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Mastiff

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Everything posted by Mastiff

  1. if you look at it in the assignment area it has shft+A for smoke and shft+tab for previous unit under usser commands. assigned as default on hot keys.
  2. Seem to not be able to assigne hot keys with shft+..; I have tried and it won't work.
  3. I give 3 1/2 stars. I loved it, to me it was very intuitive; I got it right away. I guess I'm used to these types of games? Assign hot keys was easy. The easy of seting up hot keys the way I use other games is what I like. Giving orders was easy. Sniper needs work he gets spotted to easy. The graphics on my system set all on and was smooth works great with ATI3870x2 crossfire mode. intell 7600 cor duo vista 64 bit 8 gb of ram. Can't wait for the release. Thanks 1C and especially the old Il2 crew and Sneaksie. and most of all Battlefront crew small u may be. But large on RTS gaming.
  4. you would think peeps would read the manual?
  5. i keep trying to join J but it never up
  6. its been down for 3 days as far as I know I was going to play on Friday, Saturday, or Sunday and the INTERNET server was down all those days.
  7. thank you for this mod its awsome thanks....
  8. Fixed it, unlicensed, uninstall fully then install from scratch. now it works. For some reason the patch messed it up but after reinstalling and applying the patch fresh its a go.
  9. Aslo the front end movies and splash dont come on I see only black but have sound. [Jan 30, 2008 11:44:49 AM] ------------ BEGIN log session ------------- Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: OPENGL WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.106408134 ERROR file: File wwrcu not found Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 6. Direct sound audio device initialized successfully : DX Version : 7 Hardware - enabled [buffers : 128] Extensions - enabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 16 cannot open file for reading Cannot open audio file samples/Error_empty.wav =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== ================ MissionManager.loadMissionBriefing() missions/single_missions/childuve/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ ================ MissionManager.loadMissionBriefing() missions/single_missions/childuve/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ =================================================================== Last serial num: unknown Total size in bytes: 0 Number of blocks: 0 VoicesTable.load(): files were scanned in 1188 ms ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #1: STEEL, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms Normal: availNodeNum/availNodeList.Size = 0/0 Aggressive: availNodeNum/availNodeList.Size = 0/0 --PFSCache read-- ================ MissionManager.loadMissionBriefing() missions/single_missions/childuve/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === ::: setLoading=false ================== START MISSION missions/single_missions/childuve/mission.xml===================== Time overflow (0): speed 0.9018036 java.lang.RuntimeException: java.lang.ArrayIndexOutOfBoundsException at com.ic.bc.gui.controls.infopanel.InfoPanel.showUnit(Unknown Source) at com.ic.bc.gui.ingame_CM.InfoPanelIngameController.showInfoPanelUnit(Unknown Source) at com.ic.bc.gui.ingame_CM.InfoPanelIngameController.updateUnitAtInfoPanel(Unknown Source) at com.ic.bc.gui.ingame_CM.InfoPanelIngameController.updateUnitAtInfoPanel(Unknown Source) at com.ic.bc.gui.ingame_CM.InfoPanelIngameController.access$100(Unknown Source) at com.ic.bc.gui.ingame_CM.InfoPanelIngameController$2.onEvent(Unknown Source) at com.ic.bc.game.EventSystem$PriorityEventHandler.onEvent(Unknown Source) at com.ic.bc.game.EventSystem$SortedListeners.notify(Unknown Source) at com.ic.bc.game.EventSystem.notify(Unknown Source) at com.ic.bc.game.GUINotifier.svNotifySelectionGroupChanged(Unknown Source) at com.ic.bc.game.SelectionGroup.svSelectChange(Unknown Source) at com.ic.bc.game.SelectionGroup.change(Unknown Source) at com.ic.bc.game.HotKeys.objectSelect.processDispositionMode(Unknown Source) at com.ic.bc.game.HotKeys.objectSelect.doCmd(Unknown Source) at com.ic.bc.game.HotKeysSystem.HKeyCommand.doCmd(Unknown Source) at com.ic.bc.game.HotKeysSystem.Command.run(Unknown Source) at com.ic.bc.game.HotKeysSystem.HKey.invoke(Unknown Source) at com.ic.bc.game.HotKeysSystem.HKeyListener.callHKey(Unknown Source) at com.ic.bc.game.HotKeysSystem.HKeyListener.msgMouseButton(Unknown Source) at com.maddox.rts.MsgMouse.invokeListener(Unknown Source) at com.maddox.rts.Message._send(Unknown Source) at com.maddox.rts.Message.sendToObject(Unknown Source) at com.maddox.rts.Message.sendToArray(Unknown Source) at com.maddox.rts.Message.sendTo(Unknown Source) at com.maddox.rts.Message.trySend(Unknown Source) at com.maddox.rts.Time.loopMessages(Unknown Source) at com.maddox.rts.RTSConf.loopMsgs(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) Caused by: java.lang.ArrayIndexOutOfBoundsException at com.ic.bc.gui.controls.infopanel.AmmoListBox.fillInfoInternal(Unknown Source) at com.ic.bc.gui.controls.infopanel.AmmoListBox.fillInfo(Unknown Source) at com.ic.bc.gui.controls.infopanel.ItemsWindow.onActiveWeaponChanged(Unknown Source) at com.ic.bc.gui.controls.infopanel.ItemsWindow.setUnit(Unknown Source) at com.ic.bc.gui.controls.infopanel.InfoPanelUnit.setUnit(Unknown Source) ... 30 more java.lang.Error: java.lang.ArrayIndexOutOfBoundsException at com.maddox.rts.Message._send(Unknown Source) at com.maddox.rts.Message.sendToObject(Unknown Source) at com.maddox.rts.Message.sendToArray(Unknown Source) at com.maddox.rts.Message.sendTo(Unknown Source) at com.maddox.rts.Message.trySend(Unknown Source) at com.maddox.rts.Time.loopMessages(Unknown Source) at com.maddox.rts.RTSConf.loopMsgs(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ================== DESTROY GAME ===================== ::: MeshShared.shared Effects\GunFire\020_049mm\mono.sim not destroyed, link count = 2 ::: MeshShared.shared Effects\GunFire\010_019mm\mono.sim not destroyed, link count = 42 ::: MeshShared.shared Effects\GunFire\050_089mm\mono.sim not destroyed, link count = 24 PFS recalculate missionDestroy for Normal: nodeNum= 43741, availNodeNum=25410 PFS recalculate missionDestroy for Aggressive: nodeNum= 19589, availNodeNum=1447 ================== DESTROY GAME IS DONE===================== WWThreadPool.destroy(): Thread pool is destroyed [Jan 30, 2008 11:50:34 AM] -------------- END log session -------------
  10. ah ok I thought it was out already cause of the anoucment said aweek later for the demo 1.5.
  11. After DL'ing the 1.5 and applying it I get License.dll error Tried following the fix in the FAQ but it did not work.
  12. yes running Crossfire mod also ATI X1600's Amazing benchmarks, I saw the Bench marks for that 3 way and wasn't impressed. My bench marks from my Crossfire is almost the same as the 3 way.
  13. The new triple SLi set up I heard that AMD/ATI was coming out with a quad set up Can't wait to see that.
  14. they better do the old maps or there not going to make the original users buy it.
  15. I dont have a data file, now how do I load it where?
  16. you need to notify ATI/AMD they will start looking for a driver issue with the game and fix it.
  17. you do know you have to run the uninstall tool of the CCC drivers fully,reboot system before installin the new ones right? Make sure Catalyst AI is running too. 7.11 works really better but I do have Crossfire set up.
  18. thanks guys but the other guys working on it are probably catching bigger bugs than me I'm only finding minor stuff.I spend up to 6 hours playing ToW diffrent campaigns looking and enjoying the game play so far. Then I go into IL2 another favorite for 4 hours. Thats my day every day until I go back to my real job in about 2 months. I and allot of you end users playing the game and editing are find a hell of allot more than me. Keep up the good work guys. It's "ollac" (trivia; it's Mayan and what does it mean?) there. [ December 05, 2007, 12:48 AM: Message edited by: Wolfseven ]
  19. I wish I had the money to get that license it would well be worth it.Billion dollar industry and man the residuals I could make for posting the games on that ASE.
  20. try this set up from the tow set up it should work better for you. Also make sure you have the latest DX End user updates november 7th i beleave. dirext x [ December 04, 2007, 11:20 AM: Message edited by: Wolfseven ]
  21. Max need to post your Computer set up I.E System information to better assist you withthe problems.
  22. By the way that's DVD release day and games, not patches. lol Nice try though.
  23. can see, I'm posting more on this Latest version of ToW. Why you say or even if you care. I feel BattelFront and 1C have gone above and beyond the support for this game. As many of you may not know I'm a ToW beta tester. This latest version that is coming out is off the hook, lots of improvements. I'm a lot more happy with it. I'm playing all the campaigns in Veteran mod and man I got to say Great work! To the Beta team and to 1C thank you for our input and most of all to the community for your Help. I would like to put out to BattelFront If you could please Buy the All Seeing Eye Multiplayer game search engine from Yahoo , there letting it go. It would be a great tool to allow for people to hook up for MP games and simpler. I would love to see ToW somehow implemented in it and I think it would be a step up for BattelFront to get in involved in. And if you do Please include me in it. I have been gaming for 20 years and seen the game world grow from Commodore 64 just text game to Amiga to what we have now. Thank you Matt and 1C for you hard work I know the game wasn't made just for me but I sure do appreciate all you have accomplished in it. [ December 03, 2007, 03:18 PM: Message edited by: Wolfseven ]
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