie: Low framerates reported in first few missions are caused by big amount of units acting simultaneously, some systems fare better than others in such stressful conditions. To improve the framerates, unit count in these missions might be reduced, but this will be obviously undesirable for those who don't have problems. New patch contains further AI delays and algorithms tuning (along with other fixes and new content), which may improve framerates as well, but your mileage may vary.
If you have low framerates in big battles, try turning performance-hungry graphics features first (for example, dithered shadows). If this doesn't help, but your fps go sky-high when you pause the game, it means that the cpu is the bottleneck. I would play such engagement using 0.5 time speed (selected at the top of the screen) until unit count drop.
Reply by Knaust1: well said...but then you have to change system requirements in the game specs
Well...if rigs meet system requirements specified in the advertisement and still there is a cpu bottleneck, what would you say about that?
Yes..we are in the same forum
-
Low framerates reported in first few missions are caused by big amount of units acting simultaneously, some systems fare better than others in such stressful conditions. To improve the framerates, unit count in these missions might be reduced, but this will be obviously undesirable for those who don't have problems. New patch contains further AI delays and algorithms tuning (along with other fixes and new content), which may improve framerates as well, but your mileage may vary.
If you have low framerates in big battles, try turning performance-hungry graphics features first (for example, dithered shadows). If this doesn't help, but your fps go sky-high when you pause the game, it means that the cpu is the bottleneck. I would play such engagement using 0.5 time speed (selected at the top of the screen) until unit count drop.
well said...but then you have to change system requirements in the game specs
-
What about the low fps trouble?
-
Well...no news about the low fps mess-up?
-
Nope. Not background programs running. I use SmartClose and it still doesn't help.
Your system is what I would call an "average" system. Not too weak and not overwhelmingly powerful. I don't get it. Why do "killer" high power systems have problems and relatively normal systems suffer framerate hits? Very odd.
nope...at the end of mission 3 the game becomes unplayable...sloppy fps...sorry....it was my hope...you're right
-
Please post your system specs...processor, RAM, video card with onboard RAM, operating system, etc. It might help us figure out what is going on. And you are talking about the CAMPAIGN, correct? Not the mission generator. The framerate problems don't seem to happen in the mission generator. That has it's own set of problems.
HP Pavilion dv7-1020
CPU Intel Core Duo P7350@2,00Ghz
RAM 4Gb SODIMM DDR-2 800 MHz (2 slots)
NVDIA GeForce 9600GT 512 Mb up to 1700Mb shared
Display 1440x900 60Hz
OS Vista 32b
German Campaign up to Mission 3
Please verify on your computer oif there are operating other programs...before I start TOW my CPU is some 4% busy
-
Well...no problem here with fps...1, 2, 3 German missions
-
Well...I just finished to play German mission1...I got a Pyrrhic victory, but the game finished with all remaining Russian units fleeing fom village...no problem...I dodn't bother to clean the village...they simply fled away
TOW2 Kursk unpatched
-
My install had a "Uninstall Theatre of War 2 Kursk 1943" icon in the Start Menu group for TOW2 Kursk (an install in Windows XP). This is the target line:
"C:\Program Files\Battlefront\1C Company\Theatre of War 2 Kursk 1943\unins000.exe" /SILENT
So you could browse to that directory in the Windows Explorer File Manager and make a shortcut copy of that file and modify the 'Target' line to the above line and I believe it should work.
thx...it works...btw I had already thought to that possibility this morning
Update 1.3.1
in Theatre of War 2 : Kursk 1943
Posted
yes..I did that before this advice and it works fine