Jump to content

Ships but not the Ocean

Members
  • Posts

    21
  • Joined

  • Last visited

    Never

Everything posted by Ships but not the Ocean

  1. Wow. All I can say is... Wow. I just came across this thread today and... Wow. BOOM$LANG, you're a real piece of work. You can take that with or without humor.
  2. I was playing an MOUT mission when one of my squads got stuck on a wall. Nothing I could do to move them. One of the soldiers just kept leaping back and forth over the wall like a ballerina. No injuries or anything like that. Similar thing happened to another squad with one man in the yellow, but nothing else that should have blocked them. A few minutes later the game locked up and crashed. Nice job guys, this was really worth $50 CDN.
  3. I think I'm having this problem with regular save files...
  4. Every time I try to load a saved game it freezes at 55% loading. I have to alt-tab out and shut down the game from task manager. Specs: T2500 @ 2GHZ + 1.99 GHZ, 1GB RAM, NVIDIA GeForce Go 7600, Windows XP SP2
  5. I've been using the editor alot lately, and I notice that whenever I add a terrain feature, river etc, my free memory drops steadily. It gets to the point where I have to minimize and let the memory climb back up or risk severe thrashing and lags. Seems to be worse the bigger the map. Any ideas?
  6. You should be able to set their activation at 0%, and then remove all the activation event scripts for them (which give % increases to activation for certain events, ie attacking spain). They should not activate on their own that way.
  7. Good news. The bug went away once I started up the actual game (not just the editor) must have been a conflict between the patched graphics.
  8. Thanks! I'm working on making it more true to life though. Hope to release it soon...
  9. I have a question for Hubert. Forgive me if this is stated somewhere in the manual, but what is the Maximum allowed number of units on the map at any one time? Can I expect slowdown with lots and lots of units?
  10. Here is what I've been using for my PTO campaign. It's the Indian National Army Flag circa 1941
  11. Sure thing. Also, the glitch doesn't seem to happen with mirrored carriers (ie USSR).
  12. When I placed an aircraft carrier in the editor it produced a sprite that was half carrier, half bomber. It must be reading the bitmap wrong. I am not using a custom bitmap. I am using the latest update.
  13. Wow thanks for all the info so quickly. I have found some good OOB's online, but the more detail the better. That's an interesting idea about the fortresses. I know how to increase the number of garrisons in the editor, my problem is more one of scale. In Europe the armies moved as Corps (about 60,000 men) or Army Groups (about 120,000), but in the pacific islands they moved as divisions (about 15,000) or smaller. Japan had almost 200 divisions, China over 170, and the USA 28 (incl. marines), which would crowd the map pretty quick. I guess it's just a matter of balance...
  14. I am having a couple of problems with my mod so far. I am having trouble finding out exactly how many divisions the UK used in India (Indian Corps plus others). I want to set up supply on the small islands, but it seems wrong to put a dock at both ends of every single one. I could edit the bitmaps for docks to make them less out of place (beaches maybe) but then you would still be able to repair a ship almost anywhere... The other problem I am having is army sizes. In the East it seems the individual army sizes were smaller than in the west (for instance, Japan had only 460,000 troops in China / Manchuria in 1941, but in over 50 divisions. Their armies were only 1 or 2 divisions) by the end of the war, they had 12 times this number. The US only committed 28 divisions the the theatre. Chinese armies (4 divisions+) were equal to japanese divisions in manpower, so its very confusing... The other problem is that it was rare for entire divisions, let alone corps, to fight as one in the island battles. If the smallest unit I can use is corps, assigning troops to all the islands is going to be nearly impossible... Any ideas? I could use divisions sized corps, but that might become too much for the player...
  15. I fixed the perspective on the planes. I'm still not sure in which order they should go (more or less chronological now). I don't know about putting in the J2M (4th Japanese fighter) as it was an interceptor mainly. Also added American carrier planes: F4U, F6F, FM-2 and SBD. Thank qy, those look great! Now to find a bamboo forest...
  16. Japan did in fact develop a jet fighter, which only flew once before the end of the war. It was based on the Me-162, so I think it would be ok to use it. http://en.wikipedia.org/wiki/Nakajima_Kikka
  17. I'm working on some IJN fighters for the mod. Here's what I have so far: Still working on getting the angles right. I'm also working on some US Navy fighters. It would be great if Carrier's could carry them...
  18. Sure thing Maj. Spinello, I was thinking of expanding it anyway. I was wondering what you were going to do about the UK capital? (since britain isn't on this map...) New Dehli maybe? (Far East Command) Would it be best to simulate Chiang Kai Shek's nationalists and Communists separately? Did they have separate zones of control?
  19. Hey, this mod sounds like it's going to be really good. I am also working on my own PTO mod and would like to help out. I'm nearly finished the map (EW from burma to east coast USA, NS aleutians to mid-australia. If you need one, or part of it, you're welcome to it: PS I used Russia for China as Italy was just too hard to distinguish from Grey. I was also thinking of using the bocage texture from D-Day for rice paddies, and it would be great if someone could make a more jungle-like forest texture... [ June 08, 2006, 01:21 AM: Message edited by: Ships but not the Ocean ]
  20. Heh, fixed it myself. Just needed to run a memory optimizer and now it runs like a charm.
  21. I just dl'd and installed SC2. The game looks great but it runs pretty slowly. It takes a couple of minutes to load a game and the computer spends alot of time "thinking" The animations aren't bad but there is a slight delay when selecting a unit. How fast should it be running? I followed the instructions for DEP settings and updated directx. My Specs: Pentium 4 1.4 GHz 256 Mb Ram Windows XP S3 Prosavage DDR 1.0 Gigs Virtual memory Any ideas? Great game otherwise though
×
×
  • Create New...