Cantona66
Members-
Posts
793 -
Joined
-
Last visited
Everything posted by Cantona66
-
1938 Calm before the storm v1.0 I have created a campaign for the Global engine, it is quite similar my PDE 1938 Calm .... But the map is new, it is based on the Third reich map, but i have modified it heavily (i am quite satisfied with it). The game has a working Allied AI, the Axis AI has not been my focus so i am not sure about that, there are a lot of Axis decision events but not so many AI scripts supporting them. Some comments on the mod: -I have added Ethiopia and the possibility to fight the second italo-abyssinian war in East africa -More countries available (Luxembourg, Montenegro, South American, African and free countries after surrender) -More decision events (143 now), including some from the original global game that i transfered. -Made Naval upgrades very expensive to simulate old/new battleships -Changed some unit types (corps =divisions, special forces) corps, AT= shore guns/fortress guns or rockets depending on country) -Lowered Combat data for some countries and units (Norwegian cruisers, Swedish BB´s, Ethiopian corps & divisions, Italian units) -Added some territorial/surrendering events that the PDE engine did not allove -More MPPs in the game since ports and minor cities also has some MPPs now -There are some flags missing (i have not found any usable ones, if you have these please give me a notice) and some i have tried to make myself with varied result -US atomic bombs and German atomic bomb development project -Militia, divisions and rockets for Germany and USSR, fortress guns for other nations. Enjoy! PS You need to download the file called Media 1938 Calm also and copy those media files into the games media folder.
-
Surrender scripts that do not wotk
Cantona66 replied to Cantona66's topic in Strategic Command - GLOBAL CONFLICT
Thanks, i do that -
Surrender scripts that do not wotk
Cantona66 replied to Cantona66's topic in Strategic Command - GLOBAL CONFLICT
Now i have sent the files -
No, i got Vista
-
I am not sure why, but som eof my scurrender1 script in my mod, do not fire, and there are no faults found in the editor amnd i have used them in my PDE mods without any problems. I have 5 different ones when yugoslavia surrenders, 4 do not work (giving land to Germany, Italy, Bulgaria and Hungary) and 2 works (creating Montenegro and Croatia). very strange, any ideas? Ok one: ;Yugoslavia Surrenders (Germany and Italy creates puppet state Montenegro) { #NAME= Yugoslavia Surrenders (Germany and Italy creates puppet state Montenegro) #POPUP= Germany and Italy creates puppet state Montenegro #IMAGE= #SOUND= #FLAG= 1 #TYPE= 0 #AI= 0 #LEVEL= 0 #GV= 1[1,100] #LINK= 0[0] #COUNTRY_ID= 45 #TRANSFER_ID= 54 #SURRENDERED_TO= 1 #TRIGGER= 100 #MAP_POSITION= 113,46 #MAP_POSITION= 112,47 #MAP_POSITION= 111,46 #MAP_POSITION= 112,46 #MAP_POSITION= 113,45 #MAP_POSITION= 114,46 #MAP_POSITION= 115,46 #MAP_POSITION= 114,47 } Faulty one: ;Yugoslavia Surrenders (Germany annexes Slovenia) { #NAME= Germany annexes Slovenia #POPUP= Germany annexes Slovenia #IMAGE= #SOUND= #FLAG= 1 #TYPE= 0 #AI= 0 #LEVEL= 0 #GV= 1[1,100] #LINK= 0[0] #COUNTRY_ID= 45 #TRANSFER_ID= 5 #SURRENDERED_TO= 1 #TRIGGER= 100 #MAP_POSITION= 107,38 #MAP_POSITION= 108,39 }
-
Ok now i have sent the files
-
Oh yes i did!
-
My mod crashes with this message, what does it mean? FAILED(animate_unit_combat_and_tile_control_update)
-
Now it works, thanks!
-
ok, i have installed SC Global one more time using my license, i created a new library called games2, and there it works!
-
How to download a mod?
Cantona66 replied to alexandre le grand's topic in Strategic Command - GLOBAL CONFLICT
I am working on a european theatre mod, actually it is done and i am playtesting it now, as soon as the repository will be up i will uploaded it. It starts 1938 (but some earlier events are included also) and the map cover east North and South America to USSR right east of the Urals and Iran. North is the arctic north of Norway/Finland/Murmansk and south is Kenya/Liberia. Scale is 180x100 tiles (If i remember correctly). I have changed some units also, there are divisions, rockets, fortress/shore guns and militia and there are 143 decision scripts. -
Hello again, the problems continue, now when i was gonna playtest my mod, the SC global won´t start, i click on the icon and nothing happens, my other SC games is ok and the editor works fine also, the game worked 2 days a when i last played it. Can it be related to the files i recieved from you hubert?
-
yes, i got them, and i could open the campaign in the editor and there are some faulty scripts pointed out, not any of them is convoy script.Thankyou very much, you saved my day (or shall i say week) :-)
-
Now i have zip´d it down to 1Mb and resent again
-
now i have zip´d it and once more resent
-
yes, i see that the size of the file is the problem, limit at 10 Mb
-
Now when i retried i recieved error messages for both adresses (maybe the size of the CGN file 14Mb is a problem), and in the private message option, i do not see any possibility to add files
-
Resent to hcater at fury software and to info@furysoftware
-
how do i send email through the forum?
-
I have sent the campaign to you mail at fury software
-
What is the percentege for free units to be set up if no script is there
-
if the event there is the possibility to give a country that will get the units, so if i put germany to get the units and the country surrenders to germany, will the units to the allied major then?
-
I do not see any way to set if country surrenders which side the free unit shall choose. Example: if Vichy France surrender, if i want to add a free units event for it, who shall get the units? Both the allies and the Axis could be the attacker.
-
How to download a mod?
Cantona66 replied to alexandre le grand's topic in Strategic Command - GLOBAL CONFLICT
Hello Alexandre, the brute foce mods is at this adress now: http://www.wowfreegames.com/html/brute_force_sc2/main.html -
Ok, i get the same message when trying to load the game also, so same fault in the game and editor, and since the running with dummy script did not work i must be the CGN file that is faulty.