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Rak

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Everything posted by Rak

  1. I can't agree more. People should stop being negative and focus on what things can be improved. . . . and enjoy this wonderful game
  2. Rather illogical reply...Do you jump 10m away when walking on the street's pavement and a car come up on the road ? This behavior is correct when enemy vehicles approach, not friendly ones ! </font>
  3. I don't see how this is a problem. Do you prefer them to be run over instead?
  4. I don't think they're rarer than "Jagdtiger" and "Brummbar" though
  5. I think it doesn't mean if enemy can shoot your tank, yours can shoot it as well. IS-2 has a turret, better gun traverse angles. Jagdpanzer on the other hand, has limited gun traverse. It may just wanted to get into a better position. I'm not sure, but if the tank "thought" it couldn't penetrate IS-2 it might be trying to get into a better position as well. Or dunno, maybe we should have a developer around here who knows the things better?
  6. They move, because they want to get a clear line of sight of their enemies they're engaging. Just order them to hold, that should do it. Personally, I just baby sit my tanks in the demo mission. Order them to hold ground, hold fire. Enemy tanks stop with intervals to take a shoot on you, click hold fire again and there goes a 128mm Jagdtiger shell to a stopping "dead" target It's really fun. Sometimes I don't understand how an IS-2/T-34 keep going after grabbing that 128mm shell though
  7. You can do it with only one wespe! Just believe in ultimate victory! It's Rak from RO forums btw
  8. There were almost no medics in frontlines in Easter Front. Sides were not as "merciful" as in the Western Front, medics were treated as normal soldiers and shot at sight. So, I think TOW is right not to include them.
  9. I've been playing the demo, and trying to adjust to TOW. It's certainly not what I've imagined 5 years ago, but I can see the huge potential in it. I hope devs will be given time and money to make use of this huge potential. Anyway, my question is is armor angle taken into account in tank warfare? It seems like game doesn't take these into account, just the thickness. This makes the tank combat a bit weird. Also what's up with gun damage? I seem to lose my tanks to gun damage a lot. Usually one hit, and their main gun is out. I'm gonna buy it in a few days, it can just get better. Going to make a big "wish-bug list" when I get it
  10. Mine runs very choppy too, there's something really wrong with the game. AMD Athlon XP 3000+ 1.5Gb DDR333 RAM Geforce 6600GT 128Mb Windows XP
  11. I don't think it will work, we need a real gamelobby to achieve what you want. And It's NOT hard. Did you guys have heard about Hyperlobby? It's an online lobby that covers almost all the popular simulation titles, and these titles are all like TOW when it comes to multiplayer; you connect by IP. What it does is, it launches the executable with a parameter that you'll be in the server as soon as it loads. If you guys have any simulation game, I suggest you to check it out. Because I think a program of this type, or a support from this program will work the best for TOW. http://hyperfighter.sk/
  12. When can we buy regular download only version? I just want a regular download purchase, because with promotion it's nearly 60$ for me which is a bit too much.
  13. Rak

    Demo News

    Filefront took the link off when I was right at %99, well done with "defected" demo! Now I need to wait 4 hours more . . .
  14. Well if you say that "If you preorder, you'll get the game early.". The people who paid should get it early, that's it. Technically if people who preordered, starts downloading one hour before the release, it's still a "pre-download" and there's nothing wrong with it because you still get it early. But from the eyes of the customers, this is "cheating". Just my 2 cents.
  15. I'd really consider it for an exp-pack though. Initial game focuses on rural combat and the "mind blowing" expansion pack comes in and promises us some nice urban combat coupled with vehicles. No? Still, a nice dream
  16. I can't resist . . . may place an order today or tomorrow I'm just afraid that what I'll find out will be nothing more than a crappy hype and 45$ in garbage. Something tells me, it can't be "bad" after almost 6 years though.
  17. Because they can't find human players? Seriously, I think many people will like to play it against AI; as there's no player lobby. I'd jump right off into a mission with my mate rather than try finding 2 more people to play against for another hour.
  18. Sounds do suck, really. I hope someone will make a mod after it's out. Also, what's up with running animations? They do not match the actual speed and way off. Did you forget to make walking anims? I don't even want to talk about "rollercoaster" aircraft, do they even change speed? Yeah, I'm in great mood today.
  19. There isn't even a confirmed kill with mine dogs. Complete waste of time to implement. Good idea, but they were ineffective.
  20. Wow, they are recommending a mouse and keyboard! I think system requirements are a bit exaggerated. On one interview I remember a dev saying they could play the game well on a moderate laptop. After all, it's a modified IL-2 engine, and run similiar.
  21. So, why not add an option for it?
  22. Rak

    Smoke

    Yeah we need tobacco smoke modelled asap! It's realistic too
  23. Ok, thanks for the responses. I thought TOW had more "preparation" time Of course, I don't want you to divert your resources for something if it's only cosmetic and unnecessary. But maybe when you have time between game and it's expansion By the way, you are the best devs I've seen. You take every idea, every comment seriously and take your time to answer them. Couple this with your awesome selection of best simulation and war games, I think this will make me one of your "usual" customers
  24. Come on, it was very common with the Soviet infantry to ride on tanks
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