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Cantona66

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Everything posted by Cantona66

  1. In a mod i am making i tried making a decison script to decide wether to activate Italian East Africa (Italy is axis parent), but that do not work, even when i make it a german desicion event , is this becasue of Italy as parent not yet active?
  2. Hmm, i made some strange typing i my reply, this is how it should have been: And i can not see how Italy could fight in Africa And now i am testing with East Africa active before Italy and also sending German troops there.
  3. Hubert, i tried making a decison script to decide wether to activate Italian East Africa (Italy axis parent), but that do not work, even when i make it a german desicion event , is this becasue of Italy as parent not yet active?
  4. Hello and many thanks for the many comments and improvement suggestions, glad you like it. I have as you may have seen uploaded v1.1 that is more tough for the axis i believe and a v1.2 will come shortly also, then i will adress some things you point out. Yes, the German army is very weak 1938, but i wanted to compress all pre war land and you can decide on research and which units to buy for both Germany and Italy to be prepared when the main war starts. And i can not see how Italy could fight in Italy, not sure on this one, does not know what happens if Italian East africa is active before Italy. Italy should be weak since they whore very weak, they did have quite a big army and that i have tried to solve by giving them quite a few armies but they are very low strength in the beginning. I have now adjusted some decision scripts to prevent them turning up it they are outdated (not sure if it works, i set CONDITION_POSITION that the country to be attacked should have one unit in their capital and the unit should be allied (or neutral i some cases) and from the home country, not sure what happens if for example Switzerland that is neutral have been influenced to become allied, will the script not work then? Regarding UK is defensive, true, but there are amphibious scripts to attack Norway, but if you garrison the cities they are not activated. And for East and central Africa, i am not sure, the Italians have quite a few units like they had but in reality they where defeated fast by the british, but maybe i should add a decision for Germany to send some support troops and i agree that some mines should be added. It seems to be possible to have East Africa activated and be able to fiight a war in africa even though Italy is not activated. Again, many thanks for the great feedback, enjoy!
  5. Thanks, thats nice to hear, and yes i think so too! I have some improvemets to be made on it still. I will add more activation scripts and i believe there are some problem with the convoys later in the game, please report if you see this problem. I am not clear it the balance is rght for the game between Germany and USSR
  6. 1938 Calm before the storm v1.1 Changes in v1.1 Added many german unit events in the later years (42-45) Changed Kleist Panzer to corps in decision event attacking Greece Added some USSR units in events, mostly in the caucasus Lowered strength on 2 german armies in the production queue Changed research some, mostly USSR increasement Lowered chance that Spain offers Germany ports (from 40% to 20%) Changed ownership of one tile from Germany to Austria Added activation event if Germany attacks Yugoslavia I usually play on 50% difficulty and 1,0 experience.
  7. Hello, i have just uploaded my latest MOD into the repository, calm before the storm. This MOD originally started out as Honch first PDE mod, then i added more parts of africa and India, then i decided to adjust the starting date to 1938 and compress some german land gains 1935-1939 into 1938 august to 1939, so the game starts august 1938 with a small and almost unarmed Germany following the Versailles peace treaty. I increased the map both x and y to get europe a bit bigger and to get Germany into more correct shape. I also moved Moscow a little bit eastwards and added more of eastern USSR. I have tried to come up with as many decision events as possible (+70 right now), most of them are german since i usually play as german against allied AI, i also think it´s easier to come up decision events with axis AI, since it is the axis that historically was the aggressive in the start. I have also tried to add as many pictures as possible to get more "life" into the game. There are also many new pop up events, strength, supply and more, surface raiders, foreign volunteers for germany, partisans, free allied troops and so on. I have also put in some planned but enver carried out operations (Ilona, Isabella, Fall anton, Fall Schweden) Enjoy and please give comments on what to improve. NOTE: It consists of 2 files in the repository, one is media since it was too big to upload as one file.
  8. Will there be, or are there already any way to see how many tiles a country consists of? Would be a nice feature to be able to get countries historical size.
  9. Yes, there are still lots of french units, i read in the forum that for every unit left its 3 % chance to fight on so then i makes sense
  10. Any news on the engine/AI speed?, compared to PDE/PAC on similar map how will it be?
  11. In my PDE, it takes very long time for Frnace to surrender after i take Paris, why? is there any why to edit this?
  12. No as far as i caee there is no such problem, every time i play sometime around this time all allied convoys ends and the flag is crossed over at the convoy map.
  13. For loss evasion, it says 100% for battleships for attacking and 0% when defending at land combat, what does that mean?
  14. Hello, how do i change the percentage that ships get hits when bombarding land?
  15. Hello, how do you place troops in the water in amphib mode in the editor?, i have not figured that out. And how to decide where they shall land?
  16. It´s a mod that i plan to soon publish, they are working in the beginning of the war but then it turns white and this affects all allied convoys, i have looked through old saves, it seems sometimes late 1940 this happens. very strange
  17. The german convoys work but all allied ceased to work during the war, i am not exactly sure when it stopped, i just discovered it.
  18. What does it mean when all convoys has become white at the convoy map, they started out as red but then they became white for some reason? What could be the problem?
  19. Thanks for thwe answers, i have increased the map a bit both X and Y, but this the editor updates the scripts for i understand, hmm, well i have added a garrison script for a second line of defence i bit into France and it seems to work.
  20. Honch, i really hope you will be able to do an AI also then, is there any hope of an game engine that is considerably faster in the future?
  21. Hello, yes i second that you above are saying about AI speed, please make it faster! Like Masterclaude i usually also play the modified campaigns
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