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dpabrams

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Posts posted by dpabrams

  1. 1. Currently about one in every 10-12 PBEM game turns does not save.

    2. Half tracks occasionally do not complete loading a unit. The troop door is left open after the leg unit enters. Movement orders are issued to the half track and there it sits, door open, not moving. Player must exit the leg unit and reload, hoping the troop door closes.

    I posted at the tech forum and got ZERO reponses.

  2. Guys, let stay focused we would like CM Fulda Gap 1982-1988. We want vanilla M1's, IPM1's, M60A3's and a few M1A1's. We then need M2/M3, M113 and M901's.

    The Soviets get the T-55, T-62, T-72, T-64 and T-80 and the usual BMP's and BTR's.

    This is the best force balance in the Gap. Before the Javelin, when ERA might stop a TOW and when a 125mm smoothbore could stop an M1. Fewer thermals on the battlefield too.

  3. Towed AT guns are an exercise in hair pulling. Either they are placed where they never get a good shot, or they get taken out before they can do enough damage.

    I have stopped using AT guns period. Ranges are too short on these maps and the life expectancy is even shorter. Story usually reads as follows. Scout spots AT gun, 60mm moves into position, scratch one AT gun. When I play the German's and I seldom do, I get a lowly Marder and hide it until I need it. Once said Marder is spotted it moves and hides again. A still moving Marder with 10 rounds of AP is better than three spotted 75mm AT guns.

    BTW the crack about CM:BN and The Most Interesting Man in the World is as funny a crack as I have ever read on this board and there is some funny s**t here. Amazing how many smart asses play this stuff.

    Rule #1- It's OK if it's funny.

  4. Anyways I have been doing PBEM for a couple of months now and having a blast and here are some observations. What are yours?

    • If you think the AI is good, wait until you meet and average to good human opponent

    • If your opponent has the perception that he is winning, man the turns keep coming

    • If your opponent believes that he is getting beaten handily, the turns come more slowly

    • Players who purchase balanced forces are generally better players

    • Players who purchase nothing but Tiger’s and 88’s are generally poor players

    • Meeting engagements are for tourists

    • Mines, TRP’s and roadblocks are very effective

    • You never have enough AT assets

    • The 60mm kills more grunts than anything

    • A Panther is a nightmare in good hands

    • CM:BN mission commanders will fight to the death more than their real life equivalents

    • A Rhino attachment is priceless

    • Split squads are a necessity

    Pete

  5. I wonder if the problem is psychological in that folks are frustrated by the inevitability that one will have nasty surprises, which (esp if one has allowed the troops to bunch up)

    We are conditioned these days to be very sensitive to casualties. I remember being horrified when losing an entire platoon the first time (30+) dead in an assault in CM:BN and still winning the scenario. CM:SF and the constant body counts in the media have taken a toll on some of us players.

  6. It's not about CMBN, it's about specific scenario design. Anyone can make a meatgrinder of a scenario you can't win (not that I'm saying you can't win C&F, that would be daft, cos I've done it myself) in pretty much any game.

    All scenarios in CM:BN can be "won" although it won't be pretty everytime. Expect losses and to pay for your mistakes. Just like the real thing. Play long enough and you can nearly master AI. Then move onto human opponents.

  7. I've very rarely gotten kills with bazookas.

    Man I remember the first time I killed a Panther with a bazooka. You'll never forget that feeling. I have had pretty good luck with Bazooka's but I use some rules.

    Set covered arc at no more than 80 yards

    Avoid frontal shots on everything but halftracks and armored cars

    Split your squads for two man AT teams, they are easier to conceal

    Fire from cover

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