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Flanker15

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Everything posted by Flanker15

  1. The answer to my question to the French shell penetrations was: the values were for the coaxial MG not the cannon. The 40m nade throw is a mystery, perhapse it's a typo and it's ment to say 40ft? As for the rifle range, that could be the extreme maximum range where the bullet just falls out of the air. Update: I did some experimenting and found that: 40m is a reasonable throw distance for an object of that weight. I threw some rocks outside and found that the furthest they would go is about 30-45m when I used all my stength. Gammon bombs are surposed to be about 320g so I used rocks of about that weight for the test. 40m is an ok MAX range but you would probably throw them closer in combat to minimise fatigue and exposure. [ February 12, 2007, 03:27 AM: Message edited by: Flanker15 ]
  2. So.... when are you guys going to start taking orders for ToW? I have some money here for you....
  3. Here's an odditty: In this screen: http://www.battlefront.com/products/tow/screenshots2/pages/ww2%202007-02-03%2016-03-49-92.html The 37mm gun has a much lower velocity and penetration. But in this screen: http://www.battlefront.com/products/tow/screenshots2/pages/ww2%202007-02-03%2016-05-18-61.html It's almost twice as fast and much better at beating armor! I don't understand! Wait I see that it has a 1937 shell in the first screen and 35 in the second but they are both AP so why the big difference and wouldn't a later AP shell be better not worse? Ok I figured it out the Shell Mle is for HE rounds and Shot Mle is AP but that dosn't explain why it has a AP icon in the loaded shell indicator.
  4. I'm very happy now Any mention of how easy it will be to add new units, since the 88 Flak is still abscent?
  5. I just can't stand it, when the publisher or someone ALWAYS talk about realistic WWII game and realism this and hundreds of vehicles/weapons types that etc - THAT is just plain wrong - these games may be many things, but realistic is not one of them - not even close ...... </font>
  6. CoH and FoW weren't **** (well alot of people though FoW was **** but I liked it). There has been a lack of realistic WW2 stratgy games since CM though.
  7. Officers dosn't seem very "direct" in competition! Seems more like a standard WW2 RTS with a 3D engine and no unit building aka Sudden strike 3.
  8. I know they got the Pak 88 in but I'm hoping they put the Flak 88. I mean come on! It's the Flak 88! The most well known WW2 gun there is! Possibly the most famous AT gun in history. The only reason I thought it wasn't in there was because all the AT guns already in have wheels for being pushed around. You can't push a Flak 88 around but it can be towed using detachable wheels and folding the base up. The Pak 88 may be better at killing tanks but not having a Flak 88 in a WW2 game is like not having a Tiger tank in WW2 German tank sim. [ November 27, 2006, 05:26 AM: Message edited by: Flanker15 ]
  9. Can you atleast tell us if the Flak 88 has been added to the game? Please!!! Flak 88 FTW!
  10. It might? I don't know, it dose have an option to lock the camera to commander's view position on tanks. Mayby you can zoom in with that camera aswell?
  11. Yeah it dosn't sound very battlefrontish because it's not made by battlefront!
  12. Any sign of the Flak 88 in the game yet? It would not be WW2 game without it!
  13. Oh yeah CM sorry. Good screenshot though.
  14. The Devs have already said that this game is not as realistic as CC if you're expecting a real-time CC then you will dissapointed. They are aiming at a realism level between CC and a normal RTS.
  15. Yeah don't vote the Republicans back in, they suck at diplomacy
  16. I agree! A battle editor mode where you can choose terrain types and customise forces is well worth a delay! A historic WW2 RTS is nothing without a skirmish/battle mode. Campaignes only last a little while, skirmish mode can be played for years! (imagine CM without a battle mode URK!)
  17. Yeah all I'm hoping for is a visual indication of a soldier being hit not blood and gore. Just to make the game more imersive than soldiers just falling over.
  18. I was watching the some videos of ToW and noticed a red bar in the infantry status display. Is this a health bar? If it is, will this mean that soldiers will take more than one shot to be killed? Also is there any plans of putting a blood puff when infantry are hit? It dosn't have to be red just a dust/smoke puff would be enough to let you know they've been shot.
  19. Theres a big prawn up here too!
  20. Yeah it's the setup area at the start. Only soldiers carry over? Does that mean I can't pick and mix my vehicle units?
  21. There is no escape from the Queenslanders, you have to come back and look at our big pineapple sometime! Although I think they closed it but we still have the big prawn!
  22. Mmmmmmm CD-rum I wonder if the Battlefront storefront will have the one with the "logotype" shirt and the "cardboard management of the user"?
  23. GrAL said "Top and Bottom" we're wondering about "Upper and Lower".
  24. Well they're certainly a huge leap over the Combat Mission engine's graphics!
  25. I was wondering how ToW is being distributed? I'm in Australia so I guess I'll have to order it off Battlefront (CM:BB/AK showed up in stores here ages after I got it). Are any countries getting a store version and how much will the game cost? Also will there be a nice printed book with the Battlefron version like there was for CM:BB/AK?
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