Jump to content
Battlefront is now Slitherine ×

Cantona66

Members
  • Posts

    793
  • Joined

  • Last visited

Everything posted by Cantona66

  1. 1938 Calm before the storm v1.15 ----------------------- Changes in v1.15 Replaced 18th German army in production queue with 3rd army Fixed one pop-up event Fixed 2 faulty activation script -Added one more Archangel harbour -Liverpool and Archangel harbour should be ok to get convoys (they stops sometimes during the game), i believe the problem where that to many axis surface raider supply script was directed towards Liverpool and Archangel.
  2. Changes to 1941 Full storm v1.1 -Added one more Archangel harbour -Liverpool and Archangel harbour should be ok to get convoys, i believe the problem where that to many axis surface raider supply script was directed towards Liverpool and Archangel.
  3. Changes to 1941 Rising storm v1.2 -Added one more Archangel harbour -Liverpool and Archangel harbour should be ok to get convoys, i believe the problem where that to many axis surface raider supply script was directed towards Liverpool and Archangel.
  4. Hello again, here comes the one of my triology that starts with 1938 Calm before the storm, now it´s june 22nd 1941 and The Third Reich attacks the red army.
  5. Hello yolo911, ok actually it´s no problem to play the mod without media files they are just pictures to be shown together with pop-up messages. Anyway, if you go to Battlefront.com and choose Repository under Community and then Strategic command 2 and then Patton drives east, there you find Media1 and on next side Media2, download them and then copy all media files into the Media folder in the game, then you are good to go! Have fun.
  6. 1940 Rising storm V1.1 Changes ----------- Moved 1 corps in Anglo Egypt Sudan to delay one offensive script. Activated UK and France
  7. Hello, now i found the script that caused the attack, i moved one Egyptian corps down to the south, far from Alexandria so the activation of the script then will not happen until later. Thanks.
  8. I get the message after AI´s turn: "Allies declare war on Italy"
  9. Hmm, i am in Sweden and my keybord seems to be similar as in UK, and the message is Threatened cities by air, naval, land and then ports by air, naval and land ----. No cities is given.
  10. No could not get any results when using the ~key, and it is a generic AI, since tried by making France not active and it still happened, it must be a script then, and it should be Activation or War entry script right?
  11. France and UK is 100%, Italy 70%, and the allies DOW Italy everytime in may, i have changed the startdate to April 10th 1940, but the scripts are left from Storm of steel.
  12. I have now based on my mod: 1938 Calm before the storm, made another one called: 1940 Rising storm, it starts April 1940 when Germany is about to invade Denmark and Norway. I am not sure it it´s balanced, please comment!
  13. I am doing a mod, based originally on Storm of Steel, The AI DOW Italy in april 1940 everytime, is there a scritp for this or can the AI DOW if it´s not scripted? I have looked thorugh the scripts and can not fuind any such script and it happens every time.
  14. 1938 Calm before the storm v1.14 ----------------------- Changes in v1.14 Added activation event for Finland to join Axis if Germany and USSR is at War at the time for the winter war to end. (Kaiser52) Also added variable condition for the decision event to end the winter war, now this decision does not occur if USSR is fully allied activated (Kaiser52) Added variable condition for the Bessarabia decision event, now this decision does not occur if USSR is fully allied activated (Kaiser52) Added variable condition for the annexation of Baltic states decision event, now this decision does not occur if USSR is fully allied activated (Kaiser52) And as usual it will some hours before it´s published
  15. Ok, now i have made some changes 1. See previous answer 2. See previous answer 3a. Added activation event for Finland and variable condition to the winter war decision event 3b. Added variable condition for the Bessarabia decision event, not possible for a minor (Romania) to annex territory from major (USSR) 3c. Added variable condition for the Baltic States decision event 4. When a country is annexed it becomes part of the another country, not possible for it become the former country again 5. I have not found any way to do this 6. See previous answer
  16. Hello Kaiser52, thanks for hte comments, i will look into them but i can answer here noe one some. 1. You need to go by Sea to get to South Africa, that is intended. 2. There are no Country named French West Africa, the land where the text says French West Africa is in reality Vichy France 3. a. Will look into this b. Will look into this c. Will look into this 4. Baltic formes SS troops, that is my solution of it. 5. Will look into this 6. I know this, i just want Austria to be represented by some own units (and i know i am inconsistent)
  17. Yes, i understand that and i also agree that a garrison unit should not be at a game at this scale, but it would be nice if it where optional in the editor to use when we create bigger mods.
  18. I believe a garrison unit with low movement and no attack capabilities at wall would be good, it´s only purpose would be to occupy cities/enemy territory to prevent partisans
  19. I also really hopes for a Fall weiss scenario with just the oridinary europe map
×
×
  • Create New...