Knaust1
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Posts
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Posts posted by Knaust1
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well....battle The Passage
my tanks with riding infantry are at 1200mts from Germans
the tank fires its main gun at German tanks
I think that infantry would have to automatically dismount, apart from any tactics you are thinking of
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I noticed that riding infantry doesn't automatically dismount when the tank fires its gun
Is this correct?
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I am running late, due to working up to the last minute on textures, plus real life issues and ill health.
The mod is well underway, and will start testing this week.
Vencini, as my #1 tester, you could hardly escape. Expect test files late this weekend...
A clarification: Juju's mod will be seperate. It is just that I will make a couple of versions that will visually match his mod as perfectly as possible.
Marco Bergman, I love you
hope your health is fine
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I believe his mod will be integrated into Juju's UI mod, if that's what you mean.
I mean this
mb-cmfi-altsil-v2
anyway where this JuJU's mod?
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Waiting eagerly for your much needed mod
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Never mind, seen it's already been reported in another thread.
also in A Moment in Time campaign: sailor units with no portrait
btw which thread?
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I noticed that the German HMG gunner is facing opposing the machine gun direction of fire
Am I wrong?
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well...Final result German Tactical victory
I had to fight the last battle with non tanks remaining...Amis did'nt get the town:)
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OK....done
Squad 3
Step 1 13
Step 2 12
Step 2b 1
Step 2c 12
Squad 1
Step 1 3
Step 2 2
Step 2b 1
Step 2c 2
Squad 2
Step 1 8
Step 2 6
Step 2b 2
Step 2c 6
Yes, rifle ammo count works correctly. The grenade count does not SHOW the use of grenades. It shows the end-state; how many grenades are left. Internally, the count is always correct. In the UI, the count is correct in the command phase and at the END of the replay phase.
You're right
I was wrong
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Knaust1,
Yes, rifle ammo count works correctly. But that's not what you raised. The grenade count does not SHOW the use of grenades. It shows the end-state; how many grenades are left. Internally, the count is always correct. In the UI, the count is correct in the command phase and at the END of the replay phase.
The game tracks grenade use. I've explained, in depth, how the grenade count is flawed during the replay. The game does not have an infinite amount of grenades. However, I've posted ALL this in an attempt to see if my understanding of the issue matches up with your observations. You have not verified, or denied, what I've described.
Is my description of the issue the same as what you are saw?
(RockinHarry: it seems that area target will allow the unit to use up to 1/2 of its grenades. I may be off on that...)
I will try it mate
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well...to make things clearer and easier
when I looak at the WEGO replay
I see for instance
.30cal M2 ammo decreasing when fired
no grenade decreasing when launched
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Knaust1,
I am willing to bet that you're watching this during a WeGo replay.
Take a squad with grenades and order TARGET about 8-16 meters away, in LOS. (One action spot.) This should be against open ground. BEFORE you click "go", take note of the grenade count.
Click "go". Watch the grenades fly. Count them. Subtract them from the initial count: that will be what is "stuck" in the grenade count.
This will show you that the grenade count in WeGo replay _is_ stuck. However, it is stuck at the proper count for the number of grenades which are left at the end of the turn.
Does that explanation make sense?
Ken
Exactly what I did....I noticed grenade number before launch...I noticed grenade number after launch...exactly the same
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I noticed that, when a squad launches grenades, in the ammo panel there is no reduction in the available grenades.
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You may want to look again .
http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1084
thx...title was deceitful:(
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The official mod dump is called the repository and it is part of this site.
http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=select&id=41
thx...but there is no such mod in the repository
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Does anyone know where you can download Marco Bergman's mod that shows the armour & penetration values on the interface via colours?
Forgive me if I'm missing something
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Downloads only for me, burned onto a disk and job done.
good advice....still waiting for box
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just on march in Mission 5 North on N174
after Mission 4 le Dezert
Turn based
Skill Iron
Tactical Victory
511 228
Crossroads won
Village Center won
to St Jean de Daye failed
only one armored car lost
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Well...I think it would have been simpler to answer these questions
Data
armor/slope front, side, rear
armor quality
armor penetration vs typical enemy for different ammo
Any chance to see it in CMBN?...YES?...NO?
Any chance to get these data with a command in the game?...YES?...NO?
However don't reply, please
I will make a thorough search in the forum
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http://www.battlefront.com/community/showthread.php?t=98065
This thread was closed, before I could give some explanation about my criticism
First...I think that constructive criticism helps to improve games
Second...I didn't see any threads about the same topics...my fault
Third...from now on I will not post any criticism
Greetings
p.s. I am a follower of BFC since 1999
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Oh...it was far better in CMx1 series
In CMBN no detailed data about
armor/slope front, side, rear
armor quality
armor penetration vs typical enemy for different ammo
Any chance to see it in CMBN?
Any chance to get these data with a command in the game?
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Whomever takes delivery of international mail from the United States Postal Service. For each country this can be quite different. Most European countries it is DHL or EMS, I think. Not sure what happens in Italy.
Steve
Thx Steve
I always remember you were so kind replacing my lost CMBO copy....ten years ago!
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If this can help
shipped to Italy on May 18th
still waiting
Which is the carrier to Italy?
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Pzkw IIIM Flamm
StuG IIIG/105
Jagd Pz 38(t) Hetzer
Jagd Pz 38 Flamm
Stu Pz IV/43 Brummbar
Which version is JagdPz IV?
JagdPz IVc or JagdPz IV L70?
Infantry not entering buildings
in Combat Mission Red Thunder
Posted
German campaign: First Mission
Well it definitely seems that German infantry doesn't want to enter buildings
Am I missing something?