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Posts
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Posts posted by dpabrams
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Is anyone seeing the half track bug?
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1. Currently about one in every 10-12 PBEM game turns does not save.
2. Half tracks occasionally do not complete loading a unit. The troop door is left open after the leg unit enters. Movement orders are issued to the half track and there it sits, door open, not moving. Player must exit the leg unit and reload, hoping the troop door closes.
I posted at the tech forum and got ZERO reponses.
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Guys, let stay focused we would like CM Fulda Gap 1982-1988. We want vanilla M1's, IPM1's, M60A3's and a few M1A1's. We then need M2/M3, M113 and M901's.
The Soviets get the T-55, T-62, T-72, T-64 and T-80 and the usual BMP's and BTR's.
This is the best force balance in the Gap. Before the Javelin, when ERA might stop a TOW and when a 125mm smoothbore could stop an M1. Fewer thermals on the battlefield too.
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I dream of CM: Fulda Gap 1982-1988. Others dream of money, girls and cars.
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I called my congressman today and he is introducing a bill in the house next week to triple the cost of US rockets...................or was that our taxes?
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QB Meeting Engagements are the Call of Duty of CM:BN scenarios.........pure cheese and I don't play them. Don't be afraid to assault as the US or probe as the Germans. You would be amazed at how hard it is to defend an objective and how simple it can be to take one.
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I rarely if ever use AT guns. They are just too vulnerable. I would go with the Schrek. It's mobile and deadly, especially when in the bocage. Just make sure to use cover and set your arcs.
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Towed AT guns are an exercise in hair pulling. Either they are placed where they never get a good shot, or they get taken out before they can do enough damage.
I have stopped using AT guns period. Ranges are too short on these maps and the life expectancy is even shorter. Story usually reads as follows. Scout spots AT gun, 60mm moves into position, scratch one AT gun. When I play the German's and I seldom do, I get a lowly Marder and hide it until I need it. Once said Marder is spotted it moves and hides again. A still moving Marder with 10 rounds of AP is better than three spotted 75mm AT guns.
BTW the crack about CM:BN and The Most Interesting Man in the World is as funny a crack as I have ever read on this board and there is some funny s**t here. Amazing how many smart asses play this stuff.
Rule #1- It's OK if it's funny.
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Anyways I have been doing PBEM for a couple of months now and having a blast and here are some observations. What are yours?
• If you think the AI is good, wait until you meet and average to good human opponent
• If your opponent has the perception that he is winning, man the turns keep coming
• If your opponent believes that he is getting beaten handily, the turns come more slowly
• Players who purchase balanced forces are generally better players
• Players who purchase nothing but Tiger’s and 88’s are generally poor players
• Meeting engagements are for tourists
• Mines, TRP’s and roadblocks are very effective
• You never have enough AT assets
• The 60mm kills more grunts than anything
• A Panther is a nightmare in good hands
• CM:BN mission commanders will fight to the death more than their real life equivalents
• A Rhino attachment is priceless
• Split squads are a necessity
Pete
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I wonder if the problem is psychological in that folks are frustrated by the inevitability that one will have nasty surprises, which (esp if one has allowed the troops to bunch up)
We are conditioned these days to be very sensitive to casualties. I remember being horrified when losing an entire platoon the first time (30+) dead in an assault in CM:BN and still winning the scenario. CM:SF and the constant body counts in the media have taken a toll on some of us players.
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It's not about CMBN, it's about specific scenario design. Anyone can make a meatgrinder of a scenario you can't win (not that I'm saying you can't win C&F, that would be daft, cos I've done it myself) in pretty much any game.
All scenarios in CM:BN can be "won" although it won't be pretty everytime. Expect losses and to pay for your mistakes. Just like the real thing. Play long enough and you can nearly master AI. Then move onto human opponents.
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During one of my current PBEM games I lost resting troops in the open to enemy 81mm mortar fire, from 77 meters away! KIA.
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If CM:BN was easy everyone would play it.
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Rules say, " Note: the face command is "absolute" to the point you click on the map, not relative to the position of the unit at the time that you click ". Whatever this means?It will have the exact same effect as simply clicking in the direction of the contact. The Face command changes the direction of a unit, not increase spotting ability for a particular tile. -
Did they poke him with a stick too? I have not seen this "Dance of Death" but when I do I feel like I will shart myself.
Personally I like the soldiers that do the "Moon walk".
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That will just change the direction your unit is facing, it does helps a little to have the possible target head on.
Seriously click the face(G) command on the exact area or contact that is in question and it works.
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The trick is to select the face command for the unit that you wish to inspect an area or contact icon. Next click the spot on the map you wish the unit to spot. The unit will position itself and focus on the contact icon or just the suspect area.
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I've very rarely gotten kills with bazookas.
Man I remember the first time I killed a Panther with a bazooka. You'll never forget that feeling. I have had pretty good luck with Bazooka's but I use some rules.
Set covered arc at no more than 80 yards
Avoid frontal shots on everything but halftracks and armored cars
Split your squads for two man AT teams, they are easier to conceal
Fire from cover
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If CM:BN was easy everyone would play it.
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Don't waste your points on TRP's. Pre-bombardment is dead on and throw in the 60mm Mortar and you are on your way to victory as an attacker or assaulter. Pre plotted artillery and direct fire mortars have killed more people than the plague.
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I use dismounted US armored infantry exclusively for the scoped 1903. I split the teams and get the smallest unit with the 1903 and put them to work in a sniper/ recon role. I have had great success picking off men at 300-400m.
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Hegderow by hedgerow, house by house. Bold armoured charges and unsupported infantry attacks will almost always fail, just as commanders learned in 1944.
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Actually I just tried a tiny US assault and the AI "suggestion" is a mix of armor,an FO and mortars. I believe the AI tries for the most bang for your buck. This mix is of course flawed for an assault as there are no grunts.
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"I quite like having tons of big boomers, thank you very much. :)"
Artillery, Mortars and mines have killed more people than the plague.
US shortcommings and how did they win.
in Combat Mission Battle for Normandy
Posted
A German invented those nifty ovens too.
Germany lost because of twisted ideology and the morally apprehensible leader that so many German’s blindly followed. It was fate, they were destined to lose. No matter how many nifty tanks or great infantryman produced, they were destined to lose.