Flanker15
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Everything posted by Flanker15
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The answer to my question to the French shell penetrations was: the values were for the coaxial MG not the cannon. The 40m nade throw is a mystery, perhapse it's a typo and it's ment to say 40ft? As for the rifle range, that could be the extreme maximum range where the bullet just falls out of the air. Update: I did some experimenting and found that: 40m is a reasonable throw distance for an object of that weight. I threw some rocks outside and found that the furthest they would go is about 30-45m when I used all my stength. Gammon bombs are surposed to be about 320g so I used rocks of about that weight for the test. 40m is an ok MAX range but you would probably throw them closer in combat to minimise fatigue and exposure. [ February 12, 2007, 03:27 AM: Message edited by: Flanker15 ]
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So.... when are you guys going to start taking orders for ToW? I have some money here for you....
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Here's an odditty: In this screen: http://www.battlefront.com/products/tow/screenshots2/pages/ww2%202007-02-03%2016-03-49-92.html The 37mm gun has a much lower velocity and penetration. But in this screen: http://www.battlefront.com/products/tow/screenshots2/pages/ww2%202007-02-03%2016-05-18-61.html It's almost twice as fast and much better at beating armor! I don't understand! Wait I see that it has a 1937 shell in the first screen and 35 in the second but they are both AP so why the big difference and wouldn't a later AP shell be better not worse? Ok I figured it out the Shell Mle is for HE rounds and Shot Mle is AP but that dosn't explain why it has a AP icon in the loaded shell indicator.
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I'm very happy now Any mention of how easy it will be to add new units, since the 88 Flak is still abscent?
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Demo of (direct?) competitor "Officers" out
Flanker15 replied to Reichenberg's topic in Theatre of War
I just can't stand it, when the publisher or someone ALWAYS talk about realistic WWII game and realism this and hundreds of vehicles/weapons types that etc - THAT is just plain wrong - these games may be many things, but realistic is not one of them - not even close ...... </font> -
Demo of (direct?) competitor "Officers" out
Flanker15 replied to Reichenberg's topic in Theatre of War
CoH and FoW weren't **** (well alot of people though FoW was **** but I liked it). There has been a lack of realistic WW2 stratgy games since CM though. -
Demo of (direct?) competitor "Officers" out
Flanker15 replied to Reichenberg's topic in Theatre of War
Officers dosn't seem very "direct" in competition! Seems more like a standard WW2 RTS with a 3D engine and no unit building aka Sudden strike 3. -
I know they got the Pak 88 in but I'm hoping they put the Flak 88. I mean come on! It's the Flak 88! The most well known WW2 gun there is! Possibly the most famous AT gun in history. The only reason I thought it wasn't in there was because all the AT guns already in have wheels for being pushed around. You can't push a Flak 88 around but it can be towed using detachable wheels and folding the base up. The Pak 88 may be better at killing tanks but not having a Flak 88 in a WW2 game is like not having a Tiger tank in WW2 German tank sim. [ November 27, 2006, 05:26 AM: Message edited by: Flanker15 ]
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Can you atleast tell us if the Flak 88 has been added to the game? Please!!! Flak 88 FTW!
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It might? I don't know, it dose have an option to lock the camera to commander's view position on tanks. Mayby you can zoom in with that camera aswell?
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Yeah it dosn't sound very battlefrontish because it's not made by battlefront!
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Any sign of the Flak 88 in the game yet? It would not be WW2 game without it!
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Oh yeah CM sorry. Good screenshot though.
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The Devs have already said that this game is not as realistic as CC if you're expecting a real-time CC then you will dissapointed. They are aiming at a realism level between CC and a normal RTS.
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Yeah don't vote the Republicans back in, they suck at diplomacy
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I agree! A battle editor mode where you can choose terrain types and customise forces is well worth a delay! A historic WW2 RTS is nothing without a skirmish/battle mode. Campaignes only last a little while, skirmish mode can be played for years! (imagine CM without a battle mode URK!)
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Yeah all I'm hoping for is a visual indication of a soldier being hit not blood and gore. Just to make the game more imersive than soldiers just falling over.
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I was watching the some videos of ToW and noticed a red bar in the infantry status display. Is this a health bar? If it is, will this mean that soldiers will take more than one shot to be killed? Also is there any plans of putting a blood puff when infantry are hit? It dosn't have to be red just a dust/smoke puff would be enough to let you know they've been shot.
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Theres a big prawn up here too!
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Yeah it's the setup area at the start. Only soldiers carry over? Does that mean I can't pick and mix my vehicle units?
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There is no escape from the Queenslanders, you have to come back and look at our big pineapple sometime! Although I think they closed it but we still have the big prawn!
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Mmmmmmm CD-rum I wonder if the Battlefront storefront will have the one with the "logotype" shirt and the "cardboard management of the user"?
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GrAL said "Top and Bottom" we're wondering about "Upper and Lower".
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Well they're certainly a huge leap over the Combat Mission engine's graphics!
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I was wondering how ToW is being distributed? I'm in Australia so I guess I'll have to order it off Battlefront (CM:BB/AK showed up in stores here ages after I got it). Are any countries getting a store version and how much will the game cost? Also will there be a nice printed book with the Battlefron version like there was for CM:BB/AK?