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Arkel

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Everything posted by Arkel

  1. You are right, some people here seem to think that RTS=bad no exceptions, and want everything to be like CM etc. turn-based and every detail. But the truth is those games don't have a big market, I think BF and 1C games really want this to be a big public hit, and also want it appeal to the mainstream public instead of just the pure-diehards grogs. They want people with little experience and knowledge of WW2 games and facts to also buy this game, make it turn-based and you lose alot of customers, the mainstream public wants quick action and a low learningcurve. This game has been in development so long that it really needs to collect good money in order to even result in a break-even of costs and sales. So yes, some decisions will be made that are turn-off's for the diehard grogs, but the mainstream public won't even notice and doesn't care, they have little knowledge of what is realistic and what is not. Look at games like the new Company of heroes, totally unrealistic, but alot of people like it, they don't care about 100% realistic damage models and ranges, they just want action and explosions. But 1C don't want to follow that route, they want more, they are willing to go the extra mile and add more realism to the game, to also attract the real WW2 interested customers, but at the same time they will want to keep the game appealing to your average customers.
  2. Guys, i'm a little concerned about the infantry/tank ratio i've seen so far, I can't find any screenshots of huge infantry formations. Also reinforcements seem to exist of basicly more and more tanks Will this be looked at before the game is released, because so far it's more like a tanks-sim where infantry plays only a minor role. In real life tanks would have alot more infantry cover then i've seen in the screenshots so far. look at this shot for example: http://www.battlefront.com/products/tow/screenshots/pages/purchase.html 5 tanks and 1 group of infantry? This also results in the shots i've see seen of huge trenches, but only a few men in them. Will this be fixed/looked at before the final release? It would be a shame if it would be up to the community map-makers to create some more infantry-battles.
  3. I saw some new screenshots... http://www.theatreofwar.de/index.php?menu=news&newsid=130 I think someone just learned that the ferdinand isn't made for close combat
  4. For that there is the EJECT!!! command. </font>
  5. 1. I think it means you can't remove that unit from your selection, you can remove the other units to trade points to get other unit from your reserves, but you can't remove those. 2. no idea 3. I think it means you've got a new objective to achieve
  6. Arkel

    Melee?

    Or the soldiers could just do rock-paper-cissors to decide who dies
  7. Ok, I uploaded a view, bit it takes ages uploading them one by one On the right of the video you can click on Arkel250's videos, click on that to see all my uploads
  8. Yes, you get a free bottle with every order
  9. Atm I got around 350MB, 168 files, of WW2 related videos (news, war footage and a few from reenactment) If anyone knows a a good way to share them, I will
  10. Exactly, just like the way any RTS handles it, like RA2, where you just see some guns sticking out the windows and some sandbags, or this new game Company of Heroes, where if you click soldiers into buildings you will see them enter using the door and then appear at the windows. Infantry can just 'mount' the buildings + maybe a button to select the side(s) they should try to defend/look out of.
  11. Megakill, just a suggestion, but maybe a mod could make a FAQ sticky with awnsers to questions that are asked alot.
  12. Bump, any awnser from the devs/mods?
  13. I was looking at russian site, and it listed all the guns for germany, but i was missing one... the dreaded 88, the Pak 43 88m is listed, but not the 88 AA gun which was often used in a AT role, it would be such a shame if this icon wasn't in the game
  14. Arkel

    Linear Game

    From what i've read it's like with CC2 and CC3, if you've played them. So yes, mission outcome doesn't affect the campaign directly, no what-if scenarios.
  15. i'm no developer, but i've read once that mission-balancing is usually one of the last things done on a game, because you can only do it properly when all units and physics and AI have been worked out. So I hope it's not to late for them to take a look at it.
  16. Maybe we should start a vote to see howmany people want (small)mortar-teams onmap. I know they listen to comments and suggestions on this forum, and i've seen quite a few people talking about mortars so far.
  17. Haha, that was pretty good, nice animations
  18. They used MP38's, which were basicly the same. From what i've read the MP40 just used some cheaper metals
  19. Really nice, but you recieved alot of tanks, I think there should be more infantry reinforcements instead of the large number of tanks.
  20. Ok, but will arty fire in salvo's? Like for example 6 salvo's of 10 shells, or will you be able to fire it's ammo, let's say 60 rounds? Any why did you remove the mortars? Even CC had 120mm mortars
  21. Just a thought, but i think it's for shooting through helmet-armor
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