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Cantona66

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Everything posted by Cantona66

  1. SC-WWII Global 1938 Calm before the storm v1.6 ------------------------------- Now i have uploaded v1.6 Changes for V1.6 Added one cruiser and one destroyer for Spain on the map Added Amman for Palestine partisans Changed name of SS Liebstandarte to SS Leibstandarte Moved text for Boden fortress Added oil wells in Maikop and Baku Added road and rail Added decision events for Germany to build u boat bases in France & Norway and matching territory scripts Added some text in decision scripts Fixed layout in territory scripts Fixed decision link in territory script Changed trigger for decision script to form Reichskommisariat Ukraine Changed conditions for decision script for Operation Tannenbaum for it to fire when France is 100% activated, also changed related war entry script
  2. I do not understand how your norwegian coast gun could move, i have cheked in the editor and norwegian coastal guns have 0 action points, very strange. I am not sure about the cost for naval research, any more opinions?
  3. Hello again, i have just started a new work and the next 2 weeks will be very busy and there will not be any updátes during that time, you should check the scripts for Uranverein, but they are scripted to be activated if Germany are in a bad situation. The other stuff i will check
  4. Hello again Sami and once more you have found some good poins: 1. I do not know any way to get the Surrender_1 script to not fire if Iceland is Occupied, there are no condition to set, anyone? 2. There is a Variant script for this to happen 3. I have gone by the historical plans for Germany to activate Op Tannenbaum in September 4. There is a USSR decision for this, usually it fires 5. There is a USSR decision for this, usually it fires 6. Yes, some USSR cities have extra unit script for highest difficulty level 7. Not sure about this, need to check it.
  5. Strange, the Hess script actually has variable condition that UK shall not have surrendered
  6. Hello, here comes some comments, thanks for the feedback! 1. This happened me also last time, but only for 1-2 turns, then Coratia and Montenegro joined the Axis, there is a war entry script for them. 2. You may be right about this. 3. There are 9 positions that need to be guarded, please check the pop-up in question 4. I do not know why this happens, anyone? 5. I will correct this. 6. Not sure about that one. 7. Well, since territory scripts do not have any conditions to set, i guess the teorritory events pop-up even nothing happens,s ince the Azores is not Portugese anymore. I have many MPPs floating around since i anted minor cities and harbours to have some value also, i have added oil wells in Baku (and Iraq, Iran, Romania), maybe need to add some in Maikop also. I have also added more industrial centers in Ruhr area. Ok, i guess that was it. Thanks one more time!
  7. SC-WWII Global 1938 Calm before the storm v1.5 ------------------------------- Changes for V1.5 Increased map size vertically to 180x104 Fixed weather at one tile Lowered US activation 3% Lowered UK activation 1% Lowered France activation 1% Added Reichskommiseriat Ukraine in localization.txt Changed bitmaps for Reichskommiseriat Ukraine Added town of Archangel to the map Changed USSR unit script for Sverdlovsk (added units, changed units and changed distance for condition position) (Thanks Crispy131313) Added USSR unit script for Sverdlovsk Changed name of units in unit scripts Removed one corps from German unit “Marita” script (Thanks Crispy131313) Added Palestine partisan script Added variable conditions for decision events concerning attacking Spain (Now Spain needs to be neutral or aligned to Allies for the script to fire) (Thanks Crispy131313) Added variable conditions for decision events concerning attacking Vichy France (Now Vichy France needs to be neutral or aligned to Allies for the script to fire) (Thanks Crispy131313) Added variable conditions for decision events concerning attacking Sweden (Now Sweden needs to be neutral or aligned to Allies for the script to fire) Added variable conditions for decision event concerning attacking Iceland (Now Iceland needs to be neutral for the script to fire) Added variable conditions for decision event concerning attacking Turkey (Now Turkey needs to be aligned to Allies for the script to fire) Added decision script for Brazilian Expeditionary Force and matching unit script (Thanks Crispy131313) Changed decision script for Vlasov to form ROA to instead form Reichskommiseriat Ukraine, changed, added Vlasov unit scripts & USSR unit script and added matching territory script Added decision scripts with matching supply scripts for USSR to destroy Ufa and Perm Fixed layout of decision scripts Fixed spelling in Mobilization 1 script Added mobilization_1 scripts for Axis attack on Vichy France (Algeria, Syria, Morocco, Tunisia, French West Africa) (Thanks Crispy131313) Added mobilization_1 scripts for Axis attack on Syria (Algeria, Saudi Arabia, French West Africa Added mobilization_1 scripts for Axis attack on Iraq (Saudi Arabia) Added mobilization_3 scripts for Axis attack on Vichy France related to decision event 63 (Algeria, Syria, Morocco, Tunisia) (Thanks Crispy131313) Fixed text in Mobilization_1 script Added mobilization_1 scripts for Axis attack on Algeria (Tunisia, Morocco, Free Netherlands, Free Belgium, French West Africa, Vichy France) (Thanks Crispy131313) Added mobilization_1 scripts for Axis attack on Tunisia (Algeria, Morocco, French West Africa, Free Netherlands, Free Belgium, Vichy France) (Thanks Crispy131313) Added mobilization_1 scripts for Axis attack on Morocco (Algeria Tunisia, French West Africa, Free Netherlands, Free Belgium, Vichy France) (Thanks Crispy131313) Added mobilization_1 scripts for Axis attack on Free Belgium (Free Netherlands) Added mobilization_1 scripts for Axis attack on Free Netherlands (Free Belgium) Added variable conditions for decision events concerning attacking Portugal (Now Portugal needs to be neutral or aligned to Allies for the script to fire) (Thanks Crispy131313) Added mobilization_3 scripts for Italian annexation of Albania (France, UK, Greece, Yugoslavia) Added 3 mobilization_3 scripts for US reaction on Italian aggression in Ethiopia Added war entry script for Ukraine Increased strength on some USSR unit scripts Changed German unit script for Ukraine waffen SS Changed German unit script for Vlasov to Ukraine nationality Added 1 division to each unit script for Algeria, Syria, Tunisia & Morocco Added German unit script for Ukraine waffen SS Increased effect in strength script for Russian winter, also added new positions Added partisan script for Murmansk Changed cancel positions in garrison scripts Added garrison script for Archangel Added partisan script for Archangel
  8. Helo The garrison reminder and USSR activation will be fixed in v1.5 Strange about the US DOW, there are actually no War entry script for the US before 1941
  9. I am working on V1.5, it will include most of suggested changes and many more mobilization scripts for countries to react on Axis warfare
  10. Is it possible to have 2 scripts with same number for same thing with different variable conditions? Example: DE101 Attack Portugal Variable condition, Portugal neutral or DE101 Attack Portugal Variable condition, Portugal Allies, not surrendered Unit and strength script linked to DE101
  11. I want to add this Decision suggestion from HONCH: Ukraine: Once the Axis take Odessa, Kiev and Rostov they have the option of creating the Reich Kommisariat Ukraine. All Ukraine territory (except Crimea) is transferred to a new nation. General Vlassov HQ, a half strength army and fighter appear in Kiev. Odessa and Rostov both get half strength corps. It would cost the Acis MPPs to set it up but then negates all partisans on Ukraine territory. But what shall be the drawback to not accept this? The Germans need to pay a substansial amount of MPP´s Maybe have a trigger so the offer only occurs sometimes Othervise i will have limited times the coming days, do not expect any update before the weekend at least but i will add more mobilization scripts like Crispy writes about obove.
  12. Hi FuChu, there is a script that has 10% trigger to activate that ZForce carrier at 1st September 1939
  13. SC-WWII Global 1938 Calm before the storm v1.4 ------------------------------- Ok, now i have uploaded V1.4 also, not many changes for this one, but important ones, that´s why it comes right away. Changes for V1.4 Changed VARIABLE_CONDITION war entry for France (Thanks Samichlaus) Added variant 10% war entry scripts for UK and France Added VARIABLE_CONDITIONs to USSR Mobilization_2 scripts (Thanks Samichlaus) Increased raid multiplier in Combat target data times 4 (40 for subs, 20 for other ships and 8 for bombers)
  14. I will increase Raid multiplier 4 times for subs, surface ships and bobmers, the MPP flow/cost is approx 3-4 times more than original game
  15. No, there are a couple of mods for european theathre but not any small ones yet i believe
  16. Ok, thanks for the answer i will look into the subs issue, i am not sure why v1.3 is not posted yet, can i have something to do with it is weekend, i feel that it takes longer at weekends for the posting.
  17. You are correct but i do not know how to get the subs to sink more MPP´s, anyone?
  18. I am glad to see you entering the forum again, if i remember correct you had a mod ready for Global, is that true? Will you post it?
  19. France declares war sometime at the end of '39 (don't know why, because I never attacked France, their colonies or even Poland). In V1.4 i will add variable condition to require Poland to be surrendered if France shall enter War, but i will also add 10% war entry trigegr for UK and France anyway Russia always reminded me, that I didn't "maintain order" in Poland (although I am not at war with Poland) and then soon declared war on Axis. In V1.4 i will add variable condition to require Poland to be surrendered if USSR mobilization script shall fire Thanks for the feedback!
  20. Hello Samichlaus, US increase of production is solved in v1.3 thanks to Hubert The crash after France surrendering is new to me The empty decision event is plundering Paris option=+250MPP extra, i am not sure why the text does not apply because there is text in that pop-up The other things i need to think about, but many thanks for the comments, it will definetly help!
  21. I have tried to make all kinds of decision events in my mod, 1938 Calm before the storm, i now have 145 i believe
  22. SC-WWII Global 1938 Calm before the storm v1.3 ------------------------------- I have just uploaded v1.3, expect it to become official in a few hours Changes for V1.3 Added 3 German corps to production queue, arriving 10th of june 1941 Fixed a picture Added two pictures Removed 1 army from Germany, UK and Italy build limits and 2 divisions from Germany, UK and British Africa, 1 corps from British Africa and Bulgaria Changed Axis parent for Croatia to Germany Added more oil wells & industrial centers for Iran, Iraq, USA and USSR Changed position in resource script for one Iran oil well Added town Ghardaia to Algeria Added rivers Added name Nicosia to unnamed Cyprus city Added more roads & rail Removed 1 militia from the map for Yugoslavia Lowered strength of Greek units Added Greek HQ to the map Changed Swedish and Norwegian map & borders Lowered Uk & France mobilization with 7% each Fixed spelling in some bitmap messages Removed one war entry script (for Italy Dow Greece) Reduced trigger from 100 to 80% for Italy to DOw Greece in another war entry script Fixed position in pop-up script Added three pop-up scripts Added condition position for one decision script Added variable condition in decision script Added decision script for Operation Frühlingserwachen and supporting unit & strength scripts Changed AI triggers in decision scripts Fixed spelling in name and text of decision script Added one offensive script for Germany to attack Turkey Added belligerence scripts for Italy to be at war with surrendered nations France, Belgium, Netherlands, Luxembourg and Norway. Changed partisan flag för Ethiopian partisans Added free unit script for Croatian units to become German after surrender Changed layout of supply scripts Adjusted some strength scripts Added unit script for AI to support decision script Added units to German AI unit scripts Added experience to units in German AI unit scripts Added pop-ups to unit scripts Added some level 4 unit scripts Added tank to USSR unit script, changed that script to only Allied AI also Changed some unit scripts from level 0 to level 4 Changed one French unit script from militia to army and corps Changed dates on a few unit scripts Changed names on German paratroopers in unit scripts Changed unit script for 1st Indian to be a division (instead of army) Changed level on some unit scripts (from 0 to 4) Changed trigger in unit scripts Fixed layout in unit scripts Named unit in British unit script (SAS) Removed one army from UK unit script in Kenya Switched division and militia with corps in USSR unit script
  23. Hmm, i checked the official campaigns media folder and found that the german messages had indeed the correct spelling for Führerhauptquartier so i added to to my campaign, but it still spells Wermacht in the official ones also (i know that is not right).
  24. Gorgin, here is the link, it is in Global on page 2 now. http://www.battlefront.com/community/showthread.php?t=91937&page=2
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